So far we have a cloud of 3D points which have to be connected somehow in order to look like a surface. This is known as mesh creation and this is how I do it:
Code:
Comments:
Trying to fix the holes in the mesh helps a lot. Also, the low-pass filter improves the quality of the mesh considerably. The disadvantage of this method is the size of the resulting file, but it can be converted into a binary format, using ivcat.
I would post more VRML files to show my experiments with different parameters in the mesh program, but the UGCS disk quota is limited so I cannot keep too many files around. Anyway, this is the best mesh I could get.