Ray-tracing with selective visibility

Andrei Sherstyuk
Department of Computer Science
Monash University

Abstract:

We propose a simple yet effective extension of ray-tracing algorithm that allows selective visibility of objects for specific rays. Typically, rays are classified as pixel, shadow, reflected and transmitted. We suggest adding a visibility mask to material descriptions, which controls how these rays interact with the material. This addition can be incorporated seamlessly into any ray-tracer and may help to generate visually interesting images.



This paper appeared in journal of graphics tools 1(4) 1997 . Here are some images from the paper:

3500bc.txt

softrats.txt

softdrnk.txt

shadows.txt


Tue Feb 25 10:50:15 EST 1997