################################################################## # balls # # Author Eric Haines # Scene This database is called sometimes sphereflake, since # it is generated like a snowflake curve. The database # mostly consists of various sized spheres. There are # no eye rays that hit background, and 3 light sources # cause a large number of shadow rays to be generated. # # For all flakes: # Objects 1, 9, 91, 820, 7381 spheres + 1 polygon # Time 256x256 sample 1, darkstar: # _______________________________________________________ # |Numbe| O P T I O N S (paking, format, ...) | # | of |---------+---------+---------+---------+---------| # |balls|vers 5.39|vers 5.41|vers 5.--|vers 5.42|vers 5.44| # | |grid auto|grid auto|grid auto|grid auto| | # |-----+---------+---------+---------+---------+---------+ # | 1| 1"28 sec| 1"13 sec| 1"03 sec| 59 sec| 1"12 sec| # | 9| 2"25 sec| 2"03 sec| 1"45 sec| 1"34 sec| 1"58 sec| # | 92| 4"21 sec| 3"37 sec| 2"58 sec| 2"27 sec| 2"54 sec| # | 820| 6"17 sec| 5"21 sec| 4"15 sec| 2"54 sec| 3"28 sec| # | 7381|10"58 sec| 8"51 sec| 7"03 sec| 4"41 sec| 5"12 sec| # +-----+---------+---------+---------+---------+---------+ # # For the biggest flake: # Objects 7,381 spheres # Precision SINGLE # Memory 460K -> 784K # Time 640x480 sample 16, demiurge: 25 min 08 sec # # STANDARD PROCEDURAL DATABASES # by Eric Haines, 3D/Eye, Inc, Version 3.6, as of 4/3/95 # # Classic ##################################################################