master of orion ii
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sometime in the past, this page aspired to be a general reference for all things strategic and related to MoO2. However, since I had a nasty habit of leaving the page alone in an incomplete state for months at a time, this page never fulfilled that dream.

now, I will no longer cover MoO2 strategy as a whole, but will instead just discuss whatever the bleep I want to. Bwahahahaha!

(if something you want to know isn't on this page, maybe you could try Scott's MoO2 page.)


custom races: I've found that in most situations, there are only three classes of competitive races. You can of course play other races for fun, since after all the purpose of playing MoO2 should be to have fun. But be aware that your other race is probably almost strictly inferior to one of the three races described below.


even better custom race: so you don't think the three races listed above are strong enough? Then, you just have to check the following race out in prewarp: Cybernetic (4) + Poor HW (-1) + -Food (-3) + -Prod (-3) + -Research (-3). Play this to victory and collect that 300% score multiplier!

almost as good:

that's all I'm writing for now. Maybe I'll write more later, but don't get your hopes up.

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last modified 25 april 1999 by chris chang.