This week I covered a lot of ground in the books on the basics of OpenGL, starting with the basics of the rastering process and up to the translation matricies that govern everything you do. I started a simple project in the red book that involved making a spinning square. This worked rather well so I decided to add the glOrtho function which maintains the aspect ratio of all the objects when the window is resized. I thought this would be easy, but for whatever reason it turned out to take a lot longer than I thought, I think I mismatched variable types at some point (ints and floats) which was giving my objects elongated looks. After that, I altered the mouse code slightly and added support for the keyboard. I was pleasently surprised with the way the mouse and keyboard inputs are layed out and I think I will use the mouse coords for my flight project. The Push and Pop Matrix are still a little confusing, as it the layers of viewpoints. I think I will delve into a 3d project next and then work on applying textures.
I also went though the tutorials here:
http://www.xmission.com/~nate/opengl.html
These are extreeeemely helpful!