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My ray-tracer was conceived in Caltech (California Institute of Technology) with Jim Kajiya as a driving force 'of great pitch and moment'. Known under the bleak name RAY, my system matured into RATS, which means RAy Tracing System, and lots of other things, too (rats included). RATS does modeling, rendering and animation, it also provides a transparent access to the underlying operating system. RATS can live on almost any UNIX machine, prefers the X Windows environment. RATS is much faster than POVRAY, almost always as fast as Rayshade; RATS is friendly, helpful and we had a lot of fun together. It also has a baby brother (MICE), which is compiled with a single float precision to conserve memory (really).
RATS Version 7.31 amounts to nearly 60,000 lines of C-code. RATS has been compiled and tested in various flavors of UNIX operating system, e.g. HP-UNIX (Hewlett Packard), OSF1 (DEC Alpha stations), SunOS 4.X (Sun SPARC Stations), ULTRIX (DEC workstations), IRIX (SGI) and Linux (PC).
At a glance, RATS has the following features.
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Download RATS version 7.32:
I work with iso-surfaces built around skeletal elements of various shapes. They are very exciting. Also, they are pretty hard to handle and sometimes take a long to compute. It all happens as follows.
First, I develop and implement this or that modeling tool (a new convolution kernel, speedup trick, etc). Then, I make some objects with implicit surfaces, ray-trace them and, possibly, animate. If I like what I get, I put them into the Picture Gallery and Animation Hall. If I really like the tool/method/trick, I write a tech report and put it into Papers .
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