######################################################################## # manga # # Scene Manga Babe (Japanese comics) # Author Tomwoof # # Copywright (c) 1994 by Tomwoof. All Rights Reserved. You can use the # demo models in any project(commercial or else) provided you # give credit to the creator. # # Message from the author: # This is the demo version of Manga Babes. Manga Babes are 3D # models of the human female form designed and constructed in # the style of Japanese comics and animation. Japanese anime/ # manga pictures are characterized by stylized art composing # clean, aesthetic lines. Faces typically have large eyes and # small, sharp features. Body proportions are exaggerated and # enhanced in a manner distinct from American comics. # Manga Babes are designed for use with the Imagine raytracer # from Impulse, Inc. This model misses some bodyparts as toes # and fingers. # # Comments: I have played with the model to create different scene. # See also "sunsilk" and "walk" animation to see more manga # in action. # # Objects 13,192 = 12,386 body + 794 hair # Presicion SINGLE # Memory 4.73M -> 6.76M # Time sample 16 demiurge: complete run 1 hour 27 min # --------------------------------------------------- # Size\Scene 1 2 3 4 5 6 # 6.00 213x240 4:43 1:57 1:35 2:23 2:59 2:56 # 640x480 18:48 7:50 6:30 11:41 13:33 12:05 # --------------------------------------------------- # Tips Do collage with MICE (single float precision) # Do animation with RATS (double float precision for scaling) # # Beautiful ######################################################################### ######################################################################## # Post-production notes :P # # I have converted this model into a mesh of polygons, right- # handed. When the model came from TDDD -> RATS converter, it # was double sided (dont know how Imagine treats double sided # polygons). For efficient smoothing, we need all polygons to # be single sided. I used my repair command on most parts of # Babe's body. The whole model was "fixed" with one automatic # run (512x512 resolution, sample 1, N=4). To make sure that # small polygons are also fixed, I ran fixer inidividually on # torso, nose and lips. I think 95% of all polygons are fixed # There still is a chance that small triangles escaped fixing # (especially if they are hidden from normal view). However, # all scenes in this script seem to be Ok in single mode. But # if you plan to make Babe move, be warned that some polygons # may need more fixing. (Or just use double mode. Sorry). # # There are 7 different textures for eyes (eyes[1-7].tif) for # adventerous souls. 7 matching surfaces for babe's flesh are # also provided. # # By the way, Babe's head is borrowed from another manga hero, # Songoku, also by Tomwoof. Why? Original head has some weird # holes near Babe's nose. They seem quite useless and confuse # the smoother badly. I replaced the whole head! Songoku is a # boy, but his head fits just fine. # ########################################################################