Interactive Shape Design with Convolution Surfaces

Andrei Sherstyuk
School of Computer Science and Software Engineering
Monash University

Abstract:

This paper presents a complete design environment that explores the modeling capabilities of convolution surfaces and puts them to practice. The design system includes a number of implicit primitives and modeling techniques that allow objects to be created by sculpturing their surfaces at all levels of detail. All techniques are illustrated using models of marine life forms and other objects of organic origin. Implementation and efficiency issues are discussed.