| Class | Book | HD | BAB | BMB | Fort | Refl | Will | Armor | Weap | SklPt | Initial Feat (C1) |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Adept | DMG 107 | d6 | P | G | W | P | G | - | S | 2+2 | Any Class |
| Amazon | KDD | d8 | B | P | P | G | B | L,M,H | SR,MR,Z | 4+2 | Any Class |
| Aristocrat | DMG 108 | d8 | G | W | P | W | G | L,M | S,M | 4+2 | Any Class |
| Artificer | Ebr 29 | d6 | P | G | G | P | B | - | SB | 4+2 | Any Class |
| Barbarian | PH 24 | d12 | B | W | B | G | P | L,M | S,M | 4+2 | Any Class |
| Bard | PH 26 | d6 | P | G | B | P | G | L | S,MB | 6+2 | Fortunate |
| Cleric | PH 30 | d6 | P | B | G | P | B | L,M | S | 2+2 | Any Class |
| Commoner | DMG 108 | d4 | W | W | W | W | W | - | SB | 2+2 | Any Class |
| Druid | PH 33 | d8 | P | G | B | P | G | L,M | SR | 4+2 | Any Class |
| Expert | DMG 109 | d6 | P | W | W | P | G | L | SR | 6+2 | Any Class |
| Favored Soul | CDiv 6 | d8 | P | G | B | P | G | L,M | S | 2+2 | Fortunate |
| Fighter | PH 37 | d12 | B | W | B | G | P | L,M,H | S,M | 2+2 | Any General |
| Hexblade | CWar 5 | d10 | G | P | G | P | B | L,M | S,M | 2+2 | Any Class |
| Monk | PH 39 | d8 | G | W | P | G | B | - | SR,A | 4+2 | Monk AC |
| Ninja | CAdv 5 | d6 | G | W | G | B | P | - | S,MB,A | 6+2 | Ninja AC |
| Paladin | PH 42 | d10 | B | P | B | P | G | L,M,H | S,M | 2+2 | Any Class |
| Ranger | PH 46 | d8 | B | P | B | G | P | L | S,M | 6+2 | Any Class |
| Rogue | PH 49 | d8 | G | P | G | B | P | L | S,MB | 8+2 | Trapfinding |
| Samurai | CWar 8 | d10 | B | W | B | P | G | L,M,H | S,M | 2+2 | Any Class |
| Scout | CAdv 10 | d8 | G | W | G | B | P | L | S,MR | 8+2 | Any Class |
| Shaman | CDiv 14 | d8 | P | G | G | P | B | L | SR | 4+2 | Fortunate |
| Shugenja | CDiv 10 | d8 | G | G | P | G | B | - | S | 4+2 | Any Class |
| Sorcerer | PH 51 | d4 | W | B | P | G | B | - | S | 2+2 | Any Class |
| Spell Thief | CAdv 13 | d6 | G | P | P | G | B | L | S | 6+2 | Any Class |
| Swashbuckler | CWar 11 | d10 | B | W | B | G | P | L | S,M | 4+2 | Any Class |
| Warlock | CArc 12 | d6 | P | G | G | P | B | L | S | 4+2 | Any Class |
| Warmage | CArc 10 | d6 | P | G | G | P | B | L | S | 2+2 | Any Class |
| Warrior | DMG 109 | d8 | B | W | G | P | W | L,M,H | S,M | 2+2 | Any Class |
| Wizard | PH 55 | d4 | W | B | P | G | B | - | SB | 2+2 | Any Class |
| Wujen | CArc 15 | d4 | W | B | P | G | B | - | S | 2+2 | Any Class |
where B=Best, G=Good, P=Poor, and W=Worst are from the base progressions table, and
| Abbr | Means | More specifically |
|---|---|---|
| L | Armor Prf (Light) | Padded, Leather, Studded |
| M | Armor Prf (Medium) | Scale, Chain, Breastplate |
| H | Armor Prf (Heavy) | Ring, Splint, Banded |
| SB | Weapon Prf (Simple Basic) | Club (Lgt,Med), Dagger, Dart, Sling, Staff |
| SR | Weapon Prf (Simple Ranged) | SB + Crossbow (Lgt + Hvy), [Hatchet], [Spear] |
| SM | Weapon Prf (Simple Melee) | SB + Club (Hvy), [Sickle], [Mace], [Stake], Brace (Lgt,Med) |
| S | Weapon Prf (Simple) | SR + SM = All Simple |
| MB | Weapon Prf (Martial Basic) | Bow (Short), Rapier, Sword (Short) |
| MR | Weapon Prf (Martial Ranged) | MB + All Martial Ranged |
| MM | Weapon Prf (Martial Melee) | MB + All Martial Melee |
| M | Weapon Prf (Martial) | MR + MM = All Martial |
| A | Weapon Prf (Asian) | Kama, Kukri, Nunchaku, Sai, Shuriken, Siangham |
| Z | Weapon Prf (Amazon) | Bolo, Tiara, Lasso |
[Weapon] means the entire weapon family, i.e. [Sickle] means Sickle, Machete, and Scythe.
Note that the four varieties of Plate Mail are now called War Armor and require Armor Prf (War) in order to use without penalty.
The most notable changes in the classes:
Fill out the initial feats for each class Will be much cleaner once class feats are done
Each ability is associated with a feat tree. Here is the feat schedule:
| Character Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | Can be spent on ... feat |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| General Feat | - | G | - | - | - | G | - | - | - | G | - | - | - | G | - | - | - | G | - | - | G=Any |
| Class Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
| Class Feat | C1 | - | C | - | - | - | C | - | - | - | C | - | - | - | C | - | - | - | C | - | C=Any Class or Ability, C1=Initial Bonus |
| Benefit Ability | BA+B | B | - | B | - | B | - | B | - | B | - | - | - | - | - | - | - | - | - | - | B=Benefit Tree, BA=Class Benefit |
| Defining Ability | DA | - | - | D | - | - | - | D | - | - | - | D | - | - | - | D | - | - | - | D | D=Defining Tree, DA=Class Defining |
| Killer Ability | - | - | - | - | KA | - | K | - | K | - | - | - | K | - | K | - | K | - | - | - | K=Killer Tree, KA=Class Killer |
| Name Ability | - | - | - | - | - | - | - | - | - | - | NA | N | - | N | - | N | - | N | - | N | N=Name Tree, NA=Class Name |
and the feat trees these feats can be spent on:
| Class | Benefit Tree | Defining Tree | Killer Tree | Name Tree | Trees |
|---|---|---|---|---|---|
| Amazon | Amazon | Throw | Ally Sentinel | Opportunity | Action Point, Draw, Save Reflex, Tactical |
| Artificer | Item Craft | Ally Homunculous | Save Will | ||
| Barbarian | Dodge | Rage | Hit Point | Save Fortitude | Action Point, Speed, Throw, Whirlwind |
| Bard | Song | Save Fortitude | |||
| Cleric | Spell Effect | Turn | Curing | Save Will, Spell Target | |
| Druid | Wilderness | Summon | Wild Shape | Wild Morph | Save Fortitude |
| Fighter | Draw | Specialization | Cleave | Action Point | Hit Point, Save Fortitude, Shot, Throw, Unarmed, Whirlwind |
| Hexblade | Hex | Ally Familiar | Action Point, Save Will | ||
| Monk | Speed | Unarmed | Stun | Mystic Defense | Save Will |
| Ninja | Ki Ghost | Flare | Speed | Ki Ninja | Dodge, Save Reflex |
| Paladin | Paladin | Smite | Ally Mount | Curing | Action Point, Cleave, Mounted, Save Will, Turn |
| Ranger | Wilderness | Shot | Ally Companion | Action Point, Favored Enemy, Save Fortitude, Track | |
| Rogue | Dodge | Flare | Save Reflex | Skill | Action Point, Opportunity |
| Samurai | Draw | Dual | Flourish | Action Point, Save Fortitude, Tactical | |
| Scout | Wilderness | Flare | Speed | Save Reflex, Skirmish, Track | |
| Shaman | Spirit | ||||
| Sorcerer | |||||
| Swashbuckler | Initiative | Finesse | Critical | Action Point, Opportunity, Save Fortitude, Tactical | |
| Warlock | Invocation Minor | Flare | Hit Point | Invocation Major | Save Will |
| Warmage | Warmage | ||||
| Wizard | Spell Casting | Fortify | Ally Familiar | Magnus | Item Craft, Save Will, Spell Target, Warmage |
which are linked to these Class Abilities:
| Class | Benefit Ability | Defining Ability | Killer Ability | Name Ability |
|---|---|---|---|---|
| Amazon | Crack Shot | Divine Infusion | Sentinel Ally | Golden Weapons |
| Artificer | Artificer Craft | Crafting Specialist | Homunculous Ally | ? |
| Barbarian | Trap Sense | Rage | Barbarian Deduction | Barbarian Reduction |
| Bard | Bard Song | |||
| Cleric | Cleric Domains | Turn | Cleric Curing | Divine Intervention? |
| Druid | Nature Sense | Summoner | Wild Shape | Wild Heal |
| Fighter | Readiness | Fighter Focus | Mass Combat | Create New Feat |
| Hexblade | Hex | Familiar Ally | Aura of Unluck | |
| Monk | Monk Speed | Flurry of Blows | Monk Stun | Mystic Defense |
| Ninja | Ki | Sneak Attack | Ninja Acrobatics | Astral Projection |
| Paladin | Lay on Hands | Smite | Mount Ally | Paladin Curing |
| Ranger | Track | Favored Enemy | Companion Ally | Wild Hunt |
| Rogue | Trap Sense | Sneak Attack | Instant Flank | Rogue Skill |
| Samurai | Readiness? | Dual Specialist | Flourish Powers | ? |
| Scout | Seek | Skirmish | Scout Opportunity | ? |
| Shaman | Spirit Something? | |||
| Sorcerer | ||||
| Swashbuckler | First Mover | Finesse Specialist | Swashbuckler Critical | Ability Master |
| Warlock | Invocation | Eldritch Blast | Eldritch Healing | Occult Resilience |
| Warmage | Warmage Focus | |||
| Wizard | Wizard Schools | Wizard Focus | Familiar Ally | Create New Spell |
All class abilities will eventually get converted into feats in feat trees. Thus, the exact order in which a character gains abilities is up to the player. For example, all Rogues have Dodge at first level, but at second level some might choose Uncanny Dodge while others might go Mobility. At a high enough level there is again uniformity, because of the way prerequisites for Gtr and Sup feats work.
Many abilities will be keyed to standard numeric progressions:
| Abbr | Number of... | = More specifically | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| #CBF | Class Benefit Feats | = 1 + (#Lvl/2) up to L10 | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
| #CDF | Class Defining Feats | = 1 + (#Lvl/4) | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 5 | 5 | 5 | 5 | 6 |
| #CKF | Class Killer Feats | = ((#Lvl-1)/4) + ((#Lvl+1)/8) | - | - | - | - | 1 | 1 | 2 | 2 | 3 | 3 | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 6 | 6 |
| #CNF | Class Name Feats | = ((#Lvl-9)/2) | - | - | - | - | - | - | - | - | - | - | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 6 |
| #CNL | Class Name Levels | = (#Lvl-10) | - | - | - | - | - | - | - | - | - | - | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| #ECL | Effective Character Levels | = Sum of all levels of all classes | ||||||||||||||||||||
| #FIT | Feats In Tree | = The feats held in this tree | ||||||||||||||||||||
| #Lvl | (Class) Level | = Level in this class only |
Let's work through how to build a first level character using the new feat tree system. According to the feat schedule above, every character receives four powers at first level: two abilities and two feats.
Consider a first level fighter:
The first three powers are always fixed according to class; sometimes the latter one is as well. Consider a rogue:
"Spontaneous" and "Sudden" refer to changes made the moment a spell is cast. Spontaneous Conversion replaces "Spontaneous Casting" when referring to events like a Cleric trading in a 1st level spell for a Cure Light Wounds. Spontaneous Casting now exclusively refers to a type of caster (i.e. as different from a prepared caster).
All spell casting classes can now choose whether they wish to be prepared or spontaneous casters. Ability scores are linked as follows:
| Ability | Spellcaster Type | |
|---|---|---|
| INT | Arcane Prepared (suffers Armor Spell Failure) | |
| WIS | Divine / Other Prepared (no Armor Spell Failure) | |
| CHR | Any Spontaneous (depends on class) |
Spontaneous casters use the following guidelines:
Note that this effectively removes Sorcerer as a separate class; Sorcerers are now the commonly accepted term for a Spontaneous Wizard. Here's a quick chart of names for spellcasters:
| Prepared | Spontaneous |
|---|---|
| Adept (WIS) | Channeler |
| Lorist (INT) | Bard |
| Cleric (WIS) | Mystic |
| Druid (WIS) | Shaman |
| Shujenka (WIS) | Shugenja |
| Wizard (INT) | Sorcerer |
Minor spellcasters rarely change their names. Most often they are Spontaneous Casters (unless they have an especially high INT or WIS).
Some classes (like Warlocks) are not really spell casters; they use spell-like effects. As such, they fall outside of the new Spontaneity structure.
Wujen is going to become a Class Path of Wizard soon (once I make up the
rules for it :-)
Armor Spell Failure
Arcane spellcasters now must make an INT check to determine whether their
spells fail while cast in armor. The DC is Armor + Shield + Level of spell.
Note that a natural roll of 1 always fails.
The Armored Mage feats give bonuses on these rolls, as well as "protection"
against a roll of 1 in specific classes of armor.
Summoning
There are now several types of Summoning: Summon Nature's Ally, Summon
Monster, Animate Matter, Animate Dead, and Create Illusion. Summoning will
be much more powerful than listed in the PHB; as a consequence, maintaining a
summoned creature requires continuous concentration of the summoner.
Here is the new breakdown of summons by school and type:
| Spell | School | Monster Types / Templates |
|---|---|---|
| Summon Nature's Ally | Convocation | Animal, Magic Beast, Plant, Fey / Great, Dire, Feral |
| Summon Monster | Convocation | Elemental, Insider, Outsider / Celestial, Fiendish |
| Animate Matter | Transmutation | Construct, Ooze / |
| Animate Dead | Necromancy | Undead, Monstrous Humanoid, Aberration / |
| Create Illusion | Illusion | Any / Any |
and a comparison of approximate CR by summon "level"
| Summon "Level" | I | II | III | IV | V | VI | VII | VIII | IX |
|---|---|---|---|---|---|---|---|---|---|
| Min Caster Level | 1 | 3 | 5 | 7 | 9 | 11 | 13 | 15 | 17 |
| Kim D&D CR | 1 | 2 | 4 | 6 | 7 | 9 | 11 | 13 | 15 |
| 1rd/L-#rds | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
| 3.5 CR | 1/3 | 1 | 2-3 | 3-4 | 4-5 | 6-7 | 8-9 | 9-10 | 9-11 |
Class Allies
Animal Companions, Familiars, Homunculi, Paladin Mounts, and Cohorts are
collectively called Class Allies. Every class ally now has a
dedicated tree for improving its abilities; its power no longer automatically
increases with level. Whenever a Class Ally dies, the master permanently
loses 1hp.
Class Changes
Amazon Class
| Ability | Tree | Name | Benefit |
|---|---|---|---|
| Benefit | Amazon | Crack Shot | Remove #CBF ranged/thrown penalties {KDD} |
| Defining | Throw | Divine Infusion | +2x#CDF to one ability; change #CDF/d at std {KDD} |
| Killer | Ally Sentinel | Sentinel Ally | Never surprised, act in surprise rd, no start flat-footed {KDD} |
| Name | Opportunity | Golden Weapons | GoldSheen in hand +1rd, indestructible, as if Silver + Iron {KDD} |
| Ability | Tree | Name | Benefit |
|---|---|---|---|
| Benefit | Artificer Craft | Get Positive XP each level; Gain Infusions {Ebr-Art} | |
| Defining | Item Craft | Crafting Specialist | |
| Killer | Ally Homunculous | Homunculous Ally | Gain a Homunculous {Ebr-Art} |
| Name | ? |
| Ability | Tree | Name | Benefit |
|---|---|---|---|
| Benefit | Dodge | Trap Sense | +#CDF Save vs. traps, +#CDF AC trap attack {PHB-Rog} |
| Defining | Rage | Rage | #CDF/day: +4 Str, +4 Con, -2 AC, +2 Will, +2 Tmp HP/#Lvl for 3+CON rds, fatigue after {PHB-Bbn} |
| Killer | Hit Point | Barbarian Deduction | #CKF/none DD {KDD} |
| Name | Save Fortitude | Barbarian Reduction | #CNF/none DR {KDD} |
| Ability | Tree | Name | Benefit |
|---|---|---|---|
| Defining | Song | Bard Song |
| Ability | Tree | Name | Benefit |
|---|---|---|---|
| Benefit | Spell Effect | Cleric Domains | +#CDF Domains for spells; only first for ability {PHB-Clr} |
| Defining | Turn | Turn | WIS + #CDF/day: 1d6 dmg / BMB all undead w/I 60ft, Will or lose action WIS rds, ECL+WIS = Max HD affectable {KDD} |
| Killer | Curing | Cleric Curing | +#CKF per cure, cannot exceed cure max {KDD} |
| Name | Divine Intervention? | Request divine miracle #CNF each level {KDD} |
| Ability | Tree | Name | Benefit |
|---|---|---|---|
| Benefit | Wilderness | Nature Sense | Use Know Nature to sense, +#CBF, #CBF min {KDD} |
| Defining | Summon | Summoner | +#CDF after concentration ends, Spontaneous SNA {KDD} |
| Killer | Wild Shape | Wild Shape | #CKF/day, WS for BMB hr into Sm or Lg size Animal type {PHB-Dru} |
| Name | Wild Morph | Wild Heal | Self heal #CNF x 4 hp each WS; auto-cool one step condition {KDD} |
Druids no longer have an Animal Companion (only Rangers do)
Fighter Class
| Ability | Tree | Name | Benefit |
|---|---|---|---|
| Benefit | Draw | Readiness | #CBF/day attacks no flat foot {KDD} |
| Defining | Specialization | Fighter Focus | +#CDF dmg, cannot exceed weapon max {KDD} |
| Killer | Cleave | Mass Combat | Add +#Foes felled this rd to AB {KDD} |
| Name | Action Point | Create New Feat | Create a combat related Epic Level feat, takeable as C or G {KDD} |
Fighters gain L1 bonus feat, but no longer gain feats every other level
Hexblade Class
| Ability | Tree | Name | Benefit |
|---|---|---|---|
| Defining | Hex | Hex | #CDF/day {CAdv?} |
| Killer | Ally Familiar | Familiar Ally | +1 NA, hp = 1/2 Master (HD ~ Master), INT=5, Empathic Link, +3 Skill {PHB-Wiz} |
| Name | Aura of Unluck |
| Ability | Tree | Name | Benefit |
|---|---|---|---|
| Benefit | Speed | Monk Speed | +5' x #CDF extra move {KDD} |
| Defining | Unarmed | Flurry of Blows | Flurry of Blows {PHB-Mnk} |
| Killer | Stun | Monk Stun | +#CKF / day Stun {PHB-Mnk} |
| Name | Mystic Defense | Mystic Defense |
| Ability | Tree | Name | Benefit |
|---|---|---|---|
| Benefit | Ki Ghost | Ki | CHR + #Lvl/2 / day, +2 Will if Ki left {CAdv-Ninja} |
| Defining | Flare | Sneak Attack | +1d6 / odd Lvl, when No Dex / Flank {PHB-Rog} |
| Killer | Speed | Ninja Acrobatics | +2x#CKF to Acrobat or Mover {KDD} |
| Name | Ki Ninja | Astral Projection |
| Ability | Tree | Name | Benefit |
|---|---|---|---|
| Benefit | Paladin | Lay on Hands | Heal CHR X #Lvl per day {PHB-Pal} |
| Defining | Smite | Smite | CHR + #CDF/day, Smite [Alignment] +CHR AB +#Lvl Dmg, w/i CHR rds of declaration {PHB-Pal} |
| Killer | Ally Mount | Mount Ally | +2 NA, hp = Master, (HD ~ Master), INT=5, Empathic Link {PHB-Pal} |
| Name | Curing | Paladin Curing | Reduce Conversion rate by #CNF; 1 hp min {KDD} |
| Ability | Tree | Name | Benefit |
|---|---|---|---|
| Benefit | Wilderness | Track | Use Survival to track; +#CBF, #CBF min {PHB} |
| Defining | Shot | Favored Enemy | +2 dmg vs 2 favored enemies x #CDF {PHB-Rng} |
| Killer | Ally Companion | Companion Ally | +1 NA, +1 Trick, hp = Master, (HD ~ Master), INT=5, Link {PHB-Dru} |
| Name | Wild Hunt | Trade FE Dmg for AB; Cannot lose after hit {KDD} |
| Ability | Tree | Name | Benefit |
|---|---|---|---|
| Benefit | Dodge | Trap Sense | +#CDF Save vs. traps, +#CDF AC trap attack {PHB-Rog} |
| Defining | Flare | Sneak Attack | +1d6 / odd Lvl, when No Dex / Flank {PHB-Rog} |
| Killer | Save Reflex | Instant Flank | #CKF/day flank first attack; #CKF AB on flank {KDD} |
| Name | Skill | Rogue Skill | Min #CNF x 2 any skill roll {KDD} |
| Ability | Tree | Name | Benefit |
|---|---|---|---|
| Benefit | Draw | Readiness? | |
| Defining | Dual | Dual Specialist | |
| Killer | Flourish | Flourish Powers | |
| Name | ? |
| Ability | Tree | Name | Benefit |
|---|---|---|---|
| Benefit | Wilderness | Seek | Use Know Geo to seek, +#CBF, #CBF min {KDD} |
| Defining | Flare | Skirmish | +#CDK d6 (+~#CDK Comp) if moved 5'x#CDK in rd; ranged 30' {CAdv-Scout} |
| Killer | Speed | Scout Opportunity | Ignore #CKF AoOs/rd (of squares) {KDD} |
| Name | ? |
| Ability | Tree | Name | Benefit |
|---|---|---|---|
| Defining | Spirit | Spirit Something? |
Shamans are now Spontaneous Druids; they use Spirits instead of Animals
Sorcerer Class
| Ability | Tree | Name | Benefit |
|---|
Sorcerers are now Spontaneous Wizards
Swashbuckler Class
| Ability | Tree | Name | Benefit |
|---|---|---|---|
| Benefit | Initiative | First Mover | #CBF to Init {KDD} |
| Defining | Finesse | Finesse Specialist | |
| Killer | Critical | Swashbuckler Critical | +#CKF threat range {KDD} |
| Name | Ability Master |
| Ability | Tree | Name | Benefit |
|---|---|---|---|
| Benefit | Invocation Minor | Invocation | Cast invocations at will as std {CArc-Warlk} |
| Defining | Flare | Eldritch Blast | 1d6 per odd Lvl, 60' Range {CArc-Warlk} |
| Killer | Hit Point | Eldritch Healing | FH 1 for BMB rds 2x#CKF/day as swift, stacks {Fiendish Resilience; CArc-Warlk} |
| Name | Invocation Major | Occult Resilience | DR #CNF/cold iron {CArc-Warlk} |
| Ability | Tree | Name | Benefit |
|---|---|---|---|
| Defining | Warmage | Warmage Focus |
Warmages are now Class Path of Wizard
Wizard Class
| Ability | Tree | Name | Benefit |
|---|---|---|---|
| Benefit | Spell Casting | Wizard Schools | +#CDF Schools for spells {KDD} |
| Defining | Fortify | Wizard Focus | +#CDF SL* / day "free" metamagic {KDD} |
| Killer | Ally Familiar | Familiar Ally | +1 NA, hp = 1/2 Master (HD ~ Master), INT=5, Empathic Link, +3 Skill {PHB-Wiz} |
| Name | Magnus | Create New Spell | Create #CNF new spells each advancement {KDD} |
FUTURE PROJECTS New Bard Class Paths as new Defining Ability + new Tree Make auto-process create Class Ability Chart with proper linked trees
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