Yea baby, I finally got the gluLookAt function working. I should note that this function was harder than hell for me. Here's a breakdown

gluLookAt( where the camera is, the point that the camera is looking at, the up vector)

The reason I couldn't get it to work is that I assumed the second set of coords was the VECTOR the camera was staring down, this is not true. So unless you want to make an infinite lens, you have to add your current position to the look at coords. Gah! Next week I plan to add mouse support to give the solar program a strafing option.