Ammunition

I am not completely sure what the mods do for the performance of the round. I think the AC and DR mods are added to 100% to calculate the target's effective armor class and damage resistance. The DMG mod multiplies the damage done, though whether this is before or after the effects of armor are calculated is unclear. AP rounds tend to suck because they do only half damage, even though their armor penetration is more effective. The overall suckiness of 10mm AP suggests that the DMG multiplier is calculated before anything else, though I have no hard evidence on either side.

NameAC modDR Mod DMG ModWeightQuantityValue
10mm JHP025 2/112475
10mm AP0-25 1/2124100
BB's00 1/112020
5mm JHP035 2/1150100
5mm AP0-35 1/2150120
14mm AP0-50 1/2130150
44 Magnum JHP020 2/112050
44 Magnum FMJ0-20 1/112050
12 Gauge Shotgun Shell-100 1/1120225
7.62 mm-5-10 1/1120150
.223 FMJ-20-20 1/1250200
4.7mm Caseless-5-10 3/2150600
.45 Caliber00 1/115075
9mm Ball00 1/1150?100
9mm010 1/2150?100
HN Needler Cartridge-100 1/1110250
HN AP Needler Cartridge-100 2/1110300
2mm EC-30-20 3/2150400
Explosive Rocket0-25 1/131200
Rocket AP-15-50 1/131400
Flamethrower Fuel-2025 1/11010250
Flamethrower Fuel MKII-200? 1/11010250
Small Energy Cell00 1/1340400
Micro Fusion Cell00 1/15501000
AbbreviationDescription
ACArmor Class
DRDamage Resistance
DMGDamage
JHPJacketed Hollow Point
FMJFull Metal Jacket
ECElectromagnetic Cartridge?
HNHollow Needle?

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