Alley Assassin: The Rules


Rule #1: Travis Williams is the all-mighty, all-powerful ArbitOr. Any disputes are to be settled by him, and his decision is final.

Rule #2: Assassination is a simple task--simply plant a device (hereafter known as a "bomb") somewhere. A successful assassination must meet the following criteria:

  • The target (and only the intended target) must set off the bomb.
  • The bomb must make either a sound (preferably audible), or a light (preferably visible) to have been considered detonated, and the target must notice that the bomb has done so.
  • The bomb must have the target's name, and the name of the assassin. Lame bomb = no bomb.
Targets may only be assassinated once, at which point they are no longer targets and must hide in shame. The only way for an alley to gain more targets is to have Master Assassins (see rule #6). Targets may also participate in assassinating other targets at anytime.

Rule #3: In the event of a successful assassination, the possession of the bomb returns to the assassin. If the assassination attempt was unsuccessful, the intended target gains possession of the bomb for the remainder of the game.

Rule #4: Generally (well, almost always) virtual assassinations (those involving only computers) are not considered assassinations--pull off a really good one, and I might consider it, but don't hold your breath.

Rule #5: Don't create a device that will injure someone or cause great property damage (as determined by the current Damage Control Officer). Don't kill or maim anyone. Even if you hate them. Resist the urge.

Rule #6: Assassins who manage to successfully assassinate 3 (three) targets are considered to be Master Assassins, and become targets of their associated alley. If Master Assassins are assassinated, they immediately lose their title and are henceforth labeled Lame.

Rule #7: Not really a rule, just an explanation of how the scoring works
Each alley starts at 0 (zero) points.
Successful assassination (of a regular target): +20 points
Failed assassination: -5 points
Losing a target: -15 points
Saving a target (ie: finding the bomb before it goes off): +5 points
Becomming a Master Assassin: +10 points
Assassinating a Master Assassin: +30 points
Being a Master Assassin and getting
Assassinated because they were being stupid: A thump on the head
It is absolutely possible to gain or lose points on the basis of style. Be stylish, be cool, and we'll give you more points. Be lame and annoying and I'll take away your points and tell you TAMS stories.
Note: Should it become necessary, the ArbitOr will deduct UP TO 20 points from an alley for not having any regular targets. This becomes necessary only if that alley takes the lead.

Rule #9: Not really a rule, either, but something to keep in mind: The ArbitOr does not want to answer questions that start like "how many style points do I get for..." If you ask this question, I may be forced to tell you TAMS stories for 3 or 4 hours. So keep your amazing plans to yourself, and don't bug me about style points, lest it tarnish my near-angelic perception of you.

ArbitOr--
Travis Williams


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