Andrei Sherstyuk

Square USA, Inc
55 Merchant Str. #3100
Honolulu HI 96813
USA
phone (work):(808) 535 9000
fax:(808) 535 9100
andrei@squareusa.com
http://www.ugcs.caltech.edu/~andrei/

Education:
1995-1999

Monash University, Australia
Ph.D. Computer Science
Thesis "Convolution Surfaces in Computer Graphics"

1993-1994 California Institute of Technology, USA
M.S. Computer Science

1982-1989 Novosibirsk State University, Russia
B.S. Physics

Employment:
1999-present

Square USA, Inc, USA, Research and Development
Simulation of dynamics systems for a feature CG film, development of 3D character simulation authoring tools and tun-time libraries for PlayStation 2

1991-1994 NCR/AT&T Company, USA, Consultant
TCP/IP network support for a natural-language information processing system: text and voice messages, phone service, teleconferencing; R&D in computer linguistics

1986-1991 Institute Of Telemetry, Academy Of Science, USSR, Research Fellow
X.25 global networking: design, development and testing of software support for packet-switching equipment

Experience: Ray-tracing, Maya, modeling, rendering and animation; implicit surfaces, C, C++, SGI, UNIX, X-Windows, OpenGl
. Languages: Russian, English, Polish, French (elementary).

Publications: "Kernel functions in convolution surfaces: a comparative analysis",
The Visual Computer, 15 (1999) 4

"Interactive Shape Design with Convolution Surfaces",
Shape Modeling International '99, Japan, March 1999

"Fast Ray Tracing of Implicit Surfaces",
Implicit Surfaces'98 Proceedings, Seattle, USA, June 1998

"Creating and Rendering Convolution Surfaces" (with J.McCormack), Computer Graphics Forum, 17(2), 1998.

"Ray-tracing with selective visibility",
Journal of graphics tools, 1(4) 1997

"Shells, Crabs and Seahorses: Expanding the Modeling Power of Implicit Surfaces", Monash University, Computer Science, TR 330, 1997

"Ray-tracing implicit surfaces: a generalized approach", Monash University, Computer Science, TR 290, 1996

Additional: I have developed a ray-tracer that is faster than POV-ray and Rayshade and allows modeling, rendering and animation of implicit surfaces based on skeletal design. Samples of my work, including papers, pictures and animations may be found at: http://www.csse.monash.edu.au/~ash