Official Dabney Jai-Alai Rules
Front facing white:
See attached photocopy. All colored regions are FFW (including Karma Dot
in the center of the wall facing north)
Ball:
A reasonably new tennis ball.
Red Bricks (RB):
Red bricks on the lowest level of the courtyard, 2 drainage grates, cement
surronding grates.
Vegetables:
Tree shrubs, humans not currently receiving, anything not dead.
Metal:
Anything made of metal, plastic, or roof tile, and basically any other
random obstacle, including the world map.
Wall:
Courtyard walls facing south, east, west, pillars, anything not defined
above.
Ground:
Any horizontal surface not so far defined, excluding horizontal surfaces
of cornices. Note, if the the ball rebounds upwards, it is grounded, except in the case of FFW.
Thrower
one whose turn is to attempt a legal throw
Receiver
One whose turn is to attempt a legal catch.
The passive
one who cannot lose a point in this turn
Legal Throw
Leaves the hand of the thrower, hits any number of walls, hits FFW, hits
any number of walls, then hits the RB or touches the receiver. This has
to occur without hitting metal, plastic, or ground.
Legal Catch
The ball may be touched with only one side of the body (split left/right)
during a legal catch. Once the legal throw has hit the FFW, any number of
walls and either RB or the receiver it is the receivers responsibility to
make the catch. At this time the thrower beomes the passive and the
passive becomes the receiver. The ball may hit the player (on his playable
side) or a wall any number of times after the ball first hit his body or
the RB, as long as in this sequence the ball does not hit metal, ground, or
plastic. Upon catch the receiver becomes the thrower and is subject to the
rule of a legal throw.
Error:
Failure to make an attempted legal serve, throw, or catch
Play:
constituted from the time a legal serve is made till an error has
occured
match:
the time constituted from serve till win
Match Play
Players: 2.
Volley:
series of 3 legal throws and 2 legal catches (alternating between throw
and catch), ending in an error. The winner of the volley is the player
who does not make an error.
Serve:
Opening throw of a point made from the northwest corner of RB. First
service of a match is decided by a volley, and subsequently goes to the
player who did not commit a error in the last play.
Point:
a point goes to a server who does not commit an error on the play that the
server serves.
Win:
The first player to reach fifteen points before his opponent has acquired
fourteen points is the winner. If a match reaches the score 14-14 the
winner is the first player to get two points more than his opponet.
Line Play
Players: 2 or more.
Rally:
Begins with a legal serve and ends with an error.
Serve:
Opening throw of a rally made from any where in RB. First service of a match
is decided by the player who finds a ball first or by the player who was the
last out in the previous game. Subsequent serves go the player prior to the
player that committed the error.
Elimination:
A player accummulates a strike when they commit an error. When a player has
received a certain number of strikes they are eliminated from the line. In
subsequent games the line order is determined by last-out, first-in.
Win:
The last player left in the line is the winner.