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Square USA, Inc 55 Merchant Str. #3100 Honolulu HI 96813 USA |
phone (work):(808) 535 9000 fax:(808) 535 9100 andrei@squareusa.com http://www.ugcs.caltech.edu/~andrei/ |
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Education: 1995-1999 | Monash University, Australia Ph.D. Computer Science Thesis "Convolution Surfaces in Computer Graphics"
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| 1993-1994 |
California Institute of Technology, USA M.S. Computer Science
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| 1982-1989 |
Novosibirsk State University, Russia B.S. Physics
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Employment: 1999-present | Square USA, Inc, USA, Research and Development Simulation of dynamics systems for a feature CG film, development of 3D character simulation authoring tools and tun-time libraries for PlayStation 2
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| 1991-1994 |
NCR/AT&T Company, USA, Consultant TCP/IP network support for a natural-language information processing system: text and voice messages, phone service, teleconferencing; R&D in computer linguistics
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| 1986-1991 |
Institute Of Telemetry, Academy Of Science, USSR, Research Fellow X.25 global networking: design, development and testing of software support for packet-switching equipment
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| Experience: |
Ray-tracing, Maya, modeling, rendering and animation;
implicit surfaces, C, C++, SGI, UNIX, X-Windows, OpenGl . Languages: Russian, English, Polish, French (elementary).
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| Publications: |
"Kernel functions in convolution surfaces: a comparative analysis", The Visual Computer, 15 (1999) 4
"Interactive Shape Design with Convolution Surfaces",
"Fast Ray Tracing of Implicit Surfaces", "Creating and Rendering Convolution Surfaces" (with J.McCormack), Computer Graphics Forum, 17(2), 1998.
"Ray-tracing with selective visibility", "Shells, Crabs and Seahorses: Expanding the Modeling Power of Implicit Surfaces", Monash University, Computer Science, TR 330, 1997 "Ray-tracing implicit surfaces: a generalized approach", Monash University, Computer Science, TR 290, 1996
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| Additional: |
I have developed a ray-tracer that is faster than POV-ray and Rayshade
and allows modeling, rendering and animation of implicit surfaces based
on skeletal design. Samples of my work, including papers, pictures and
animations may be found at:
http://www.csse.monash.edu.au/~ash |