Dax Herrera

NEW--pics added to the weeks shown above!!

get my glut32.dll


CS 11 info...

week 1 - research and crappy square
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week 2 - Solar System
gluLookAt, crappy movement system, AlphaBlending, solar system sucks
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week 3 - Solar System
better 3D movement engine, crappy lighting, better solar system
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week 4 - Solar System
cool lighting with Push and Pop Attribute, check the sun out, way better 3D movement engine
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week 5 - Rubber Sheet
pretty blocky looking, vector normals need to be averaged, specular highlights and TRIANGLE_STRIPS
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week 6 - Rubber Sheet
mapped a picture onto the TRIANGLE_STRIPS, vector normals still suck, no specular highlights on textures
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week 7 - Texture Land
Alpha transparencies, texture mapping to quadratics, dynamically loading/changing the alpha channel
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week 8 - Texture Land
sweet particle system!! Bilboarding, depth buffer techniques, damn, I amaze even myself.
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week 9 - Waves
ok wave system, it needs a lot of optimizing, but at least it looks ok
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week 10- Waves
ok wave system, it still needs a lot of optimizing, but there's fonts and FPS and some customizing stuff on it now
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week 11- Waves
adventures in profiling
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Second Term...

week 12- Skeletal Design
this is my design of a skeletal system that I will be implementing this term
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week 13- Skeletal Man
first steps in creating a bone system
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week 14- Skeletal Man 2
slaped some interface API on the skeleton man, I like it
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week 15- Skeletal Man 3
TIME DEPENDANT ANIMATIONS...groovy
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week 16- Skeletal Man 4
STLer, I hardly knew her
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week 17- Skeletal Man 5
still an ugly sob, but at least he's versatile
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week 18- Skeletal Man 6
Mesh Joints, fun with virtual
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week 19- Skeletal Man 7
Mesh Joints, Mesh Primatives, Mesh Base Joints, I can't believe I ate the whole thing.
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week 20- Skeletal Man 8
Well, I think this is as done as the dude gets...
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