Generalized Weaponry


Generalized weapons are a way of handling weapon stats such that the more obscure weapons can be picked. One of the main problems with the way AD&D is handled is that certain weapons are so much better than others, that it is just suicide to pick the lesser one. This generalized system hopefully creates an even playing field for all melee weapons, so that role-playing and weapon diversity are encouraged.

A player can choose any weapon he wants, and it must simply be put into the proper category to identify its stats.

I got this idea from Emil, who used it in his own campaign.


Damage

Type Small Medium Large Huge
Slashing 1d6/1d6 1d8/1d12 1d10/3d6 2d8/3d8
Piercing 1d4/1d3 1d6/1d8 2d4/2d6 2d6/2d8
Bashing 1d4+1/1d4 1d6+1/1d6 1d10/1d10 2d8/2d8

Speed

Type Small Medium Large Huge
Slashing 3 5 10 15
Piercing 2 4 7 11
Bashing 3 4 9 13

Weight

Type Small Medium Large Huge
Slashing 3 5 15 30
Piercing 1 4 6 12
Bashing 2 5 10 20


Weapon Use vs. Creature Size

Size Small Medium Large Huge
Small 1H 2H UU UU
Medium 1H 1H 2H UU
Large UU 1H 1H 2H

1H - one-handed
2H - two-handed
UU - unusable


House Rules