The gods in Ardania are mostly the ones stated in the PHB. There are a few adjustments and additions, some of which are mentioned below. In case a player has a good idea for a mythos which somehow failed to be represented in the current selection, I might introduce the proposed mythos after the necessary inspection.
Krolm is true neutral, pondering, reticent, austere, earthy, caring, spiritual. He is the silent father who cares for and about his children, but is sparing in open expression of that care.
The cult to Krolm is still upheld among some barbarian tribes and warrior cultures, but all in all, it is poorly represented. A typical worshiper of Krolm would be a lone barbarian warrior, a shaman hermit, or an eccentric druid. The domains associated with Krolm are Strength, Travel, and Earth.