################################################################## # shell # # Scene Sea shell on blue background # Author Eric Haines # Message Shell is created using Pickover's generation method # (see "IEEE CG&A" November 1989). This thing tends to # bring ray tracers to their knees:lots of overlapping # primitives, many quite tiny. Its meant as a study of # a realistic yet pathological database # # Comments This model is now in "chain" format. I think cluster # packing method does not support chains. So stay with # grid packing, it's better anyway. Since spheres are # "pathologically tiny", use DOUBLE mode, rather than # fiddling with epsilon. # # Objects 320 spheres # Precision DOUBLE # Memory 58K -> 149K # Time 640x480 sample 16, demiurge: 4 min 19 sec # Time 128x128 sample 1, darkstar: # 4 min 18 sec, grid auto (6:7:7) size 7, ver 5.38 # 53 sec, cluster 8 # 1 min 44 sec, grid auto (6:7:7) size 7, ver 5.41 # 46 sec, cluster 8 # 32 sec, auto grid (6:7:7) size 7, ver 5.42 # 39 sec, cluster 8 # 35 sec, auto grid (6:7:7) size 7, ver 5.44 # # STANDARD PROCEDURAL DATABASES # by Eric Haines, 3D/Eye, Inc, Version 3.6, as of 4/3/95 # # Beautiful ##################################################################