Hi, Sean, I agree with your argument but I disagree with your conclusion. I think your line of thought comes from your experience with IG artillery companies. I am afraid I think squats work very differently. Since you do not form a bubble and your range is smaller, you count on partial protection from hydras and on sheer numbers. Since the range of the bombers is small, you spread out to deny targets, rather than stop the raid. I have seen your company be spread 50 to 60 cm long. You do that since the basilisks move 15cm and have range of 90cm, so you need to and can move forward and spread out. In comparison, goliaths move 5cm and have range of 25-125cm, which means they cannot and would not want to spread out. As far as they are concerned, the best thing to do is sit on the edge of the table on overwatch for the entire battle. In that case, triple density is beneficial to them, since much smaller area is much more easily protected with interlocking thunderfire umbrellas and much fewer units would establish an effective assault and flak bubble. Now since you have that highly flakked area anyway, you might just as well put support artillery for ground protection and before you even know it you end up with the proverbial squat arillery patch at the end of the board. After all, what is the point of forming a line, when then you will be vulnerable to bombers, and besides, all you really want to protect is the goliaths anyway. The 45cm guns form a nice snapfire belt against even the best bombers and the thunderfires protect everything with those beastly and scary 45cm three attack dice. Small fast containment detachments are an additional layer you have to break your way through before you even get a shot at the goliaths. This is pretty much the squat line of thought. It is completely logical and inevitable when you start from goliaths and work your way down the gradient of efficiency. Thus it can be seen how one completely unreasonable unit corrupts the entire military thought of an army when the primary consideration is efficiency. In one of your games against Jon, your bombers vaped his goliaths coming from behind. In the same way, my phoenices killed two out of five goliaths again coming from behind. In both cases, the squats had advanced forming a line rather than a crescent. Thus they got punished for doing the right thing, since the madness of the goliaths made it inefficient. I do not know about Jon, but Eugene learned his lesson. Now he invariably has his crescent. Last time six Thawks lost two damaged and one dead before finally reaching the goliaths and managed to kill only one, since it was the only one in range. To get them all in range, I would have sucked up at least another twenty dice worth of flak and snapfire. This is total madness! The conclusion that I draw here is that you are right about vulnerability in general, but squats very easily get rid of it, so they do not suffer a weakness they are richly paid for, instead they get other benefits from the way they eliminate that weakness. The way to deal with all this mess is to cut the knot in its center by either completely discarding the goliaths or making their price reasonable, i.e. unattractive. This however takes a certain degree of self-discipline and magnanimity, which I am afraid I do not see present. Eugene looks upon all things in life as a business deal subject to compulsory haggling, even when it comes to self-evident and non-negotiable things. I am afraid I have no currency to offer in return to making the squat army reasonable. Next time, there will be strafe bombing, holding back out of range, and three deathstrike launchers. This is the only way to make goliaths inefficient and/or force them to advance. I am inclined just not to say anything about squats to save myself the trouble since they are not an official army anyway, but if you agree with the afore-stated arguments, perhaps it will be beneficial for everyone to include the section and add the vulnerability discussion. Emil