Poisons are kind of a cool tool for the evil party to use. I allow the creation of poison with the herbalism proficiency.
| Poison | Effect | Modifier* | Cost | Time** |
| A | 5/0 | 0 | 10 | 5 min. |
| B | 10/0 | -2 | 25 | 30 min. |
| C | 15/5 | -4 | 75 | 30 min. |
| D | 30/10 | -6 | 150 | 2 hours |
| E | Death/0 | -8 | 500 | 1 day |
| F | Death/20 | -10 | 1000 | 3 days |
When created, the poison must be designated as either injected or ingested. A succesful check creates 3 applications worth, which can fit into 1 vial.
For injection purposes, two weapons can be coated in one round. And, coated weapons stay poisonous for 3 rounds, or until injected.
* - +2 to the check if the poison has an onset time of 10 min. or more
** - poison can be created in 1/10 the time with an extra -4 to the check