Andrei Sherstyuk
School of Computer Science and Software Engineering
Monash University
A ray-tracing algorithm is described for rendering implicit surfaces formed with $C^1$-continuous bounded functions $f(x,y,z)$. This class of functions includes such popular implicit models as blobby molecules, metaballs, soft objects and convolution surfaces. The algorithm employs analytical methods only, which makes it fast, robust, and numerically stable.
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