Dear Sir: Thank you for the opportunity to resolve questions about Epic40K. My first question is not exactly so much a question of rules, as of stats. I had played Eldar in Epic Space Marines for quite awhile and I was surprised to discover how different the Eldar titans looked in Epic40K. I am curious to know the frame of logic, in which the stats were devised. It seems to me that a more direct translation of Eldar titans from the old game would be armour 6+, 3+ holo save, DC 12, no automatic criticals, and the ability to customize each wing weapon with two 45cm anti-tank or one 45cm 4 firepower battery. To get this, the Phantoms should be up to 100 pt more expensive. With their current low price and high fragility, the Phantoms tempt me to take two of them on a 2000 pt game, which is fine by me, but may prove an insurmountable problem for my opponents in the gaming group, especially if they happen not to have taken a titan of their own in the particular game. That is why I would like to know the opinion of creators of the game on the ideas behind the new Phantoms. The second question is an inquiry on what happens to units out of command. Suppose a big chunk of a detachment is isolated from the main group and sits out of command. According to the rules, if I firefight them and win, they are destroyed. Now do they suffer 50% penalty in the process? Who exactly is destroyed in that group, if I firefight/assault only some of them? Do I put blastmarkers and on whom? Does the other part of the det, containing the current HQ, get all the blastmarkers or do I score them after the wipe-out? These are not really purely theoretical questions. In a recent game against Squats, the HQ unit ended up ~60 cm away from the several bikes left from the same detachment after a massive assault of mine. I gunned down the HQ, while it had ten blastmarkers on it and we really did not know what to do. Finally, we transferred the ten blastmarkers to the several surviving bikes and promoted one of them to an HQ, but scoring the blastmarkers then and there could have made a difference, since the Squat does not get the chance to recover some of them at the end of the turn. My third and last question is whether my Fire Prism benefits from its anti-tank nature when firing at flyers. I hear that the answer is negative, but I want a confirmation from the authority. If the answer is negative, it seems to me that it is quite an overpriced unit when compared to landraiders and Imperial flak. There is a big gap in the Eldar army for an affordable main medium 6+ battletank with an anti-tank cannon. There were two such in the previous game - the Falcon and the Deathstalker Prism Cannon. In the new game, there are none. The Fire Prism is made too expensive due to its (lame) flak ability and its armour is weak for a tank. Perhaps instead of combining two things in one unit, there should have been two separate units, e.g. less expensive 6+ Prism without flak and a flak Firestorm. I will try to fill this gap with massed Scorpion Engines of Vaul, but they have weak armour too. Yours fithfully, Emil Kartalov