These charts are an attempt to put a better organizational structure on the 3.5 feat system. The intent was to provide more structure to them instead of making great alterations. So the primary things done were:
Minor alterations were made to existing feats was when the feat was clearly under/overpowered. The only major alteration of the feats is the removal of virtually all restrictions and standardizing prequisites. A smattering of new feats have been included (designated by {KDD}), all of which have been playtested successfully.
Enjoy!
Feat Basics
There are now four levels of feats.
Feats have now been organized into Feat Trees that form the basic building block of feat organization. These feat trees are arranged into Feat Sets that are used as the prerequisites for the Gtr and Sup feats. Note that the same feat tree can appear in several feats sets. Feat sets come in two types: General Feat Sets and Class Feat Sets, which are specific to each class.
Every class gets four special abilities, called the Class Benefit, Class Defining, Class Killer, and Class Name Abilities. In some cases, the ability is unique to a class (e.g. Barbarian Rage); in other cases, it is shared between classes and assumed to stack (e.g. Sneak Attack). Each of these abilities has a Ability Feat Tree associated with it, which are all considered part of the Class Feat Set.
Here is the standard feat schedule that all classes follow:
| Character Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | Can be spent on ... feat |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| General Feat | - | G | - | - | - | G | - | - | - | G | - | - | - | G | - | - | - | G | - | - | G=Any |
| Class Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
| Class Feat | C1 | - | C | - | - | - | C | - | - | - | C | - | - | - | C | - | - | - | C | - | C=Any Class or Ability, C1=Initial Bonus |
| Benefit Ability | BA+B | B | - | B | - | B | - | B | - | B | - | - | - | - | - | - | - | - | - | - | B=Benefit Tree, BA=Class Benefit |
| Defining Ability | DA | - | - | D | - | - | - | D | - | - | - | D | - | - | - | D | - | - | - | D | D=Defining Tree, DA=Class Defining |
| Killer Ability | - | - | - | - | KA | - | K | - | K | - | - | - | K | - | K | - | K | - | - | - | K=Killer Tree, KA=Class Killer |
| Name Ability | - | - | - | - | - | - | - | - | - | - | NA | N | - | N | - | N | - | N | - | N | N=Name Tree, NA=Class Name |
Note that this gives a vast number of feats to non-fighter classes. To restore a reasonable balance two things will be done: a) fighters will be given special class abilities, and b) class abilities will be pulled out of the other classes and put into feat trees. Classes no longer receive powers directly by level; instead, they receive feats each level they can spend on powers from the appropiate tree. At several key levels they are effectively granted a specific power by having only one choice (for example, they always get the Class Killer Ability at Level 5).
Prerequisites have also been standardized. There are only 6 types of prequisites:
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
| BAB | +1 | +2 | +4 | +8 |
| BMB | +1 | +2 | +4 | +8 |
| ECL | 1 | 2 | 4 | 8 |
| Skill | 1 | 2 | 4 | 8 |
| (Ability Score) | 11 | 12 | 14 | 18 |
| Class | Benefit Tree | Defining Tree | Killer Tree | Name Tree | Trees |
|---|---|---|---|---|---|
| Amazon | Amazon | Throw | Ally Sentinel | Opportunity | Action Point, Draw, Save Reflex, Tactical |
| Artificer | Item Craft | Ally Homunculous | Save Will | ||
| Barbarian | Dodge | Rage | Hit Point | Save Fortitude | Action Point, Speed, Throw, Whirlwind |
| Bard | Song | Save Fortitude | |||
| Cleric | Spell Effect | Turn | Curing | Save Will, Spell Target | |
| Druid | Wilderness | Summon | Wild Shape | Wild Morph | Save Fortitude |
| Fighter | Draw | Specialization | Cleave | Action Point | Hit Point, Save Fortitude, Shot, Throw, Unarmed, Whirlwind |
| Hexblade | Hex | Ally Familiar | Action Point, Save Will | ||
| Monk | Speed | Unarmed | Stun | Mystic Defense | Save Will |
| Ninja | Ki Ghost | Flare | Speed | Ki Ninja | Dodge, Save Reflex |
| Paladin | Paladin | Smite | Ally Mount | Curing | Action Point, Cleave, Mounted, Save Will, Turn |
| Ranger | Wilderness | Shot | Ally Companion | Action Point, Favored Enemy, Save Fortitude, Track | |
| Rogue | Dodge | Flare | Save Reflex | Skill | Action Point, Opportunity |
| Samurai | Draw | Dual | Flourish | Action Point, Save Fortitude, Tactical | |
| Scout | Wilderness | Flare | Speed | Save Reflex, Skirmish, Track | |
| Shaman | Spirit | ||||
| Sorcerer | |||||
| Swashbuckler | Initiative | Finesse | Critical | Action Point, Opportunity, Save Fortitude, Tactical | |
| Warlock | Invocation Minor | Flare | Hit Point | Invocation Major | Save Will |
| Warmage | Warmage | ||||
| Wizard | Spell Casting | Fortify | Ally Familiar | Magnus | Item Craft, Save Will, Spell Target, Warmage |
| Set | Trees |
|---|---|
| Ally | Ally Cohort, Ally Companion, Ally Familiar, Ally Mount |
| Augment Point | Action Point, Hit Point, Skill |
| Augment Save | Save All, Save Fortitude, Save Reflex, Save Will |
| Augment Speed | Draw, Initiative, Speed |
| Basic Combat | Cleave, Mounted, Shot |
| Combat Contest | Throw, Whirlwind |
| Combat Fighting | Tactical, Unarmed |
| Combat Opening | Dodge, Finesse, Opportunity |
| Magic Focus | Fortify, Item Craft |
| Metamagic | Spell Casting, Spell Effect, Spell Target |
| Weapon Focus | Critical, Dual, Specialization |
For a more in-depth example how to use these charts to design a character,
look here.
All Trees with Sets
|
|
Craft* = Cost and XP requirements have changed radically: refer to the Crafting page for more details. Wondrous Items require whichever craft feats are relevant. For example, a wondrous item with both multiple disposable charges and renewable uses would need both Craft Multiple Charge and Craft Renewable Use to make.
Critical* = Criticals are now base x2 for all weapons, which means the threat is now the salient number (old x3 = 19, old x4 = 18). There is no threat if the number rolled was the minimum needed to hit.
Curing* = Affecting Hit Points. Curing can also mean Inflict (for appropriately aligned casters).
Dual* = To fight with two weapons incurs a -6, -10 (off hand) penalty. Using a light weapon in the off hand removes -2, -2 of this penalty. Dual attacks require a full round action.
Dual Hit* = A dual hit occurs when the weapon in each hand hits at least once in a round. Remember the primary hand attacks only once (under normal circumstances).
Finesse* = Finesse can only be done with light (Slashing/Piercing) or finessable weapons. Finesse can only be done in light armor (or less). Targets immune to sneak attack are also immune to finesse.
Fortify* = +1 BMB Casting spells, +1 Spellcraft checks for specialty. This affects DCs for saves, Spell Resistance checks, and creating principal spells.
Mount* = To fight while mounted incurs -2, -6 (moved) to attack in melee, and -4, -8 (moved) to attack at range.
Tactics* = Bull Rush, Disarm, Feint, Grapple, Overrun, Sunder, and Trip.
Note: Having Tactial Mastery automatically grants all Imp Tactics* feats for the purpose of prerequisites. The Imp Tactics* feats do not stack with Tactical Positioning and Tactical Mastery. The Imp Tactics* feats are intended for those who want only a specific tactic and wish to save feats (or follow only that branch).
Prf* = Proficiencies span classes and anyone can take them. The only prerequisites are other proficiencies. Proficiencies and class abilities are the only feat prerequisites to other trees.
Specialty* = An arcane school or divine domain.
Speed* = Every 5' of speed gained reduces the space needed to jump by 5'. Also adds +1 to jump checks.
+n SL* = This metamagic feat can be applied by using a slot n levels above the spell. Alternatively, it can be cast spontaneously by taking a longer time. The scale for time-shifting is: full rds, std action, move action, swift action. Each step adds / subtracts +2 SL. So a +2 SL feat could be applied spontaneously to a spell that normally costs a std action to cast by taking a full round to cast, or a std action at +2 SL. Both prepared and spontaneous spell casters can make conversions to longer casting times; prepared casters are forced to take the longest time. So, to maximize a spell on the fly (+3 SL) would require two full rounds to cast.
If you had the Quicken Casting feat, you could apply that same +2 SL feat as a move action at +4 SL, or a swift action at +6 SL. Only spontaneous casters can do this in real time; prepared casters must do this beforehand. Note that shifting actions only takes +1 SL; the "extra" +1 SL at each step come from an extra spell casting per round (at a move action) and avoiding an attack of opportunity (at a swift action).
Every spell caster has Heighten Spell as a natural ability (i.e. can trade a higher level slot to cast a lower level spell as a higher level spell). This does not require a feat.
Keywords
Feats now used standardized keywords as much as possible. Also, when
feasible, the tree name is incorporated into the feat name. Here's a
legend of keywords in the feats and their meanings:
| Keyword | Lvl | Typically Means |
| Action | Any | Involves Action Points. Also Active |
| Assault | Gtr | Move before / after attack / charge, sometimes alters |
| Attack | Imp | Trades one stat for another up to Ability Mod |
| Blow | Any | An unarmed attack |
| Class | Enh | A feat that can only be taken by specific classes |
| Craft(sman) | Any | Magic Item Creation related |
| Evasion | G/S | Reflex Save enhancement |
| Extend | Any | Increase duration |
| Extra | Sup | Grants another thingie, usually an action or attack |
| Flare | Any | Refers to Sneak Attack, Sudden Attack, or Skirmish |
| Fortify | Any | [+1 DC, +1 CL] = Spellcaster Specialization, +1 Spellcraft check |
| Hardiness | G/S | Fortitude enhancement |
| Mastery | Gtr | [+1, +1] on class of things + stuff |
| Mettle | G/S | Will Save enhancement |
| Opportunity | Any | Involves AoOs. Also Opportune, Opportunist, etc. |
| Resistance | Any | Saves or Spell Resistance. |
| Savage | Sup | X2 on declared attack, no crit |
| Smite | Any | + Ability Mod AB +ECL Dmg against [category] |
| Specialization | Enh | [+1, +1]/2L on 1 thing |
| Specialization | Imp | [+1, +1]/2L on 3 things |
| Sudden | Sup | Apply metamagic 1/day w/o +n SL* |
| Tactic | Any | Involves a Tactic* somehow. Also Tactical |
In addition, I'm in the midst of cleaning up some words. Here's a list of how I'd like to shape some keywords and their potential meaning:
| Keyword | Lvl | Would Like to Mean |
| Artisan | Any | Related to Craft Mundane, for which we have no feats :-( |
| Expert | Any | Allows exceeding of usual limits |
| Insightful | Any | Add mental stat to physical thingie |
| Power(ful) | Imp | Increase damage (by #FIT) |
| Slam | Any | Prone, Daze, or Knockback on failed Fort Save |
| Strike | Any | Modifies an attack? This will be a toughie. |
| Swing | Any | Another good attack word |
Lastly, many feats change according to numeric criteria. Here's a legend of the common abbreviations:
| Abbr | Number of... | = More specifically | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| #CBF | Class Benefit Feats | = 1 + (#Lvl/2) up to L10 | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
| #CDF | Class Defining Feats | = 1 + (#Lvl/4) | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 5 | 5 | 5 | 5 | 6 |
| #CKF | Class Killer Feats | = ((#Lvl-1)/4) + ((#Lvl+1)/8) | - | - | - | - | 1 | 1 | 2 | 2 | 3 | 3 | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 6 | 6 |
| #CNF | Class Name Feats | = ((#Lvl-9)/2) | - | - | - | - | - | - | - | - | - | - | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 6 |
| #CNL | Class Name Levels | = (#Lvl-10) | - | - | - | - | - | - | - | - | - | - | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| #ECL | Effective Character Levels | = Sum of all levels of all classes | ||||||||||||||||||||
| #FIT | Feats In Tree | = The feats held in this tree | ||||||||||||||||||||
| #Lvl | (Class) Level | = Level in this class only |
Finesse tree needs more work Need parallel for clerics with WIS/CHR and maces What are WIS and CHR Attacks? WIS for clerics and monks, bludgeoning Need to flesh out whirlwind tree Do megalist of sets once WIP is mostly done Add all Class Abilities as feats; rename as Class X
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| ECL | Heroic Action | Action Boost | Action Surge | Swift Action |
| Action Replay | Action Initiative | Rallying Action |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Action Boost | Ex | Roll d8 for APs {Ebr}, Spend AP to occupy square opponent left {Pursue; Ebr} |
| Action Initiative | Ex | AP roll +1, Spend AP to Init, wrap at highest {KDD} |
| Action Replay | Ex | AP roll +1, Spend AP to reroll one of your rolls 1/rd {KDD} |
| Action Surge | Ex | Roll d10 for APs, Spend AP for extra move or AoO 1/rd {Ebr} |
| Heroic Action | Ex | +3 APs/L, either Luck or Block {Heroic Spirit; Ebr} |
| Rallying Action | Ex | AP roll +1, Spend 2AP for 1AP for comrade to spend {KDD} |
| Swift Action | Ex | Roll d12 for APs, Spend 2AP for extra std or swift 1/rd {KDD} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| [Companion Ally] | Devoted Companion | Companion Evasion | Companion Resistance | |
| BAB | Mighty Companion | Martial Companion |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Companion Evasion | Ex | +2 NA, +1 Trick, Evasion {PHB-Dru} |
| Companion Resistance | Ex | +2 NA, +1 Trick, Saves = Master, Lightning Evasion {PHB-Dru} |
| Devoted Companion | Ex | +2 NA, +1 Trick, +4 Will {PHB-Dru} |
| Martial Companion | Ex | +2 NA, +1 Trick, BAB = Master, Multi-Attack {KDD} |
| Mighty Companion | Ex | +2 NA, +1 Trick, + L/4 to Str, Dex, Con {PHB-Dru} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| [Familiar Ally] | Familiar Communication | Familiar Conduit | Familiar Evasion | Familiar Resistance |
| BMB | Familiar Infiltrator |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Familiar Communication | Su | +1 NA, INT = +L/2, Alertness, Speak with Master {PHB-Wiz} |
| Familiar Conduit | Su | +1 NA, BMB = Master, Share Spells, Deliver Touch {PHB-Wiz} |
| Familiar Evasion | Su | +2 NA, BAB = Master, Evasion {PHB-Wiz} |
| Familiar Infiltrator | Sp | +2 NA, Skills = Master, Speak with similar animals, Scry 1/day, Telepathy 1/day {PHB-Wiz} |
| Familiar Resistance | Su | +2 NA, Saves = Master, Spell Resistance {PHB-Wiz} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| [Mount Ally] | Evasive Mount | Lightning Mount | Mount Resistance | |
| BAB | Mighty Mount | Commanding Mount |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Commanding Mount | Sp | +2 NA, INT=+L/3, Command similar animals {PHB-Pal} |
| Evasive Mount | Ex | +2 NA, +5' x L/5, Evasion {PHB-Pal} |
| Lightning Mount | Ex | +2 NA, BAB = Master, Lightning Evasion {PHB-Pal} |
| Mighty Mount | Ex | +2 NA, +L/4 to Str, Dex, Con {KDD} |
| Mount Resistance | Su | +2 NA, Saves = Master, Spell Resistance {PHB-Pal} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| [Sentinel Ally] | Sentinel Blessing | Sentinel Prayer | Sentinel Favor | |
| BAB, Wis | Sentinel Augury | Sentinel Truth | Sentinel Counsel |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Sentinel Augury | Su | Augur Spell #CDF/wk {KDD} |
| Sentinel Blessing | Su | Bless [Morale] #CBF/d, as Amazon casting {KDD} |
| Sentinel Counsel | Su | Commune Spell #CNF/wk, CI 4x#CNF {KDD} |
| Sentinel Favor | Su | Divine Favor [Aligned] #CKF/d, FR #CKF {KDD} |
| Sentinel Prayer | Su | Prayer [Luck] #CDF/d {KDD} |
| Sentinel Truth | Su | Zone of Truth on grapple, DC 10+WIS+BMB+#CKF {KDD} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| [Amazon] | Scanty Armor | Bullseye Attack | Missile Deflection | Missile Reflection |
| BAB, Wis | Distract Foe | Emotion Sense | Guiding Hands |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Bullseye Attack | Ex | Trade AB this attack for AB next attack, up to WIS {KDD} |
| Distract Foe | Ex | Bluff Feint can instead give -#CBF Luck to next d20, when Scanty {KDD} |
| Emotion Sense | Ex | Feint, Goad, and Sense Motive gain +#CBF, when Scanty {KDD} |
| Guiding Hands | Su | Double actions for #CNF rds 1/d {KDD} |
| Missile Deflection | Ex | Trade Swift or AoO to deflect shot/throw, req Bracers {KDD} |
| Missile Reflection | Ex | Attack on successful deflection, req Bracers {KDD} |
| Scanty Armor | Ex | Armor = 1/2 enc, +5' Armor Push, Bracers = 1/2 enc Shield, 1/2 ACP, -4 melee, 1d refit {KDD} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat | |
|---|---|---|---|---|---|
| [Amazon] | Crack Shot | Divine Infusion | Sentinel Ally | Golden Weapons | |
| [Artificer] | Artificer Craft | Homunculous Ally | |||
| [Assassin] | |||||
| [Barbarian] | Rage | Barbarian Deduction | Barbarian Reduction | ||
| [Bard] | |||||
| [Cleric] | Cleric Domains | Turn | Cleric Curing | Divine Intervention? | |
| [Druid] | Nature Sense | Summoner | Wild Shape | Wild Heal | |
| [Fighter] | Readiness | Fighter Focus | Mass Combat | Create New Feat | |
| [Hexblade] | Hex | ||||
| [Monk] | Monk Speed | Flurry of Blows | Monk Stun | Monk AC | |
| [Ninja] | Ki | Sudden Attack | Ninja Acrobatics | Ninja AC | |
| [Paladin] | Lay on Hands | Smite | Mount Ally | Paladin Curing | |
| [Ranger] | Track | Favored Enemy | Companion Ally | Wild Hunt | |
| [Rogue] | Trap Sense | Sneak Attack | Instant Flank | Rogue Skill | Trapfinding |
| [Samurai] | |||||
| [Scout] | Seek | Skirmish | Scout Opportunity | ||
| [Swashbuckler] | First Mover | Swashbuckler Critical | |||
| [Warlock] | Invocation | Eldritch Blast | Eldritch Healing | Occult Resilience | |
| [Wizard] | Wizard Schools | Wizard Focus | Familiar Ally | Create New Spell | |
| Spontaneous Casting |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Artificer Craft | Sp | Get Positive XP each level; Gain Infusions {Ebr-Art} |
| Barbarian Deduction | Ex | #CKF/none DD {KDD} |
| Barbarian Reduction | Ex | #CNF/none DR {KDD} |
| Cleric Curing | Ex | +#CKF per cure, cannot exceed cure max {KDD} |
| Cleric Domains | Ex | +#CDF Domains for spells; only first for ability {PHB-Clr} |
| Companion Ally | Ex | +1 NA, +1 Trick, hp = Master, (HD ~ Master), INT=5, Link {PHB-Dru} |
| Crack Shot | Ex | Remove #CBF ranged/thrown penalties {KDD} |
| Create New Feat | Ex | Create a combat related Epic Level feat, takeable as C or G {KDD} |
| Create New Spell | Ex | Create #CNF new spells each advancement {KDD} |
| Divine Infusion | Su | +2x#CDF to one ability; change #CDF/d at std {KDD} |
| Divine Intervention? | Su | Request divine miracle #CNF each level {KDD} |
| Eldritch Blast | Sp | 1d6 per odd Lvl, 60' Range {CArc-Warlk} |
| Eldritch Healing | Su | FH 1 for BMB rds 2x#CKF/day as swift, stacks {Fiendish Resilience; CArc-Warlk} |
| Familiar Ally | Su | +1 NA, hp = 1/2 Master (HD ~ Master), INT=5, Empathic Link, +3 Skill {PHB-Wiz} |
| Favored Enemy | Ex | +2 dmg vs 2 favored enemies x #CDF {PHB-Rng} |
| Fighter Focus | Ex | +#CDF dmg, cannot exceed weapon max {KDD} |
| First Mover | Ex | #CBF to Init {KDD} |
| Flurry of Blows | Ex | Flurry of Blows {PHB-Mnk} |
| Golden Weapons | Ex | GoldSheen in hand +1rd, indestructible, as if Silver + Iron {KDD} |
| Hex | Su | #CDF/day {CAdv?} |
| Homunculous Ally | Ex | Gain a Homunculous {Ebr-Art} |
| Instant Flank | Ex | #CKF/day flank first attack; #CKF AB on flank {KDD} |
| Invocation | Sp | Cast invocations at will as std {CArc-Warlk} |
| Ki | Su | CHR + #Lvl/2 / day, +2 Will if Ki left {CAdv-Ninja} |
| Lay on Hands | Su | Heal CHR X #Lvl per day {PHB-Pal} |
| Mass Combat | Ex | Add +#Foes felled this rd to AB {KDD} |
| Monk AC | Ex | WIS + #CKF AC Armor Enh, except armored, helpless, or overloaded {PHB-Monk} |
| Monk Speed | Ex | +5' x #CDF extra move {KDD} |
| Monk Stun | Ex | +#CKF / day Stun {PHB-Mnk} |
| Mount Ally | Su | +2 NA, hp = Master, (HD ~ Master), INT=5, Empathic Link {PHB-Pal} |
| Nature Sense | Ex | Use Know Nature to sense, +#CBF, #CBF min {KDD} |
| Ninja AC | Ex | CHR + #CKF AC Armor Enh, except armored, helpless, or overloaded {CAdv-Ninja} |
| Ninja Acrobatics | Ex | +2x#CKF to Acrobat or Mover {KDD} |
| Occult Resilience | Su | DR #CNF/cold iron {CArc-Warlk} |
| Paladin Curing | Ex | Reduce Conversion rate by #CNF; 1 hp min {KDD} |
| Rage | Ex | #CDF/day: +4 Str, +4 Con, -2 AC, +2 Will, +2 Tmp HP/#Lvl for 3+CON rds, fatigue after {PHB-Bbn} |
| Readiness | Ex | #CBF/day attacks no flat foot {KDD} |
| Rogue Skill | Ex | Min #CNF x 2 any skill roll {KDD} |
| Scout Opportunity | Ex | Ignore #CKF AoOs/rd (of squares) {KDD} |
| Seek | Ex | Use Know Geo to seek, +#CBF, #CBF min {KDD} |
| Sentinel Ally | Su | Never surprised, act in surprise rd, no start flat-footed {KDD} |
| Skirmish | Ex | +#CDK d6 (+~#CDK Comp) if moved 5'x#CDK in rd; ranged 30' {CAdv-Scout} |
| Smite | Su | CHR + #CDF/day, Smite [Alignment] +CHR AB +#Lvl Dmg, w/i CHR rds of declaration {PHB-Pal} |
| Sneak Attack | Ex | +1d6 / odd Lvl, when No Dex / Flank {PHB-Rog} |
| Spontaneous Casting | Su | Choose spells at cast time {PHB-Sor} |
| Sudden Attack | Ex | As Rogue Sneak Attack |
| Summoner | Su | +#CDF after concentration ends, Spontaneous SNA {KDD} |
| Swashbuckler Critical | Ex | +#CKF threat range {KDD} |
| Track | Ex | Use Survival to track; +#CBF, #CBF min {PHB} |
| Trap Sense | Ex | +#CDF Save vs. traps, +#CDF AC trap attack {PHB-Rog} |
| Trapfinding | Ex | Use Search for traps; Disable Device on magic, bypass by 10 {PHB-Rog} |
| Turn | Su | WIS + #CDF/day: 1d6 dmg / BMB all undead w/I 60ft, Will or lose action WIS rds, ECL+WIS = Max HD affectable {KDD} |
| Wild Heal | Ex | Self heal #CNF x 4 hp each WS; auto-cool one step condition {KDD} |
| Wild Hunt | Ex | Trade FE Dmg for AB; Cannot lose after hit {KDD} |
| Wild Shape | Su | #CKF/day, WS for BMB hr into Sm or Lg size Animal type {PHB-Dru} |
| Wizard Focus | Su | +#CDF SL* / day "free" metamagic {KDD} |
| Wizard Schools | Ex | +#CDF Schools for spells {KDD} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| [M-Melee Prf] | Monkey Grip | Power Attack | Cleave | Great Cleave |
| BMB, (Str) | Powerful Finisher | Unyielding Assault | Combat Brute |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Cleave | Ex | Extra Melee Attack after dropping target {PHB} |
| Combat Brute | Ex | Advancing blows, sundering cleave, and momentum swing {CWar} |
| Great Cleave | Ex | Extra Cleave, 5ft move w/no threat {PHB} |
| Monkey Grip | Ex | Use larger melee weapons at -2 AB {CWar} |
| Power Attack | Ex | Trade BAB for Dmg up to STR on melee {PHB} |
| Powerful Finisher | Ex | Add +#FIT Dmg only if it kills target, 1/rd {KDD} |
| Unyielding Assault | Ex | x2 dmg by power attack if no move {KDD} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| BAB | Extend Critical | Insightful Critical | Critical Mastery | Consistent Critical |
| Expert Critical | Critical Tactics | Savage Critical |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Consistent Critical | Ex | Add +INT to threat of prf weapons {KDD} |
| Critical Mastery | Ex | [+1 confirm, +1 dmg] to all criticals, +1 to threat of prf weapons {KDD} |
| Critical Tactics | Ex | Trade Confirm roll for Tactic* {KDD} |
| Expert Critical | Ex | +4 confirm critical {Power Critical; CWar} |
| Extend Critical | Ex | +1 to threat of prf weapons {Imp Critical; PHB} |
| Insightful Critical | Ex | Add INT or WIS to Dmg once on threat {KDD} |
| Savage Critical | Ex | Gain 2nd confirm roll, do x3 if both {KDD} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| ECL | Cure Ability | Cure Soundness | Cure Morale | Cure Condition |
| Cure Paralysis | Cure Curse |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Cure Ability | Ex | Trade 4 pts of Curing* for 1 pt of Ability Dmg {KDD} |
| Cure Condition | Ex | Trade 4 pts of Curing* X any Scale {KDD} |
| Cure Curse | Ex | Trade 2xDC pts of Curing* to remove curse {KDD} |
| Cure Morale | Ex | Trade 4 pts of Curing* X Morale Scale {KDD} |
| Cure Paralysis | Ex | Trade DC pts of Curing* to remove paralysis {KDD} |
| Cure Soundness | Ex | Trade 4 pts of Curing* X Soundness Scale {KDD} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| ECL | Dodge | Uncanny Dodge | Unearthly Dodge | Unflankable Dodge |
| Mobility | Elusive Target | Tripping Dodge |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Dodge | Ex | +1 AC Dodge {PHB} |
| Elusive Target | Ex | Negate power attack, Diverting Defense, Cause Overreach {CWar} |
| Mobility | Ex | +4 AC Dodge vs. AoO (if Dex) {PHB} |
| Tripping Dodge | Ex | Trip attempt after foe misses as AoO {Destructive Throw; CWar} |
| Uncanny Dodge | Ex | Keep DEX Bonus when flat-footed {PHB} |
| Unearthly Dodge | Ex | Cannot be flanked except by L+4 {Imp Uncanny Dodge; PHB} |
| Unflankable Dodge | Ex | No Flanking, No Flat-Footed {Eyes in the back of your head; CWar} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| ECL | Expert Packing | Quick Draw | Greater Packrat | Refitted Armor |
| Rapid Reload | Ready Usage | Flick of the Wrist |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Expert Packing | Ex | +4 ready slots w/o 1i encumbrance {KDD} |
| Flick of the Wrist | Ex | Draw light and attack, flat-foot opponent 1/rd once/combat {CWar} |
| Greater Packrat | Ex | +(4xEF)i EL {KDD} |
| Quick Draw | Ex | Move action for stored, free action for ready {PHB} |
| Rapid Reload | Ex | Move action for heavy, free action other, all types {PHB} |
| Ready Usage | Ex | Take 10 on Use Ms, Bal, and Sleight (if trained) {KDD} |
| Refitted Armor | Ex | Armor is one category lighter (+5' and reqs), lgt still lgt {KDD} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| [Dual Prf] | Dual Defense | Oversized Dual | Dual Mastery | Dual Tactics |
| BAB | Dual Strike | Dual Slam | Opportune Dual |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Dual Defense | Ex | +1 AC Shield when dual (+2 if defense) {2-Weapon Defense; PHB} |
| Dual Mastery | Ex | [+1, +1] / 2L for any dual = {KDD}; # att increase with BAB = {Imp + Gtr Two-Weapon; PHB} |
| Dual Slam | Ex | +1 AC Shield when dual (+2 if defense) = {Gtr 2-Weapon Defense; CWar}, Target [prone, dazed] on Dual Hit*, fails Fort {Anvil of thunder; CWar} or {Hammer's Edge; CWar} |
| Dual Strike | Ex | +1 AC Shield when dual (+2 if defense) = {Imp 2-Weapon Defense; CWar}, Attack once w/each hand as standard action = {CAdv} |
| Dual Tactics | Ex | Free Tactic* on Dual Hit* {Bear Fang; CWar} or {High Sword Low Axe; CWar} |
| Opportune Dual | Ex | +1 AC Shield when dual (+2 if defense), Can use opportunity action to attack if Dual Hit* {KDD} |
| Oversized Dual | Ex | Treat 1-handed weapon as light = {Oversized 2 weapon fighting; CAdv}, treat shield as light (but no AC when used dual) = {KDD} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| BAB | Defensive Finesse | Weapon Finesse | Insightful Finesse | Opportune Finesse |
| Parry Attack | Flensing Strike | Deft Strike |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Defensive Finesse | Ex | +2 morale AB after total defense {Defensive Strike; CWar} |
| Deft Strike | Ex | Ignore armor and natural armor {CAdv} |
| Flensing Strike | Ex | Full rd to Fort 10+L/2+WIS or Target -4 AB, saves, and checks for 1 min {Ebr} |
| Insightful Finesse | Ex | Sub DEX or INT for STR Dmg on Finesse* Weapons {Insightful Strike; CWar-Swash} |
| Opportune Finesse | Ex | Use AoO during total defense {KDD} |
| Parry Attack | Ex | Trade BAB for AC up to INT {Combat Expertise; PHB} |
| Weapon Finesse | Ex | Sub DEX or INT for STR AB on Finesse* Weapons {PHB} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| [Flare Attack] | Flare Ability | Flare Soundness | Flare Morale | |
| ECL | Arterial Flare | Hamstring Flare | Staggering Flare |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Arterial Flare | Ex | Trade 1d6 for 1hp/rd {Arterial Strike; CWar} |
| Flare Ability | Ex | Trade 1d6 for 1 pt of Ability Damage {KDD} |
| Flare Morale | Ex | Trade 1d6 for Morale Scale {KDD} |
| Flare Soundness | Ex | Trade 1d6 for Soundness Scale {KDD} |
| Hamstring Flare | Ex | Trade 2d6 to cut opponent's speed in half {CDiv} |
| Staggering Flare | Ex | Limit target to a single action for 1 rd {Staggering Strike; CDiv} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| [Spellcaster] | Spell Fortify | Fortify Specialization | Fortify Mastery | Savage Fortify |
| BMB | Sanctum Fortify | Cooperative Fortify |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Cooperative Fortify | Sp | +1 Fortify* per extra caster = {Cooperative Spell; CArc} |
| Fortify Mastery | Sp | +1 Fortify* to all spells = {KDD} |
| Fortify Specialization | Sp | [+1 Fortify* three Specialty*] / 3L = {Gtr Spell Focus + Gtr Spell Penetration; PHB} |
| Sanctum Fortify | Sp | +#FIT Fortify* in Sanctum, -1 outside Sanctum = {Sanctum Spell; CArc} |
| Savage Fortify | Sp | Burn a spell gives +SL Fortify* 1/rd = {KDD} |
| Spell Fortify | Sp | +1 Fortify* to one Specialty* = {Spell Focus + Spell Penetration; PHB} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| ECL | Toughness | Diehard | Damage Deduction | Damage Reduction |
| (Con) | Recuperation | Ruggedness |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Damage Deduction | Ex | Increase DD by 1/- {KDD} |
| Damage Reduction | Ex | Increase DR by 1/- {Gtr Resiliency; CWar} |
| Diehard | Ex | Remain Conscious at neg HP, move or std, no full {PHB} |
| Recuperation | Ex | Recover #Rest HP / day always, Sleep in armor {Endurance; PHB, Faster Healing; CWar} |
| Ruggedness | Ex | +1 hp / L, retroactive {Imp Toughness; CWar} |
| Toughness | Ex | [+10 hp] / 10L {PHB} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| ECL | Alert | Danger Sense | Guardian Spirit | Watchful Spirit |
| (Chr) | Quick Reconnoiter |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Alert | Ex | +2 to init {Imp Initiative; PHB} |
| Danger Sense | Ex | +2 to init, Reroll init 1/day {CAdv} |
| Guardian Spirit | Ex | +2 to init, Reroll init 2/day, reroll save 1/day {CArc} |
| Quick Reconnoiter | Ex | +2 to init, Spot and Listen as free actions {CAdv} |
| Watchful Spirit | Ex | +2 to init, roll init twice and take better {CArc-Wuj} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| [Occult Resilience] | Greater Invocation | Greatest Invocation | ||
| Lvl | Imbue Item |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Greater Invocation | Sp | Access greater invocation list {CArc-Warlk} |
| Greatest Invocation | Sp | Access greatest invocation list {CArc-Warlk} |
| Imbue Item | Su | Use Magic DC 15+SL Arcane, 25+SL Divine {CArc-Warlk} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| [Eldritch Blast] | Least Invocation | Detect Magic | Lesser Invocation | Arcane Resistance |
| Lvl | Intuit Item | Extra Invocation | Aligned Resistance |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Aligned Resistance | Su | Resistance 5 to one Aligned Energy {KDD} |
| Arcane Resistance | Su | Resistance 5 to one Arcane Energy {CArc-Warlk} |
| Detect Magic | Sp | Detect Magic at will {CArc-Warlk} |
| Extra Invocation | Ex | Gain 1 invocation {CArc} |
| Intuit Item | Ex | Take 10 on Use Magic always {Deceive Item; CArc-Warlk} |
| Least Invocation | Sp | Access least invocation list {CArc-Warlk} |
| Lesser Invocation | Sp | Access lesser invocation list {CArc-Warlk} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| BMB | Craft Single Charge | Craft Multiple Charge | Craft Renewable Use | Craft Constant Use |
| Magic Craft | Exceptional Craftsman | Extraordinary Craftsman | Legendary Craftsman |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Craft Constant Use | Sp | Craft*, mend half = {Craft Arms / Armor, Forge Ring; PHB} |
| Craft Multiple Charge | Sp | Craft* = {Craft Wand; PHB} |
| Craft Renewable Use | Sp | Craft*, mend half = {Craft Staff, Craft Rod; PHB} |
| Craft Single Charge | Sp | Craft* = {Brew Potion, Scribe Scroll; PHB} +{Craft Contingent Spell; CArc} |
| Exceptional Craftsman | Ex | -10% time, gp, and Neg XP {Exceptional Artisan; Ebr} |
| Extraordinary Craftsman | Ex | -10% time, gp, and Neg XP {Extraordinary Artisan; Ebr} |
| Legendary Craftsman | Ex | -10% time, gp, and Neg XP {Legendary Artisan; Ebr} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| [Ki] | Ghost Disguise | Ghost Step | Ghost Dodge | Ethereal Ghost |
| Lvl | Ghost Sense | Ghost Strike | Ghost Materialize |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Ethereal Ghost | Su | Spend Ki as swift for ethereal 1 rd {CAdv-Ninja} |
| Ghost Disguise | Su | Spend Ki for Disguise Self {KDD} |
| Ghost Dodge | Su | Spend Ki as immediate for any attack miss {KDD} |
| Ghost Materialize | Su | Spend Ki as mTA to force enemy corporeal for CHR rd {KDD} |
| Ghost Sense | Su | See invisible / ethereal when Ki spent {KDD} |
| Ghost Step | Su | Spend Ki as swift for invisible 1 rd {CAdv-Ninja} |
| Ghost Strike | Su | Spend Ki as move to strike incorporeal / ethereal, No AoO {CAdv-Ninja} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| [Spellcaster] | Nonlethal Magic | Energy Substitution | Extra Energy | School Magnus |
| BMB |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Energy Substitution | Sp | Energy spells can deal different energy dmg {CArc} |
| Extra Energy | Sp | Add another energy: +25% for +1 SL*, +50% for +2 SL*, +100% for +3 SL* {Energy Admixture; CArc} |
| Nonlethal Magic | Sp | Damage spells can deal non-lethal dmg {Nonlethal Substitution; CArc} |
| School Magnus | Sp | +1 SL* to add #BMB energy dmg to school spells, chosen once {KDD} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| BAB, Ride | Stable Mount | Mount Protection | Ride By Attack | Extra Mounted |
| [Mounted Prf] | Mounted Trample | Mounted Mastery | Savage Charge | |
| Cavalry Charger |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Cavalry Charger | Ex | Unhorse, leaping charge, & fell trample {CWar} |
| Extra Mounted | Ex | Extra Mounted Attack (All -2) {KDD} |
| Mount Protection | Ex | Sub Ride Check for AC once/rd {Mounted Combat; PHB} |
| Mounted Mastery | Ex | [+1,+1] / 2L for all Mounted {KDD} |
| Mounted Trample | Ex | Foe can't avoid Overrun {Trample; PHB} |
| Ride By Attack | Ex | Remove -2 of Mount*, Move before / after mounted attack {PHB} |
| Savage Charge | Ex | X2 Dmg declared mounted charge, no crit {Spirited Charge; PHB} |
| Stable Mount | Ex | Remove -2 of Mount*, No Ride Check your attack {KDD} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| Brachiation | ||||
| Imp Swim | ||||
| Imp Flight | ||||
| Speed Climb |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Brachiation | Ex | Swing through trees at normal land speed {CAdv} |
| Imp Flight | Ex | Flight maneuverability improves by 1 step {CAdv} |
| Imp Swim | Ex | Double swimming speed {CAdv} |
| Speed Climb | Ex | climb at normal speed and one handed as a mv action w/out penalty as long as you begins and ends on a horizontal surface {KDD} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| BMB | Mage Slayer | Still Mind | Penetrate Concealment | Spell Resistence |
| Abundant Step | Ethereal Body | Perfect Self |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Abundant Step | Ex | Dimension door 1/day {PHB-Mnk} |
| Ethereal Body | Ex | Ethereal for #Lvl rd/day, as though using etherealness {Empty Body; PHB-Mnk} |
| Mage Slayer | Su | +1 Will; spellcasters you threaten can't cast defensively {CArc} |
| Penetrate Concealment | Su | Ignore spell-based concealment or cover {Pierce Magical Protection; CArc} |
| Perfect Self | Ex | Become outsider rather than humanoid; also gain DR 10/magic; can still raise {PHB-Mnk} |
| Spell Resistence | Su | SR 10 + #Lvl + WIS {Diamond Soul; PHB-Mnk} |
| Still Mind | Ex | +2 saves vs enchantment {PHB-Mnk} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| ECL | Deft Opportunist | Hold the Line | Expert Tactician | Extra Opportunity |
| Karmic Strike |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Deft Opportunist | Ex | +2 on AoO, use AoO even flat-footed {CAdv} |
| Expert Tactician | Ex | All allies gain [+2,+2] for 1 rd vs a target you've hit w/ an AoO {CAdv} |
| Extra Opportunity | Ex | +2 on AoO, One extra opportunity action {Combat Reflexes; PHB} |
| Hold the Line | Ex | +2 on AoO, Make AoO vs charging foe {CWar} |
| Karmic Strike | Ex | Make AoO after hit in melee, -4 to AC {CWar} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| Lvl | Attuned [Alignment] | Aura of Courage | Divine Grace | |
| Divine Health | Class Turn |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Attuned [Alignment] | Su | Aura of [Alignment] = #Lvl, Detect [~Alignment] at will 60ft unblockable {PHB-Pal} |
| Aura of Courage | Su | Immune to all fear; allies < 10' feet gain +4 morale bonus vs. fear while conscious. {PHB-Pal} |
| Class Turn | Su | As Cleric Class Turn {KDD} |
| Divine Grace | Su | Add CHR to all saves {PHB-Pal} |
| Divine Health | Ex | Immune to all disease {PHB-Pal} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| None | Armor Prf (Lgt) | Armor Prf (Med) | Armor Prf (Hvy) | Armor Prf (War) |
| Armor Push Prf | ||||
| Dual Prf | ||||
| Mounted Prf | ||||
| Unarmed Prf | ||||
| Weapon Prf (Simple) | Weapon Prf (M-Melee) | Weapon Prf (Exotic) | ||
| Weapon Prf (M-Range) |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Armor Prf (Hvy) | Ex | No ACP on attack rolls; includes Shields {PHB} |
| Armor Prf (Lgt) | Ex | No ACP on attack rolls; includes Shields {PHB} |
| Armor Prf (Med) | Ex | No ACP on attack rolls; includes Shields {PHB} |
| Armor Prf (War) | Ex | No ACP on attack rolls; includes Shields {KDD} |
| Armor Push Prf | Ex | Trade 10' for 2i EL, up to armor penalty {KDD} |
| Dual Prf | Ex | Remove -2 from Dual* {Two-Weapon Fighting; PHB} |
| Mounted Prf | Ex | Remove -2 from Mount* {KDD} |
| Unarmed Prf | Ex | AoO as if armed, deal lethal as option {Imp Unarmed Strike; PHB} |
| Weapon Prf (Exotic) | Ex | No -4 for one Exotic Weapon {PHB} |
| Weapon Prf (M-Melee) | Ex | No -4 for all Martial Melee + Martial Basic Weapons {Martial; PHB} |
| Weapon Prf (M-Range) | Ex | No -4 for all Martial Range + Martial Basic Weapons {Martial; PHB} |
| Weapon Prf (Simple) | Ex | No -4 for all Simple Weapons {PHB} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| [Class Rage] | Raging Action | Greater Rage | Timeless Rage | Mighty Rage |
| BAB | Intimidating Rage | Extra Rage | Indomitable Rage |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Extra Rage | Ex | +#CDF/2 Rages / day {CWar} |
| Greater Rage | Ex | Rages +6 Str/Con and +3 Will, -2 AC {PHB-Bbn} |
| Indomitable Rage | Ex | +4 Will vs enchantment (stacks) while raging {Indomitable Will; PHB-Bbn} + No longer becomes fatigued {Tireless Rage; PHB-Bbn} |
| Intimidating Rage | Ex | Cause single foe w/in 30' to become shaken {CWar} +8 on Str Check to break {Destructive Rage; CWar} |
| Mighty Rage | Ex | Rages +8 Str/Con and +4 Will, -2 AC {PHB-Bbn} |
| Raging Action | Ex | Gain 1 Temp Luck Pt when Rage {Raging Luck; Ebr} |
| Timeless Rage | Ex | Rage any time {Instant Rage; CWar} + Rage lasts +5 rds {Extend Rage; CWar} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| ECL | Fortunate | True Believer | Nervous Substitution |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Fortunate | Ex | +1 on all saves {KDD} |
| Nervous Substitution | Ex | Retry another save on failure, famished regardless 1 rd {KDD} |
| True Believer | Ex | Gain +3 bonus on 1 save/day {CDiv} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| ECL | Great Fortitude | Fitness | Hardiness | Great Hardiness |
| (Con) | Poison Immunity | Recover |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Fitness | Ex | Disease immune except Su/Magic {Purity of Body; PHB-Mnk}, if Paladin, then all {Divine Health; PHB-Pal} |
| Great Fortitude | Ex | +2/2L on Fort {PHB} |
| Great Hardiness | Ex | 1/2 dmg on failed Fort; ABR 1/- on Str,Dex,Con {KDD} |
| Hardiness | Ex | No dmg on successful Fort; ABR 1/- on Str,Dex,Con {KDD} |
| Poison Immunity | Ex | Immunity to all poisons {Diamond Body; PHB-Mnk} {Venom Immunity; PHB-Dru} |
| Recover | Ex | 1 retry on failed Fort, fatigued 1 rd regardless {KDD} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| ECL | Lightning Reflexes | Defensive Roll | Evasion | Lightning Evasion |
| (Dex) | Grace | Dive for Cover |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Defensive Roll | Ex | 1/day, if reduced to <=0 HP save vs DC=dmg to avoid {PHB-Rog} |
| Dive for Cover | Ex | 1 retry on failed Refl, prone regardless {CAdv} |
| Evasion | Ex | No dmg on successful Refl {PHB} |
| Grace | Ex | +1 AC Competence per 8L if light armor {CWar-Swash} |
| Lightning Evasion | Ex | 1/2 dmg on failed Refl if not helpless {Imp Evasion; PHB-Rog} |
| Lightning Reflexes | Ex | +2/2L on Refl {PHB} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| ECL | Iron Will | Mettle | Iron Mettle | |
| (Wis) | Slippery Mind |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Iron Mettle | Ex | 1/2 dmg on fail Will, ADR 1/- Int, Wis, Chr {KDD} |
| Iron Will | Ex | +2/2L on Will {PHB} |
| Mettle | Ex | No dmg on successful Will, ADR 1/- Int, Wis, Chr {KDD} |
| Slippery Mind | Ex | 1 retry failed Will, sluggish 1 rd regardless {KDD} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| [M-Range Prf] | Sharp Shot | Power Shot | Shot Assault | Extra Shot |
| BAB, (Dex) | Reckless Shot | Many Shot | Precise Shot |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Extra Shot | Ex | Extra Range Attack (All -2) {Rapid Shot; PHB} |
| Many Shot | Ex | Std Action = -4 X2, -6 X3, -8 X4 {PHB} |
| Power Shot | Ex | Add STR dmg to Range attacks {KDD} |
| Precise Shot | Ex | Remove -2 of Sharp Shot, Many Shot = {Imp Rapid Shot; CWar}, No Cover / Conceal less than total = {Imp PS; PHB} |
| Reckless Shot | Ex | Trade AC to AB up to DEX, flat-footed {KDD} |
| Sharp Shot | Ex | Remove -2 of -4 shoot into melee, -2 of cover {KDD} |
| Shot Assault | Ex | Move before / after range attack {Shot on the Run; PHB} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| ECL | Skillful Talent | Journeyman | Jack of all trades | Consummate Skill |
| (Int) | Skilled Expert | Cool Headed |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Consummate Skill | Ex | All skill are class skills {KDD} |
| Cool Headed | Ex | take 10 for one block under adverse conditions {CWar-Swash} |
| Jack of all trades | Ex | Use any skill, even "trained only" ones {CAdv} |
| Journeyman | Ex | Treat 1 synergy block as class skills {KDD} |
| Skilled Expert | Ex | [+2 bonus to 2 skills same synergy block] / 2L or [+3 to 1] / 3L, considered rank {Many; PHB} |
| Skillful Talent | Ex | +1 skill point / level, including this one {KDD} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| [Class Smite] | Aligned Smite | Powerful Smite | Sustained Smite | Awesome Smite |
| BAB | Penetrating Smite | Extra Smiting | Smite Splash |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Aligned Smite | Su | Weapon is aligned (for DR); Allies' weapons w/i 30ft also gain alignment {Glorious Weapons; CDiv} |
| Awesome Smite | Ex | Another +#Lvl Dmg to Smite {KDD} |
| Extra Smiting | Ex | +#CDF/2 Smites / day {CWar} |
| Penetrating Smite | Ex | Smite dmg bypasses all DD, DR, Resist, etc. {KDD} |
| Powerful Smite | Ex | +#FIT dmg to Smite {Silver Smite; Ebr} |
| Smite Splash | Su | Spend smite for half dmg w/i 30ft, Will DC=AR {KDD} |
| Sustained Smite | Ex | +CHR AB Aligned to smites w/i 1 rd of smite {KDD} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| BAB | Weapon Specialization | Melee Specialization | Melee Mastery | Savage Melee |
| Range Specialization | Range Mastery | Savage Range |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Melee Mastery | Ex | [+1, +1] / 2L for all melee {KDD} |
| Melee Specialization | Ex | [+1, +1] / 2L for 3 prf melee weapons / 3L {KDD} |
| Range Mastery | Ex | [+1, +1] / 2L for all ranged {Point Blank Shot; PHB} |
| Range Specialization | Ex | [+1, +1] / 2L for 3 prf range weapons / 3L {KDD} |
| Savage Melee | Ex | X2 Dmg declared melee attack per round, no crit {KDD} |
| Savage Range | Ex | X2 Dmg declared range attack per round, no crit {KDD} |
| Weapon Specialization | Ex | [+1, +1] / 2L for one prf Weapon {Weapon Focus; PHB} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| ECL | Dash | Fleet of Foot | Speedy Move | Extra Move |
| Speed Move |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Dash | Ex | Speed* +5' in light armor (or less) {CWar} |
| Extra Move | Ex | Speed* +5'; Move Action with Full Rd {KDD} |
| Fleet of Foot | Ex | Speed* +5' in medium armor (or less), Make 1 direction change in run / charge {CWar} |
| Speed Move | Ex | Balance Full, Climb Half, -5 at x2 {Speed Climb; CAdv-Ninja} |
| Speedy Move | Ex | Speed* +5' in heavy armor (or less); 5ft Move always (if can move) {KDD} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| [Spellcaster] | Forego Casting | Delay Casting | Quicken Casting | Sudden Casting |
| BMB | Twin Spell |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Delay Casting | Sp | Spell effects delayed n=1-5 rds, +n SL* = {Delay Spell; CArc} |
| Forego Casting | Sp | <= 1gp = {Eschew Components; PHB}, No verbal +1 SL* = {Silent Spell; PHB}, No somatic +1 SL* = {Still Spell; PHB} |
| Quicken Casting | Sp | Trade actions for +2n SL*; no AoO for +1 SL* {Quicken Spell; PHB} |
| Sudden Casting | Sp | Any Casting 1/day (each Forego, Delay, Quicken) w/o +n SL* {CArc} |
| Twin Spell | Sp | Simultaneously cast a single spell twice +4 SL* = {Twin Spell; CArc} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| [Spellcaster] | Extend Effect | Add Effect | Empower Effect | Sudden Effect |
| BMB | Explosive Area | Repeat Spell |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Add Effect | Sp | Add Good descriptor = {Consecrate Spell; Cdiv}, Add Evil descriptor = {Corrupt Spell; CDiv} |
| Empower Effect | Sp | +25% numeric +1 SL*, +50% numeric +2 SL* = {Empower Spell}, max numeric +3 SL* = {Maximize Spell} |
| Explosive Area | Sp | Creatures blasted to edge of spell area, 1d6 per 10', +2 SL* = {Explosive Spell; CArc} |
| Extend Effect | Sp | x2 Duration +1 SL* = {Extend Spell}, Fixed / Personal 1d +5 SL* = {Persistent Spell; CArc} |
| Repeat Spell | Sp | Spell is automatically cast again next round +3 SL* = {Repeat Spell; CArc} |
| Sudden Effect | Sp | Any Effect 1/day (each Extend, Add, Empower) w/o +n SL* {CArc} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| [Spellcaster] | Expand Dimension | Sculpt Dimension | Pierce Dimension | Sudden Dimension |
| BMB | Reach Target | Split Target | Chain Target |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Chain Target | Sp | Single target non-touch spell affects BMB more targets, DC -4, Save, +3 SL* = {Chain Spell; CArc} |
| Expand Dimension | Sp | x2 Range +1 SL* = {Enlarge Spell; PHB}, x2 Area +2 SL* = {Widen Spell; PHB} |
| Pierce Dimension | Sp | Spell areas can ignore walls, affects planes and spaces, +1 SL* = {Transdimensional Spell; CArc} |
| Reach Target | Sp | Melee touch spells become 30' ray for +1 SL* = {Reach Spell; CDiv} |
| Sculpt Dimension | Sp | Alter area {10' cylinder, 40' cone, (4) 10' cubes, 20' circle, 120'} +1 SL* = {Sculpt Spell; CArc}, exclude one creature from area of effect {Extraordinary Spell Aim; CArc} |
| Split Target | Sp | Single target non-touch spell affects one more target +2 SL* = {Split Ray; CArc} |
| Sudden Dimension | Sp | Any Dimension 1/day (each Expand, Sculpt, Pierce) w/o +n SL* {CArc} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| [Stun] | Rapid Stun | Nauseating Stun | Paralyzing Stun | Quivering Stun |
| BAB | Weakening Stun | Extra Stun | Sun School |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Extra Stun | Ex | +#CDF/2 / day Stun {CWar} |
| Nauseating Stun | Ex | Stun nauseates opponents for 1 rd {Pain Touch; CWar} |
| Paralyzing Stun | Ex | Trade Stun for paralysis {Freezing the Lifeblood; CWar} |
| Quivering Stun | Su | Trade Stun(s) for Fort DC 10 + BMB + WIS or #Lvl dmg {Quivering Palm; PHB-Mnk} |
| Rapid Stun | Ex | Use 1 more Stun each rd {CWar} |
| Sun School | Ex | Inexorable progress of the sun, Blinding Sun of Noon, Flash of Sunset {CWar} |
| Weakening Stun | Ex | Stun causes Str to drop by 6 for 1 min {CWar} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| [Spellcaster] | Summon Same | Summon Martial | Summon Epitome | Stronger Summon |
| BMB | Summon Vermin | Summon Extension | Summon Conversion |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Stronger Summon | Ex | CR+1 on all summon {KDD} |
| Summon Conversion | Ex | Trade rd duration for CR multiplicatively, up to max {KDD} |
| Summon Epitome | Ex | +2 All Stats {KDD} |
| Summon Extension | Ex | Burn spell as move to increase duration {KDD} |
| Summon Martial | Ex | +1 NA, +1 AB competence, +1 Dmg {KDD} |
| Summon Same | Ex | Summon same creature as before; +BMB hp {KDD} |
| Summon Vermin | Ex | Treat vermin as animals, allow summoning {Child of Winter; Ebr} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| BAB | Tactical Intuition | Tactical Positioning | Tactical Mastery | Tactical Strike |
| Imp Bull Rush | ||||
| Imp Disarm | ||||
| Imp Feint | Swift Feint | |||
| Imp Grapple | Clever Wrestling | Crushing Pin | ||
| Imp Overrun | ||||
| Imp Sunder | ||||
| Imp Trip |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Clever Wrestling | Ex | Gain circumstance bonus +2 / size of enemy for grapple {CWar} |
| Crushing Pin | Ex | Extra d12 to pin, -4 AC {Earth's Embrace; CWar} |
| Imp Bull Rush | Ex | +4 on Bull Rush, No AoO {PHB} |
| Imp Disarm | Ex | +4 on Disarm, No AoO {PHB} |
| Imp Feint | Ex | +4 on Feint, as move action {PHB} |
| Imp Grapple | Ex | +4 on Grapple, No AoO {PHB} |
| Imp Overrun | Ex | +4 on Overrun, No AoO {PHB} |
| Imp Sunder | Ex | +4 on Sunder, No AoO {PHB} |
| Imp Trip | Ex | +4 on Trip, No AoO {PHB} |
| Swift Feint | Ex | Feint as a Swift Action {KDD} |
| Tactical Intuition | Ex | +1 insight AB or +2 to Tactics* to opponent meleed prev rd; Shield Bash keep bonus {Combat Intuition; CAdv} |
| Tactical Mastery | Ex | +2 on Tactics*, No AoO on Tactics*, satisfy Imp prereqs {KDD} |
| Tactical Positioning | Ex | +2 on Tactics*, +1 to flanking (self only) {Imp Flanking; CWar-Swash} |
| Tactical Strike | Ex | Can AoO against tactics, add dmg to check (if any) {Close Quarters Fighting; CWar} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| BAB | Far Shot | Primal Throw | Throw Anything | Reaching Throw |
| Ricochet Throw | Boomerang Throw | Carom Throw |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Boomerang Throw | Ex | Throw returns to hand for round-trip incr {KDD} |
| Carom Throw | Ex | On hit, spend AoO for extra attack centered on first hit {KDD} |
| Far Shot | Ex | Range +50%, Thrown +100% increment {PHB} |
| Primal Throw | Ex | Sub STR or WIS for DEX to AB for thrown {Brutal Throw; CAdv} |
| Reaching Throw | Ex | Threaten any square in 20' when thrown in hand {KDD} |
| Ricochet Throw | Ex | No AoO on Throw, each turn = 1 incr {KDD} |
| Throw Anything | Ex | Throw melee w/o penalty {CWar} + Instant Simple 10' {KDD} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| [Class Turn] | Vigorous Turn | Shielding Turn | Curing Turn | Healing Turn |
| BMB | Powerful Turn | Extra Turn | Swift Turning |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Curing Turn | Su | Spend Turn and your Curing* maximized for WIS rds {Profane Boost; CDiv, Sacred Boost; CDiv} |
| Extra Turn | Su | +#CDF/2 Turns / day {KDD} |
| Healing Turn | Su | Spend Turn for Fast Healing 3 to allies in 60' for BMB rds {Sacred Healing; CDiv} |
| Powerful Turn | Su | +#FIT dmg when turning {Sacred Vengence; CWar} |
| Shielding Turn | Su | Spend Turn for +WIS AC Aligned for WIS rds {Divine Shield; CWar} |
| Swift Turning | Su | Turn as swift action {Quickened Turning; CDiv} + Stacked turns do not release hold {KDD} |
| Vigorous Turn | Su | Spend Turn for +10' speed, +2 hp/#Lvl for WIS rds {Divine Vigor; CWar} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| [Unarmed Prf] | Stunning Blow | Avoid Missiles | Magic Blow | Snatch Missiles |
| BAB | Iron Blow | Aligned Blow | Adamantine Blow | |
| Opportunistic Strike |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Adamantine Blow | Su | Unarmed treated as adamantine weapons {Adamantine Strike; PHB-Mnk} |
| Aligned Blow | Su | Unarmed treated as aligned weapons (choose alignment) {Aligned Strike; PHB-Mnk} |
| Avoid Missiles | Ex | Sub Elude check for AC 1/rd {Deflect Arrows; PHB} |
| Iron Blow | Ex | +1d6 dmg unarmed, +1d12 on charge {Fists of Iron; CWar}+{Imp Natural Attack; Ebr}+{Flying Kick; CWar} |
| Magic Blow | Su | Unarmed treated as magic (+1) weapons {Ki-Strike; PHB-Mnk} |
| Opportunistic Strike | Ex | Use AoO unarmed att vs foe on which you've just scored critical hit {Roundabout Kick; CWar} |
| Snatch Missiles | Ex | On successful avoid, can grab and rethrow as AoO {Snatch Arrows; PHB} |
| Stunning Blow | Ex | 1/d Declared stun one rd Fort 10 + BAB + WIS {Stunning Fist; PHB} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| BAB | Combat Casting | Armored Mage (Lgt) | Armored Mage (Med) | Armored Mage (Hvy) |
| BMB | Warmage Edge | Battle Edge |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Armored Mage (Hvy) | Ex | +4 ASF Check, 1 doesn't fail for Hvy Armor = {Battle Casting; CArc} |
| Armored Mage (Lgt) | Ex | +4 ASF Check, 1 doesn't fail for Lgt Armor = {Battle Casting; CArc} |
| Armored Mage (Med) | Ex | +4 ASF Check, 1 doesn't fail for Med Armor = {Battle Casting; CArc} |
| Battle Edge | Ex | +1 bonus to warmage edge ability, plus 1/4 warmage lvls {Extra Edge; CArc} |
| Combat Casting | Ex | +4 Concentration for spells in combat {PHB} |
| Warmage Edge | Ex | On dmg spell add +INT once {CArc-War} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| [M-Melee Prf] | Acrobatic Charge | Reckless Attack | Spring Assault | Whirlwind |
| BAB, (Con) | Powerful Charge | Sustained Charge |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Acrobatic Charge | Ex | Charge through terrain / allies (still jump / tumble); remove -#FIT AC {CWar-Swash} |
| Powerful Charge | Ex | +#FIT dmg on Charge {Ebr} |
| Reckless Attack | Ex | Trade AC for Dmg up to CON on melee {KDD} |
| Spring Assault | Ex | Move before / after melee attack, includes charging {Spring Attack; PHB} |
| Sustained Charge | Ex | Can charge new target after charge; ignore AoO on hit {KDD} |
| Whirlwind | Ex | One melee attack on all in reach (All -2) {PHB} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| [Wild Shape] | Plant Morph | Vermin Morph | Beast Morph | Elemental Morph |
| Lvl | Large Morph | Tiny Morph | Huge Morph |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Beast Morph | Su | WS into Magic Beast type {Beast Shape; CDiv} |
| Elemental Morph | Su | WS into Elemental type {PHB-Dru} |
| Huge Morph | Su | WS into Huge size {PHB-Dru} + No aging penalties; still dies of old age. {Timeless Body; PHB-Dru} |
| Large Morph | Su | WS into Large size {PHB-Dru} + Alter Self at will in normal form {Thousand Faces; PHB-Dru} |
| Plant Morph | Su | WS into Plant type, (not Flora) {Plant Shape; CDiv} |
| Tiny Morph | Su | WS into Tiny size {PHB-Dru} + WS as a Move action {Fast Shape; CDiv} |
| Vermin Morph | Su | WS into Vermin type {Vermin Shape; Ebr} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| [Wild Shape] | Shape Movement | Shape Sense | Shape Ability | Reshape |
| Lvl | Extend Shape | Extra Shape | Shape Touch |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Extend Shape | Ex | WS lasts +#CKF hrs {KDD} |
| Extra Shape | Ex | +#CKF/2 WS/day {CDiv} |
| Reshape | Su | Spend WS to gain Movement, Sense, or Ability in human form for 1 hr {Many; CDiv} |
| Shape Ability | Ex | WS can have Special Attacks, Natural Armor, and type Immunities {KDD} |
| Shape Movement | Ex | WS can have Climb, Swim, Burrow, Jump, and Fly move up to +20'; breathe Water {KDD} |
| Shape Sense | Ex | WS can have DV, LLV, Blindsense, or Tremorsense; keen Smell, Hearing, Sight, Touch, Taste {KDD} |
| Shape Touch | Sp | Use WS on melee touch, Will 10 + #Lvl + WIS, for WIS rds; Dru decides revert {KDD} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| Lvl | Wild Empathy | Trackless Step | Woodland Stride | Hide in Wilderness |
| Resist Nature's Lure | Beast Totem | Wilderness Camouflage |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Beast Totem | Ex | +4 on saves vs specific attack form {Ebr} |
| Hide in Wilderness | Ex | Hide outdoors even while being observed {Hide in Plain Sight; PHB-Rng} |
| Resist Nature's Lure | Ex | +4 on saves vs spell-like abilities of Fey {PHB-Dru} |
| Trackless Step | Ex | No track outdoors; -#CDF for Track allies / other {PHB-Rng} |
| Wild Empathy | Ex | Diplomacy on animals; magic beast -2*INT {PHB-Dru} |
| Wilderness Camouflage | Ex | Use Disguise to Hide objects / others {KDD} |
| Woodland Stride | Ex | Normal move in natural undergrowth w/o damage or impairment {+Flawless Stride; PHB} |
| Name | Lvl | Tree | Ty | Benefit {Old Name; Src} |
|---|---|---|---|---|
| Abundant Step | Imp | Mystic Defense | Ex | Dimension door 1/day {PHB-Mnk} |
| Acrobatic Charge | Enh | Whirlwind | Ex | Charge through terrain / allies (still jump / tumble); remove -#FIT AC {CWar-Swash} |
| Action Boost | Imp | Action Point | Ex | Roll d8 for APs {Ebr}, Spend AP to occupy square opponent left {Pursue; Ebr} |
| Action Initiative | Gtr | Action Point | Ex | AP roll +1, Spend AP to Init, wrap at highest {KDD} |
| Action Replay | Imp | Action Point | Ex | AP roll +1, Spend AP to reroll one of your rolls 1/rd {KDD} |
| Action Surge | Gtr | Action Point | Ex | Roll d10 for APs, Spend AP for extra move or AoO 1/rd {Ebr} |
| Adamantine Blow | Sup | Unarmed | Su | Unarmed treated as adamantine weapons {Adamantine Strike; PHB-Mnk} |
| Add Effect | Imp | Spell Effect | Sp | Add Good descriptor = {Consecrate Spell; Cdiv}, Add Evil descriptor = {Corrupt Spell; CDiv} |
| Alert | Enh | Initiative | Ex | +2 to init {Imp Initiative; PHB} |
| Aligned Blow | Gtr | Unarmed | Su | Unarmed treated as aligned weapons (choose alignment) {Aligned Strike; PHB-Mnk} |
| Aligned Resistance | Sup | Invocation Minor | Su | Resistance 5 to one Aligned Energy {KDD} |
| Aligned Smite | Enh | Smite | Su | Weapon is aligned (for DR); Allies' weapons w/i 30ft also gain alignment {Glorious Weapons; CDiv} |
| Arcane Resistance | Sup | Invocation Minor | Su | Resistance 5 to one Arcane Energy {CArc-Warlk} |
| Armor Prf (Hvy) | Gtr | Proficiency | Ex | No ACP on attack rolls; includes Shields {PHB} |
| Armor Prf (Lgt) | Enh | Proficiency | Ex | No ACP on attack rolls; includes Shields {PHB} |
| Armor Prf (Med) | Imp | Proficiency | Ex | No ACP on attack rolls; includes Shields {PHB} |
| Armor Prf (War) | Sup | Proficiency | Ex | No ACP on attack rolls; includes Shields {KDD} |
| Armor Push Prf | Sup | Proficiency | Ex | Trade 10' for 2i EL, up to armor penalty {KDD} |
| Armored Mage (Hvy) | Sup | Warmage | Ex | +4 ASF Check, 1 doesn't fail for Hvy Armor = {Battle Casting; CArc} |
| Armored Mage (Lgt) | Imp | Warmage | Ex | +4 ASF Check, 1 doesn't fail for Lgt Armor = {Battle Casting; CArc} |
| Armored Mage (Med) | Gtr | Warmage | Ex | +4 ASF Check, 1 doesn't fail for Med Armor = {Battle Casting; CArc} |
| Arterial Flare | Imp | Flare | Ex | Trade 1d6 for 1hp/rd {Arterial Strike; CWar} |
| Artificer Craft | Enh | Class Ability | Sp | Get Positive XP each level; Gain Infusions {Ebr-Art} |
| Attuned [Alignment] | Enh | Paladin | Su | Aura of [Alignment] = #Lvl, Detect [~Alignment] at will 60ft unblockable {PHB-Pal} |
| Aura of Courage | Imp | Paladin | Su | Immune to all fear; allies < 10' feet gain +4 morale bonus vs. fear while conscious. {PHB-Pal} |
| Avoid Missiles | Imp | Unarmed | Ex | Sub Elude check for AC 1/rd {Deflect Arrows; PHB} |
| Awesome Smite | Sup | Smite | Ex | Another +#Lvl Dmg to Smite {KDD} |
| Barbarian Deduction | Gtr | Class Ability | Ex | #CKF/none DD {KDD} |
| Barbarian Reduction | Sup | Class Ability | Ex | #CNF/none DR {KDD} |
| Battle Edge | Gtr | Warmage | Ex | +1 bonus to warmage edge ability, plus 1/4 warmage lvls {Extra Edge; CArc} |
| Beast Morph | Gtr | Wild Morph | Su | WS into Magic Beast type {Beast Shape; CDiv} |
| Beast Totem | Gtr | Wilderness | Ex | +4 on saves vs specific attack form {Ebr} |
| Boomerang Throw | Gtr | Throw | Ex | Throw returns to hand for round-trip incr {KDD} |
| Brachiation | Enh | Move Type | Ex | Swing through trees at normal land speed {CAdv} |
| Bullseye Attack | Imp | Amazon | Ex | Trade AB this attack for AB next attack, up to WIS {KDD} |
| Carom Throw | Sup | Throw | Ex | On hit, spend AoO for extra attack centered on first hit {KDD} |
| Cavalry Charger | Enh | Mounted | Ex | Unhorse, leaping charge, & fell trample {CWar} |
| Chain Target | Sup | Spell Target | Sp | Single target non-touch spell affects BMB more targets, DC -4, Save, +3 SL* = {Chain Spell; CArc} |
| Class Turn | Gtr | Paladin | Su | As Cleric Class Turn {KDD} |
| Cleave | Gtr | Cleave | Ex | Extra Melee Attack after dropping target {PHB} |
| Cleric Curing | Gtr | Class Ability | Ex | +#CKF per cure, cannot exceed cure max {KDD} |
| Cleric Domains | Enh | Class Ability | Ex | +#CDF Domains for spells; only first for ability {PHB-Clr} |
| Clever Wrestling | Imp | Tactical | Ex | Gain circumstance bonus +2 / size of enemy for grapple {CWar} |
| Combat Brute | Sup | Cleave | Ex | Advancing blows, sundering cleave, and momentum swing {CWar} |
| Combat Casting | Enh | Warmage | Ex | +4 Concentration for spells in combat {PHB} |
| Commanding Mount | Gtr | Ally Mount | Sp | +2 NA, INT=+L/3, Command similar animals {PHB-Pal} |
| Companion Ally | Gtr | Class Ability | Ex | +1 NA, +1 Trick, hp = Master, (HD ~ Master), INT=5, Link {PHB-Dru} |
| Companion Evasion | Gtr | Ally Companion | Ex | +2 NA, +1 Trick, Evasion {PHB-Dru} |
| Companion Resistance | Sup | Ally Companion | Ex | +2 NA, +1 Trick, Saves = Master, Lightning Evasion {PHB-Dru} |
| Consistent Critical | Sup | Critical | Ex | Add +INT to threat of prf weapons {KDD} |
| Consummate Skill | Sup | Skill | Ex | All skill are class skills {KDD} |
| Cool Headed | Gtr | Skill | Ex | take 10 for one block under adverse conditions {CWar-Swash} |
| Cooperative Fortify | Gtr | Fortify | Sp | +1 Fortify* per extra caster = {Cooperative Spell; CArc} |
| Crack Shot | Enh | Class Ability | Ex | Remove #CBF ranged/thrown penalties {KDD} |
| Craft Constant Use | Sup | Item Craft | Sp | Craft*, mend half = {Craft Arms / Armor, Forge Ring; PHB} |
| Craft Multiple Charge | Imp | Item Craft | Sp | Craft* = {Craft Wand; PHB} |
| Craft Renewable Use | Gtr | Item Craft | Sp | Craft*, mend half = {Craft Staff, Craft Rod; PHB} |
| Craft Single Charge | Enh | Item Craft | Sp | Craft* = {Brew Potion, Scribe Scroll; PHB} +{Craft Contingent Spell; CArc} |
| Create New Feat | Sup | Class Ability | Ex | Create a combat related Epic Level feat, takeable as C or G {KDD} |
| Create New Spell | Sup | Class Ability | Ex | Create #CNF new spells each advancement {KDD} |
| Critical Mastery | Gtr | Critical | Ex | [+1 confirm, +1 dmg] to all criticals, +1 to threat of prf weapons {KDD} |
| Critical Tactics | Gtr | Critical | Ex | Trade Confirm roll for Tactic* {KDD} |
| Crushing Pin | Sup | Tactical | Ex | Extra d12 to pin, -4 AC {Earth's Embrace; CWar} |
| Cure Ability | Enh | Curing | Ex | Trade 4 pts of Curing* for 1 pt of Ability Dmg {KDD} |
| Cure Condition | Sup | Curing | Ex | Trade 4 pts of Curing* X any Scale {KDD} |
| Cure Curse | Gtr | Curing | Ex | Trade 2xDC pts of Curing* to remove curse {KDD} |
| Cure Morale | Gtr | Curing | Ex | Trade 4 pts of Curing* X Morale Scale {KDD} |
| Cure Paralysis | Imp | Curing | Ex | Trade DC pts of Curing* to remove paralysis {KDD} |
| Cure Soundness | Imp | Curing | Ex | Trade 4 pts of Curing* X Soundness Scale {KDD} |
| Curing Turn | Gtr | Turn | Su | Spend Turn and your Curing* maximized for WIS rds {Profane Boost; CDiv, Sacred Boost; CDiv} |
| Damage Deduction | Gtr | Hit Point | Ex | Increase DD by 1/- {KDD} |
| Damage Reduction | Sup | Hit Point | Ex | Increase DR by 1/- {Gtr Resiliency; CWar} |
| Danger Sense | Imp | Initiative | Ex | +2 to init, Reroll init 1/day {CAdv} |
| Dash | Enh | Speed | Ex | Speed* +5' in light armor (or less) {CWar} |
| Defensive Finesse | Enh | Finesse | Ex | +2 morale AB after total defense {Defensive Strike; CWar} |
| Defensive Roll | Imp | Save Reflex | Ex | 1/day, if reduced to <=0 HP save vs DC=dmg to avoid {PHB-Rog} |
| Deft Opportunist | Enh | Opportunity | Ex | +2 on AoO, use AoO even flat-footed {CAdv} |
| Deft Strike | Sup | Finesse | Ex | Ignore armor and natural armor {CAdv} |
| Delay Casting | Imp | Spell Casting | Sp | Spell effects delayed n=1-5 rds, +n SL* = {Delay Spell; CArc} |
| Detect Magic | Imp | Invocation Minor | Sp | Detect Magic at will {CArc-Warlk} |
| Devoted Companion | Imp | Ally Companion | Ex | +2 NA, +1 Trick, +4 Will {PHB-Dru} |
| Diehard | Imp | Hit Point | Ex | Remain Conscious at neg HP, move or std, no full {PHB} |
| Distract Foe | Imp | Amazon | Ex | Bluff Feint can instead give -#CBF Luck to next d20, when Scanty {KDD} |
| Dive for Cover | Sup | Save Reflex | Ex | 1 retry on failed Refl, prone regardless {CAdv} |
| Divine Grace | Gtr | Paladin | Su | Add CHR to all saves {PHB-Pal} |
| Divine Health | Imp | Paladin | Ex | Immune to all disease {PHB-Pal} |
| Divine Infusion | Imp | Class Ability | Su | +2x#CDF to one ability; change #CDF/d at std {KDD} |
| Divine Intervention? | Sup | Class Ability | Su | Request divine miracle #CNF each level {KDD} |
| Dodge | Enh | Dodge | Ex | +1 AC Dodge {PHB} |
| Dual Defense | Enh | Dual | Ex | +1 AC Shield when dual (+2 if defense) {2-Weapon Defense; PHB} |
| Dual Mastery | Gtr | Dual | Ex | [+1, +1] / 2L for any dual = {KDD}; # att increase with BAB = {Imp + Gtr Two-Weapon; PHB} |
| Dual Prf | Enh | Proficiency | Ex | Remove -2 from Dual* {Two-Weapon Fighting; PHB} |
| Dual Slam | Gtr | Dual | Ex | +1 AC Shield when dual (+2 if defense) = {Gtr 2-Weapon Defense; CWar}, Target [prone, dazed] on Dual Hit*, fails Fort {Anvil of thunder; CWar} or {Hammer's Edge; CWar} |
| Dual Strike | Imp | Dual | Ex | +1 AC Shield when dual (+2 if defense) = {Imp 2-Weapon Defense; CWar}, Attack once w/each hand as standard action = {CAdv} |
| Dual Tactics | Sup | Dual | Ex | Free Tactic* on Dual Hit* {Bear Fang; CWar} or {High Sword Low Axe; CWar} |
| Eldritch Blast | Imp | Class Ability | Sp | 1d6 per odd Lvl, 60' Range {CArc-Warlk} |
| Eldritch Healing | Gtr | Class Ability | Su | FH 1 for BMB rds 2x#CKF/day as swift, stacks {Fiendish Resilience; CArc-Warlk} |
| Elemental Morph | Sup | Wild Morph | Su | WS into Elemental type {PHB-Dru} |
| Elusive Target | Gtr | Dodge | Ex | Negate power attack, Diverting Defense, Cause Overreach {CWar} |
| Emotion Sense | Gtr | Amazon | Ex | Feint, Goad, and Sense Motive gain +#CBF, when Scanty {KDD} |
| Empower Effect | Gtr | Spell Effect | Sp | +25% numeric +1 SL*, +50% numeric +2 SL* = {Empower Spell}, max numeric +3 SL* = {Maximize Spell} |
| Energy Substitution | Imp | Magnus | Sp | Energy spells can deal different energy dmg {CArc} |
| Ethereal Body | Gtr | Mystic Defense | Ex | Ethereal for #Lvl rd/day, as though using etherealness {Empty Body; PHB-Mnk} |
| Ethereal Ghost | Sup | Ki Ghost | Su | Spend Ki as swift for ethereal 1 rd {CAdv-Ninja} |
| Evasion | Gtr | Save Reflex | Ex | No dmg on successful Refl {PHB} |
| Evasive Mount | Imp | Ally Mount | Ex | +2 NA, +5' x L/5, Evasion {PHB-Pal} |
| Exceptional Craftsman | Imp | Item Craft | Ex | -10% time, gp, and Neg XP {Exceptional Artisan; Ebr} |
| Expand Dimension | Enh | Spell Target | Sp | x2 Range +1 SL* = {Enlarge Spell; PHB}, x2 Area +2 SL* = {Widen Spell; PHB} |
| Expert Critical | Imp | Critical | Ex | +4 confirm critical {Power Critical; CWar} |
| Expert Packing | Enh | Draw | Ex | +4 ready slots w/o 1i encumbrance {KDD} |
| Expert Tactician | Gtr | Opportunity | Ex | All allies gain [+2,+2] for 1 rd vs a target you've hit w/ an AoO {CAdv} |
| Explosive Area | Imp | Spell Effect | Sp | Creatures blasted to edge of spell area, 1d6 per 10', +2 SL* = {Explosive Spell; CArc} |
| Extend Critical | Enh | Critical | Ex | +1 to threat of prf weapons {Imp Critical; PHB} |
| Extend Effect | Enh | Spell Effect | Sp | x2 Duration +1 SL* = {Extend Spell}, Fixed / Personal 1d +5 SL* = {Persistent Spell; CArc} |
| Extend Shape | Imp | Wild Shape | Ex | WS lasts +#CKF hrs {KDD} |
| Extra Energy | Gtr | Magnus | Sp | Add another energy: +25% for +1 SL*, +50% for +2 SL*, +100% for +3 SL* {Energy Admixture; CArc} |
| Extra Invocation | Gtr | Invocation Minor | Ex | Gain 1 invocation {CArc} |
| Extra Mounted | Sup | Mounted | Ex | Extra Mounted Attack (All -2) {KDD} |
| Extra Move | Sup | Speed | Ex | Speed* +5'; Move Action with Full Rd {KDD} |
| Extra Opportunity | Sup | Opportunity | Ex | +2 on AoO, One extra opportunity action {Combat Reflexes; PHB} |
| Extra Rage | Gtr | Rage | Ex | +#CDF/2 Rages / day {CWar} |
| Extra Shape | Gtr | Wild Shape | Ex | +#CKF/2 WS/day {CDiv} |
| Extra Shot | Sup | Shot | Ex | Extra Range Attack (All -2) {Rapid Shot; PHB} |
| Extra Smiting | Gtr | Smite | Ex | +#CDF/2 Smites / day {CWar} |
| Extra Stun | Gtr | Stun | Ex | +#CDF/2 / day Stun {CWar} |
| Extra Turn | Gtr | Turn | Su | +#CDF/2 Turns / day {KDD} |
| Extraordinary Craftsman | Gtr | Item Craft | Ex | -10% time, gp, and Neg XP {Extraordinary Artisan; Ebr} |
| Familiar Ally | Gtr | Class Ability | Su | +1 NA, hp = 1/2 Master (HD ~ Master), INT=5, Empathic Link, +3 Skill {PHB-Wiz} |
| Familiar Communication | Enh | Ally Familiar | Su | +1 NA, INT = +L/2, Alertness, Speak with Master {PHB-Wiz} |
| Familiar Conduit | Imp | Ally Familiar | Su | +1 NA, BMB = Master, Share Spells, Deliver Touch {PHB-Wiz} |
| Familiar Evasion | Gtr | Ally Familiar | Su | +2 NA, BAB = Master, Evasion {PHB-Wiz} |
| Familiar Infiltrator | Imp | Ally Familiar | Sp | +2 NA, Skills = Master, Speak with similar animals, Scry 1/day, Telepathy 1/day {PHB-Wiz} |
| Familiar Resistance | Sup | Ally Familiar | Su | +2 NA, Saves = Master, Spell Resistance {PHB-Wiz} |
| Far Shot | Enh | Throw | Ex | Range +50%, Thrown +100% increment {PHB} |
| Favored Enemy | Imp | Class Ability | Ex | +2 dmg vs 2 favored enemies x #CDF {PHB-Rng} |
| Fighter Focus | Imp | Class Ability | Ex | +#CDF dmg, cannot exceed weapon max {KDD} |
| First Mover | Enh | Class Ability | Ex | #CBF to Init {KDD} |
| Fitness | Imp | Save Fortitude | Ex | Disease immune except Su/Magic {Purity of Body; PHB-Mnk}, if Paladin, then all {Divine Health; PHB-Pal} |
| Flare Ability | Enh | Flare | Ex | Trade 1d6 for 1 pt of Ability Damage {KDD} |
| Flare Morale | Gtr | Flare | Ex | Trade 1d6 for Morale Scale {KDD} |
| Flare Soundness | Imp | Flare | Ex | Trade 1d6 for Soundness Scale {KDD} |
| Fleet of Foot | Imp | Speed | Ex | Speed* +5' in medium armor (or less), Make 1 direction change in run / charge {CWar} |
| Flensing Strike | Gtr | Finesse | Ex | Full rd to Fort 10+L/2+WIS or Target -4 AB, saves, and checks for 1 min {Ebr} |
| Flick of the Wrist | Sup | Draw | Ex | Draw light and attack, flat-foot opponent 1/rd once/combat {CWar} |
| Flurry of Blows | Imp | Class Ability | Ex | Flurry of Blows {PHB-Mnk} |
| Forego Casting | Enh | Spell Casting | Sp | <= 1gp = {Eschew Components; PHB}, No verbal +1 SL* = {Silent Spell; PHB}, No somatic +1 SL* = {Still Spell; PHB} |
| Fortify Mastery | Gtr | Fortify | Sp | +1 Fortify* to all spells = {KDD} |
| Fortify Specialization | Imp | Fortify | Sp | [+1 Fortify* three Specialty*] / 3L = {Gtr Spell Focus + Gtr Spell Penetration; PHB} |
| Fortunate | Enh | Save All | Ex | +1 on all saves {KDD} |
| Ghost Disguise | Enh | Ki Ghost | Su | Spend Ki for Disguise Self {KDD} |
| Ghost Dodge | Gtr | Ki Ghost | Su | Spend Ki as immediate for any attack miss {KDD} |
| Ghost Materialize | Sup | Ki Ghost | Su | Spend Ki as mTA to force enemy corporeal for CHR rd {KDD} |
| Ghost Sense | Imp | Ki Ghost | Su | See invisible / ethereal when Ki spent {KDD} |
| Ghost Step | Imp | Ki Ghost | Su | Spend Ki as swift for invisible 1 rd {CAdv-Ninja} |
| Ghost Strike | Gtr | Ki Ghost | Su | Spend Ki as move to strike incorporeal / ethereal, No AoO {CAdv-Ninja} |
| Golden Weapons | Sup | Class Ability | Ex | GoldSheen in hand +1rd, indestructible, as if Silver + Iron {KDD} |
| Grace | Imp | Save Reflex | Ex | +1 AC Competence per 8L if light armor {CWar-Swash} |
| Great Cleave | Sup | Cleave | Ex | Extra Cleave, 5ft move w/no threat {PHB} |
| Great Fortitude | Enh | Save Fortitude | Ex | +2/2L on Fort {PHB} |
| Great Hardiness | Sup | Save Fortitude | Ex | 1/2 dmg on failed Fort; ABR 1/- on Str,Dex,Con {KDD} |
| Greater Invocation | Enh | Invocation Major | Sp | Access greater invocation list {CArc-Warlk} |
| Greater Packrat | Gtr | Draw | Ex | +(4xEF)i EL {KDD} |
| Greater Rage | Imp | Rage | Ex | Rages +6 Str/Con and +3 Will, -2 AC {PHB-Bbn} |
| Greatest Invocation | Gtr | Invocation Major | Sp | Access greatest invocation list {CArc-Warlk} |
| Guardian Spirit | Gtr | Initiative | Ex | +2 to init, Reroll init 2/day, reroll save 1/day {CArc} |
| Guiding Hands | Sup | Amazon | Su | Double actions for #CNF rds 1/d {KDD} |
| Hamstring Flare | Gtr | Flare | Ex | Trade 2d6 to cut opponent's speed in half {CDiv} |
| Hardiness | Gtr | Save Fortitude | Ex | No dmg on successful Fort; ABR 1/- on Str,Dex,Con {KDD} |
| Healing Turn | Sup | Turn | Su | Spend Turn for Fast Healing 3 to allies in 60' for BMB rds {Sacred Healing; CDiv} |
| Heroic Action | Enh | Action Point | Ex | +3 APs/L, either Luck or Block {Heroic Spirit; Ebr} |
| Hex | Enh | Class Ability | Su | #CDF/day {CAdv?} |
| Hide in Wilderness | Sup | Wilderness | Ex | Hide outdoors even while being observed {Hide in Plain Sight; PHB-Rng} |
| Hold the Line | Imp | Opportunity | Ex | +2 on AoO, Make AoO vs charging foe {CWar} |
| Homunculous Ally | Gtr | Class Ability | Ex | Gain a Homunculous {Ebr-Art} |
| Huge Morph | Sup | Wild Morph | Su | WS into Huge size {PHB-Dru} + No aging penalties; still dies of old age. {Timeless Body; PHB-Dru} |
| Imbue Item | Imp | Invocation Major | Su | Use Magic DC 15+SL Arcane, 25+SL Divine {CArc-Warlk} |
| Imp Bull Rush | Imp | Tactical | Ex | +4 on Bull Rush, No AoO {PHB} |
| Imp Disarm | Imp | Tactical | Ex | +4 on Disarm, No AoO {PHB} |
| Imp Feint | Imp | Tactical | Ex | +4 on Feint, as move action {PHB} |
| Imp Flight | Enh | Move Type | Ex | Flight maneuverability improves by 1 step {CAdv} |
| Imp Grapple | Imp | Tactical | Ex | +4 on Grapple, No AoO {PHB} |
| Imp Overrun | Imp | Tactical | Ex | +4 on Overrun, No AoO {PHB} |
| Imp Sunder | Imp | Tactical | Ex | +4 on Sunder, No AoO {PHB} |
| Imp Swim | Enh | Move Type | Ex | Double swimming speed {CAdv} |
| Imp Trip | Imp | Tactical | Ex | +4 on Trip, No AoO {PHB} |
| Indomitable Rage | Sup | Rage | Ex | +4 Will vs enchantment (stacks) while raging {Indomitable Will; PHB-Bbn} + No longer becomes fatigued {Tireless Rage; PHB-Bbn} |
| Insightful Critical | Imp | Critical | Ex | Add INT or WIS to Dmg once on threat {KDD} |
| Insightful Finesse | Gtr | Finesse | Ex | Sub DEX or INT for STR Dmg on Finesse* Weapons {Insightful Strike; CWar-Swash} |
| Instant Flank | Gtr | Class Ability | Ex | #CKF/day flank first attack; #CKF AB on flank {KDD} |
| Intimidating Rage | Imp | Rage | Ex | Cause single foe w/in 30' to become shaken {CWar} +8 on Str Check to break {Destructive Rage; CWar} |
| Intuit Item | Imp | Invocation Minor | Ex | Take 10 on Use Magic always {Deceive Item; CArc-Warlk} |
| Invocation | Enh | Class Ability | Sp | Cast invocations at will as std {CArc-Warlk} |
| Iron Blow | Imp | Unarmed | Ex | +1d6 dmg unarmed, +1d12 on charge {Fists of Iron; CWar}+{Imp Natural Attack; Ebr}+{Flying Kick; CWar} |
| Iron Mettle | Sup | Save Will | Ex | 1/2 dmg on fail Will, ADR 1/- Int, Wis, Chr {KDD} |
| Iron Will | Enh | Save Will | Ex | +2/2L on Will {PHB} |
| Jack of all trades | Gtr | Skill | Ex | Use any skill, even "trained only" ones {CAdv} |
| Journeyman | Imp | Skill | Ex | Treat 1 synergy block as class skills {KDD} |
| Karmic Strike | Sup | Opportunity | Ex | Make AoO after hit in melee, -4 to AC {CWar} |
| Ki | Enh | Class Ability | Su | CHR + #Lvl/2 / day, +2 Will if Ki left {CAdv-Ninja} |
| Large Morph | Imp | Wild Morph | Su | WS into Large size {PHB-Dru} + Alter Self at will in normal form {Thousand Faces; PHB-Dru} |
| Lay on Hands | Enh | Class Ability | Su | Heal CHR X #Lvl per day {PHB-Pal} |
| Least Invocation | Enh | Invocation Minor | Sp | Access least invocation list {CArc-Warlk} |
| Legendary Craftsman | Sup | Item Craft | Ex | -10% time, gp, and Neg XP {Legendary Artisan; Ebr} |
| Lesser Invocation | Gtr | Invocation Minor | Sp | Access lesser invocation list {CArc-Warlk} |
| Lightning Evasion | Sup | Save Reflex | Ex | 1/2 dmg on failed Refl if not helpless {Imp Evasion; PHB-Rog} |
| Lightning Mount | Gtr | Ally Mount | Ex | +2 NA, BAB = Master, Lightning Evasion {PHB-Pal} |
| Lightning Reflexes | Enh | Save Reflex | Ex | +2/2L on Refl {PHB} |
| Mage Slayer | Enh | Mystic Defense | Su | +1 Will; spellcasters you threaten can't cast defensively {CArc} |
| Magic Blow | Gtr | Unarmed | Su | Unarmed treated as magic (+1) weapons {Ki-Strike; PHB-Mnk} |
| Many Shot | Gtr | Shot | Ex | Std Action = -4 X2, -6 X3, -8 X4 {PHB} |
| Martial Companion | Gtr | Ally Companion | Ex | +2 NA, +1 Trick, BAB = Master, Multi-Attack {KDD} |
| Mass Combat | Gtr | Class Ability | Ex | Add +#Foes felled this rd to AB {KDD} |
| Melee Mastery | Gtr | Specialization | Ex | [+1, +1] / 2L for all melee {KDD} |
| Melee Specialization | Imp | Specialization | Ex | [+1, +1] / 2L for 3 prf melee weapons / 3L {KDD} |
| Mettle | Gtr | Save Will | Ex | No dmg on successful Will, ADR 1/- Int, Wis, Chr {KDD} |
| Mighty Companion | Imp | Ally Companion | Ex | +2 NA, +1 Trick, + L/4 to Str, Dex, Con {PHB-Dru} |
| Mighty Mount | Imp | Ally Mount | Ex | +2 NA, +L/4 to Str, Dex, Con {KDD} |
| Mighty Rage | Sup | Rage | Ex | Rages +8 Str/Con and +4 Will, -2 AC {PHB-Bbn} |
| Missile Deflection | Gtr | Amazon | Ex | Trade Swift or AoO to deflect shot/throw, req Bracers {KDD} |
| Missile Reflection | Sup | Amazon | Ex | Attack on successful deflection, req Bracers {KDD} |
| Mobility | Imp | Dodge | Ex | +4 AC Dodge vs. AoO (if Dex) {PHB} |
| Monk AC | Class Ability | Ex | WIS + #CKF AC Armor Enh, except armored, helpless, or overloaded {PHB-Monk} | |
| Monk Speed | Enh | Class Ability | Ex | +5' x #CDF extra move {KDD} |
| Monk Stun | Gtr | Class Ability | Ex | +#CKF / day Stun {PHB-Mnk} |
| Monkey Grip | Enh | Cleave | Ex | Use larger melee weapons at -2 AB {CWar} |
| Mount Ally | Gtr | Class Ability | Su | +2 NA, hp = Master, (HD ~ Master), INT=5, Empathic Link {PHB-Pal} |
| Mount Protection | Imp | Mounted | Ex | Sub Ride Check for AC once/rd {Mounted Combat; PHB} |
| Mount Resistance | Sup | Ally Mount | Su | +2 NA, Saves = Master, Spell Resistance {PHB-Pal} |
| Mounted Mastery | Gtr | Mounted | Ex | [+1,+1] / 2L for all Mounted {KDD} |
| Mounted Prf | Enh | Proficiency | Ex | Remove -2 from Mount* {KDD} |
| Mounted Trample | Imp | Mounted | Ex | Foe can't avoid Overrun {Trample; PHB} |
| Nature Sense | Enh | Class Ability | Ex | Use Know Nature to sense, +#CBF, #CBF min {KDD} |
| Nauseating Stun | Imp | Stun | Ex | Stun nauseates opponents for 1 rd {Pain Touch; CWar} |
| Nervous Substitution | Sup | Save All | Ex | Retry another save on failure, famished regardless 1 rd {KDD} |
| Ninja AC | Class Ability | Ex | CHR + #CKF AC Armor Enh, except armored, helpless, or overloaded {CAdv-Ninja} | |
| Ninja Acrobatics | Gtr | Class Ability | Ex | +2x#CKF to Acrobat or Mover {KDD} |
| Nonlethal Magic | Enh | Magnus | Sp | Damage spells can deal non-lethal dmg {Nonlethal Substitution; CArc} |
| Occult Resilience | Sup | Class Ability | Su | DR #CNF/cold iron {CArc-Warlk} |
| Opportune Dual | Sup | Dual | Ex | +1 AC Shield when dual (+2 if defense), Can use opportunity action to attack if Dual Hit* {KDD} |
| Opportune Finesse | Sup | Finesse | Ex | Use AoO during total defense {KDD} |
| Opportunistic Strike | Imp | Unarmed | Ex | Use AoO unarmed att vs foe on which you've just scored critical hit {Roundabout Kick; CWar} |
| Oversized Dual | Imp | Dual | Ex | Treat 1-handed weapon as light = {Oversized 2 weapon fighting; CAdv}, treat shield as light (but no AC when used dual) = {KDD} |
| Paladin Curing | Sup | Class Ability | Ex | Reduce Conversion rate by #CNF; 1 hp min {KDD} |
| Paralyzing Stun | Gtr | Stun | Ex | Trade Stun for paralysis {Freezing the Lifeblood; CWar} |
| Parry Attack | Imp | Finesse | Ex | Trade BAB for AC up to INT {Combat Expertise; PHB} |
| Penetrate Concealment | Gtr | Mystic Defense | Su | Ignore spell-based concealment or cover {Pierce Magical Protection; CArc} |
| Penetrating Smite | Imp | Smite | Ex | Smite dmg bypasses all DD, DR, Resist, etc. {KDD} |
| Perfect Self | Sup | Mystic Defense | Ex | Become outsider rather than humanoid; also gain DR 10/magic; can still raise {PHB-Mnk} |
| Pierce Dimension | Gtr | Spell Target | Sp | Spell areas can ignore walls, affects planes and spaces, +1 SL* = {Transdimensional Spell; CArc} |
| Plant Morph | Enh | Wild Morph | Su | WS into Plant type, (not Flora) {Plant Shape; CDiv} |
| Poison Immunity | Imp | Save Fortitude | Ex | Immunity to all poisons {Diamond Body; PHB-Mnk} {Venom Immunity; PHB-Dru} |
| Power Attack | Imp | Cleave | Ex | Trade BAB for Dmg up to STR on melee {PHB} |
| Power Shot | Imp | Shot | Ex | Add STR dmg to Range attacks {KDD} |
| Powerful Charge | Imp | Whirlwind | Ex | +#FIT dmg on Charge {Ebr} |
| Powerful Finisher | Imp | Cleave | Ex | Add +#FIT Dmg only if it kills target, 1/rd {KDD} |
| Powerful Smite | Imp | Smite | Ex | +#FIT dmg to Smite {Silver Smite; Ebr} |
| Powerful Turn | Imp | Turn | Su | +#FIT dmg when turning {Sacred Vengence; CWar} |
| Precise Shot | Sup | Shot | Ex | Remove -2 of Sharp Shot, Many Shot = {Imp Rapid Shot; CWar}, No Cover / Conceal less than total = {Imp PS; PHB} |
| Primal Throw | Imp | Throw | Ex | Sub STR or WIS for DEX to AB for thrown {Brutal Throw; CAdv} |
| Quick Draw | Imp | Draw | Ex | Move action for stored, free action for ready {PHB} |
| Quick Reconnoiter | Imp | Initiative | Ex | +2 to init, Spot and Listen as free actions {CAdv} |
| Quicken Casting | Gtr | Spell Casting | Sp | Trade actions for +2n SL*; no AoO for +1 SL* {Quicken Spell; PHB} |
| Quivering Stun | Sup | Stun | Su | Trade Stun(s) for Fort DC 10 + BMB + WIS or #Lvl dmg {Quivering Palm; PHB-Mnk} |
| Rage | Imp | Class Ability | Ex | #CDF/day: +4 Str, +4 Con, -2 AC, +2 Will, +2 Tmp HP/#Lvl for 3+CON rds, fatigue after {PHB-Bbn} |
| Raging Action | Enh | Rage | Ex | Gain 1 Temp Luck Pt when Rage {Raging Luck; Ebr} |
| Rallying Action | Sup | Action Point | Ex | AP roll +1, Spend 2AP for 1AP for comrade to spend {KDD} |
| Range Mastery | Gtr | Specialization | Ex | [+1, +1] / 2L for all ranged {Point Blank Shot; PHB} |
| Range Specialization | Imp | Specialization | Ex | [+1, +1] / 2L for 3 prf range weapons / 3L {KDD} |
| Rapid Reload | Imp | Draw | Ex | Move action for heavy, free action other, all types {PHB} |
| Rapid Stun | Enh | Stun | Ex | Use 1 more Stun each rd {CWar} |
| Reach Target | Imp | Spell Target | Sp | Melee touch spells become 30' ray for +1 SL* = {Reach Spell; CDiv} |
| Reaching Throw | Sup | Throw | Ex | Threaten any square in 20' when thrown in hand {KDD} |
| Readiness | Enh | Class Ability | Ex | #CBF/day attacks no flat foot {KDD} |
| Ready Usage | Gtr | Draw | Ex | Take 10 on Use Ms, Bal, and Sleight (if trained) {KDD} |
| Reckless Attack | Imp | Whirlwind | Ex | Trade AC for Dmg up to CON on melee {KDD} |
| Reckless Shot | Imp | Shot | Ex | Trade AC to AB up to DEX, flat-footed {KDD} |
| Recover | Sup | Save Fortitude | Ex | 1 retry on failed Fort, fatigued 1 rd regardless {KDD} |
| Recuperation | Imp | Hit Point | Ex | Recover #Rest HP / day always, Sleep in armor {Endurance; PHB, Faster Healing; CWar} |
| Refitted Armor | Sup | Draw | Ex | Armor is one category lighter (+5' and reqs), lgt still lgt {KDD} |
| Repeat Spell | Sup | Spell Effect | Sp | Spell is automatically cast again next round +3 SL* = {Repeat Spell; CArc} |
| Reshape | Sup | Wild Shape | Su | Spend WS to gain Movement, Sense, or Ability in human form for 1 hr {Many; CDiv} |
| Resist Nature's Lure | Imp | Wilderness | Ex | +4 on saves vs spell-like abilities of Fey {PHB-Dru} |
| Ricochet Throw | Imp | Throw | Ex | No AoO on Throw, each turn = 1 incr {KDD} |
| Ride By Attack | Gtr | Mounted | Ex | Remove -2 of Mount*, Move before / after mounted attack {PHB} |
| Rogue Skill | Sup | Class Ability | Ex | Min #CNF x 2 any skill roll {KDD} |
| Ruggedness | Gtr | Hit Point | Ex | +1 hp / L, retroactive {Imp Toughness; CWar} |
| Sanctum Fortify | Imp | Fortify | Sp | +#FIT Fortify* in Sanctum, -1 outside Sanctum = {Sanctum Spell; CArc} |
| Savage Charge | Sup | Mounted | Ex | X2 Dmg declared mounted charge, no crit {Spirited Charge; PHB} |
| Savage Critical | Sup | Critical | Ex | Gain 2nd confirm roll, do x3 if both {KDD} |
| Savage Fortify | Sup | Fortify | Sp | Burn a spell gives +SL Fortify* 1/rd = {KDD} |
| Savage Melee | Sup | Specialization | Ex | X2 Dmg declared melee attack per round, no crit {KDD} |
| Savage Range | Sup | Specialization | Ex | X2 Dmg declared range attack per round, no crit {KDD} |
| Scanty Armor | Enh | Amazon | Ex | Armor = 1/2 enc, +5' Armor Push, Bracers = 1/2 enc Shield, 1/2 ACP, -4 melee, 1d refit {KDD} |
| School Magnus | Sup | Magnus | Sp | +1 SL* to add #BMB energy dmg to school spells, chosen once {KDD} |
| Scout Opportunity | Gtr | Class Ability | Ex | Ignore #CKF AoOs/rd (of squares) {KDD} |
| Sculpt Dimension | Imp | Spell Target | Sp | Alter area {10' cylinder, 40' cone, (4) 10' cubes, 20' circle, 120'} +1 SL* = {Sculpt Spell; CArc}, exclude one creature from area of effect {Extraordinary Spell Aim; CArc} |
| Seek | Enh | Class Ability | Ex | Use Know Geo to seek, +#CBF, #CBF min {KDD} |
| Sentinel Ally | Gtr | Class Ability | Su | Never surprised, act in surprise rd, no start flat-footed {KDD} |
| Sentinel Augury | Imp | Ally Sentinel | Su | Augur Spell #CDF/wk {KDD} |
| Sentinel Blessing | Enh | Ally Sentinel | Su | Bless [Morale] #CBF/d, as Amazon casting {KDD} |
| Sentinel Counsel | Sup | Ally Sentinel | Su | Commune Spell #CNF/wk, CI 4x#CNF {KDD} |
| Sentinel Favor | Gtr | Ally Sentinel | Su | Divine Favor [Aligned] #CKF/d, FR #CKF {KDD} |
| Sentinel Prayer | Imp | Ally Sentinel | Su | Prayer [Luck] #CDF/d {KDD} |
| Sentinel Truth | Gtr | Ally Sentinel | Su | Zone of Truth on grapple, DC 10+WIS+BMB+#CKF {KDD} |
| Shape Ability | Gtr | Wild Shape | Ex | WS can have Special Attacks, Natural Armor, and type Immunities {KDD} |
| Shape Movement | Enh | Wild Shape | Ex | WS can have Climb, Swim, Burrow, Jump, and Fly move up to +20'; breathe Water {KDD} |
| Shape Sense | Imp | Wild Shape | Ex | WS can have DV, LLV, Blindsense, or Tremorsense; keen Smell, Hearing, Sight, Touch, Taste {KDD} |
| Shape Touch | Sup | Wild Shape | Sp | Use WS on melee touch, Will 10 + #Lvl + WIS, for WIS rds; Dru decides revert {KDD} |
| Sharp Shot | Enh | Shot | Ex | Remove -2 of -4 shoot into melee, -2 of cover {KDD} |
| Shielding Turn | Imp | Turn | Su | Spend Turn for +WIS AC Aligned for WIS rds {Divine Shield; CWar} |
| Shot Assault | Gtr | Shot | Ex | Move before / after range attack {Shot on the Run; PHB} |
| Skilled Expert | Imp | Skill | Ex | [+2 bonus to 2 skills same synergy block] / 2L or [+3 to 1] / 3L, considered rank {Many; PHB} |
| Skillful Talent | Enh | Skill | Ex | +1 skill point / level, including this one {KDD} |
| Skirmish | Imp | Class Ability | Ex | +#CDK d6 (+~#CDK Comp) if moved 5'x#CDK in rd; ranged 30' {CAdv-Scout} |
| Slippery Mind | Sup | Save Will | Ex | 1 retry failed Will, sluggish 1 rd regardless {KDD} |
| Smite | Imp | Class Ability | Su | CHR + #CDF/day, Smite [Alignment] +CHR AB +#Lvl Dmg, w/i CHR rds of declaration {PHB-Pal} |
| Smite Splash | Sup | Smite | Su | Spend smite for half dmg w/i 30ft, Will DC=AR {KDD} |
| Snatch Missiles | Sup | Unarmed | Ex | On successful avoid, can grab and rethrow as AoO {Snatch Arrows; PHB} |
| Sneak Attack | Imp | Class Ability | Ex | +1d6 / odd Lvl, when No Dex / Flank {PHB-Rog} |
| Speed Climb | Enh | Move Type | Ex | climb at normal speed and one handed as a mv action w/out penalty as long as you begins and ends on a horizontal surface {KDD} |
| Speed Move | Imp | Speed | Ex | Balance Full, Climb Half, -5 at x2 {Speed Climb; CAdv-Ninja} |
| Speedy Move | Gtr | Speed | Ex | Speed* +5' in heavy armor (or less); 5ft Move always (if can move) {KDD} |
| Spell Fortify | Enh | Fortify | Sp | +1 Fortify* to one Specialty* = {Spell Focus + Spell Penetration; PHB} |
| Spell Resistence | Sup | Mystic Defense | Su | SR 10 + #Lvl + WIS {Diamond Soul; PHB-Mnk} |
| Split Target | Gtr | Spell Target | Sp | Single target non-touch spell affects one more target +2 SL* = {Split Ray; CArc} |
| Spontaneous Casting | Enh | Class Ability | Su | Choose spells at cast time {PHB-Sor} |
| Spring Assault | Gtr | Whirlwind | Ex | Move before / after melee attack, includes charging {Spring Attack; PHB} |
| Stable Mount | Enh | Mounted | Ex | Remove -2 of Mount*, No Ride Check your attack {KDD} |
| Staggering Flare | Sup | Flare | Ex | Limit target to a single action for 1 rd {Staggering Strike; CDiv} |
| Still Mind | Imp | Mystic Defense | Ex | +2 saves vs enchantment {PHB-Mnk} |
| Stronger Summon | Sup | Summon | Ex | CR+1 on all summon {KDD} |
| Stunning Blow | Enh | Unarmed | Ex | 1/d Declared stun one rd Fort 10 + BAB + WIS {Stunning Fist; PHB} |
| Sudden Attack | Imp | Class Ability | Ex | As Rogue Sneak Attack |
| Sudden Casting | Sup | Spell Casting | Sp | Any Casting 1/day (each Forego, Delay, Quicken) w/o +n SL* {CArc} |
| Sudden Dimension | Sup | Spell Target | Sp | Any Dimension 1/day (each Expand, Sculpt, Pierce) w/o +n SL* {CArc} |
| Sudden Effect | Sup | Spell Effect | Sp | Any Effect 1/day (each Extend, Add, Empower) w/o +n SL* {CArc} |
| Summon Conversion | Sup | Summon | Ex | Trade rd duration for CR multiplicatively, up to max {KDD} |
| Summon Epitome | Gtr | Summon | Ex | +2 All Stats {KDD} |
| Summon Extension | Gtr | Summon | Ex | Burn spell as move to increase duration {KDD} |
| Summon Martial | Imp | Summon | Ex | +1 NA, +1 AB competence, +1 Dmg {KDD} |
| Summon Same | Enh | Summon | Ex | Summon same creature as before; +BMB hp {KDD} |
| Summon Vermin | Imp | Summon | Ex | Treat vermin as animals, allow summoning {Child of Winter; Ebr} |
| Summoner | Imp | Class Ability | Su | +#CDF after concentration ends, Spontaneous SNA {KDD} |
| Sun School | Sup | Stun | Ex | Inexorable progress of the sun, Blinding Sun of Noon, Flash of Sunset {CWar} |
| Sustained Charge | Gtr | Whirlwind | Ex | Can charge new target after charge; ignore AoO on hit {KDD} |
| Sustained Smite | Gtr | Smite | Ex | +CHR AB Aligned to smites w/i 1 rd of smite {KDD} |
| Swashbuckler Critical | Gtr | Class Ability | Ex | +#CKF threat range {KDD} |
| Swift Action | Sup | Action Point | Ex | Roll d12 for APs, Spend 2AP for extra std or swift 1/rd {KDD} |
| Swift Feint | Sup | Tactical | Ex | Feint as a Swift Action {KDD} |
| Swift Turning | Sup | Turn | Su | Turn as swift action {Quickened Turning; CDiv} + Stacked turns do not release hold {KDD} |
| Tactical Intuition | Enh | Tactical | Ex | +1 insight AB or +2 to Tactics* to opponent meleed prev rd; Shield Bash keep bonus {Combat Intuition; CAdv} |
| Tactical Mastery | Gtr | Tactical | Ex | +2 on Tactics*, No AoO on Tactics*, satisfy Imp prereqs {KDD} |
| Tactical Positioning | Imp | Tactical | Ex | +2 on Tactics*, +1 to flanking (self only) {Imp Flanking; CWar-Swash} |
| Tactical Strike | Sup | Tactical | Ex | Can AoO against tactics, add dmg to check (if any) {Close Quarters Fighting; CWar} |
| Throw Anything | Gtr | Throw | Ex | Throw melee w/o penalty {CWar} + Instant Simple 10' {KDD} |
| Timeless Rage | Gtr | Rage | Ex | Rage any time {Instant Rage; CWar} + Rage lasts +5 rds {Extend Rage; CWar} |
| Tiny Morph | Gtr | Wild Morph | Su | WS into Tiny size {PHB-Dru} + WS as a Move action {Fast Shape; CDiv} |
| Toughness | Enh | Hit Point | Ex | [+10 hp] / 10L {PHB} |
| Track | Enh | Class Ability | Ex | Use Survival to track; +#CBF, #CBF min {PHB} |
| Trackless Step | Imp | Wilderness | Ex | No track outdoors; -#CDF for Track allies / other {PHB-Rng} |
| Trap Sense | Enh | Class Ability | Ex | +#CDF Save vs. traps, +#CDF AC trap attack {PHB-Rog} |
| Trapfinding | Class Ability | Ex | Use Search for traps; Disable Device on magic, bypass by 10 {PHB-Rog} | |
| Tripping Dodge | Sup | Dodge | Ex | Trip attempt after foe misses as AoO {Destructive Throw; CWar} |
| True Believer | Imp | Save All | Ex | Gain +3 bonus on 1 save/day {CDiv} |
| Turn | Imp | Class Ability | Su | WIS + #CDF/day: 1d6 dmg / BMB all undead w/I 60ft, Will or lose action WIS rds, ECL+WIS = Max HD affectable {KDD} |
| Twin Spell | Sup | Spell Casting | Sp | Simultaneously cast a single spell twice +4 SL* = {Twin Spell; CArc} |
| Unarmed Prf | Enh | Proficiency | Ex | AoO as if armed, deal lethal as option {Imp Unarmed Strike; PHB} |
| Uncanny Dodge | Imp | Dodge | Ex | Keep DEX Bonus when flat-footed {PHB} |
| Unearthly Dodge | Gtr | Dodge | Ex | Cannot be flanked except by L+4 {Imp Uncanny Dodge; PHB} |
| Unflankable Dodge | Sup | Dodge | Ex | No Flanking, No Flat-Footed {Eyes in the back of your head; CWar} |
| Unyielding Assault | Gtr | Cleave | Ex | x2 dmg by power attack if no move {KDD} |
| Vermin Morph | Imp | Wild Morph | Su | WS into Vermin type {Vermin Shape; Ebr} |
| Vigorous Turn | Enh | Turn | Su | Spend Turn for +10' speed, +2 hp/#Lvl for WIS rds {Divine Vigor; CWar} |
| Warmage Edge | Imp | Warmage | Ex | On dmg spell add +INT once {CArc-War} |
| Watchful Spirit | Sup | Initiative | Ex | +2 to init, roll init twice and take better {CArc-Wuj} |
| Weakening Stun | Imp | Stun | Ex | Stun causes Str to drop by 6 for 1 min {CWar} |
| Weapon Finesse | Imp | Finesse | Ex | Sub DEX or INT for STR AB on Finesse* Weapons {PHB} |
| Weapon Prf (Exotic) | Gtr | Proficiency | Ex | No -4 for one Exotic Weapon {PHB} |
| Weapon Prf (M-Melee) | Imp | Proficiency | Ex | No -4 for all Martial Melee + Martial Basic Weapons {Martial; PHB} |
| Weapon Prf (M-Range) | Imp | Proficiency | Ex | No -4 for all Martial Range + Martial Basic Weapons {Martial; PHB} |
| Weapon Prf (Simple) | Enh | Proficiency | Ex | No -4 for all Simple Weapons {PHB} |
| Weapon Specialization | Enh | Specialization | Ex | [+1, +1] / 2L for one prf Weapon {Weapon Focus; PHB} |
| Whirlwind | Sup | Whirlwind | Ex | One melee attack on all in reach (All -2) {PHB} |
| Wild Empathy | Enh | Wilderness | Ex | Diplomacy on animals; magic beast -2*INT {PHB-Dru} |
| Wild Heal | Sup | Class Ability | Ex | Self heal #CNF x 4 hp each WS; auto-cool one step condition {KDD} |
| Wild Hunt | Sup | Class Ability | Ex | Trade FE Dmg for AB; Cannot lose after hit {KDD} |
| Wild Shape | Gtr | Class Ability | Su | #CKF/day, WS for BMB hr into Sm or Lg size Animal type {PHB-Dru} |
| Wilderness Camouflage | Sup | Wilderness | Ex | Use Disguise to Hide objects / others {KDD} |
| Wizard Focus | Imp | Class Ability | Su | +#CDF SL* / day "free" metamagic {KDD} |
| Wizard Schools | Enh | Class Ability | Ex | +#CDF Schools for spells {KDD} |
| Woodland Stride | Gtr | Wilderness | Ex | Normal move in natural undergrowth w/o damage or impairment {+Flawless Stride; PHB} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| Totem Companion | ||||
| Vermin Companion | Spirit Companion |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Spirit Companion | Ex | Gain spirit beast as animal companion {KDD} |
| Totem Companion | Ex | Gain magical beast as animal companion {Ebr} |
| Vermin Companion | Ex | Gain vermin as companion; add vermin to SNA {Child of Winter; Ebr} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| {Arcane Defense; CArc} | {Arcane Mastery; CArc} |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| {Arcane Defense; CArc} | Sp | +3 bonus on saves vs specific school of magic |
| {Arcane Mastery; CArc} | Sp | Take 10 on caster level checks |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat | |||
|---|---|---|---|---|---|---|---|
| Subsonics | Obscure Lore | Lyric Spell | Lingering Song | Heart Song | Extra Music | Disguise Song |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Disguise Song | Ex | Cast spells unobtrusively as part of a performance {Disguise Spell; CAdv} |
| Extra Music | Ex | Gain extra 4 uses/day of bardic music {CAdv} |
| Heart Song | Ex | Increase bardic music effects {Song of the Heart; Ebr} |
| Lingering Song | Ex | Extend duration of bardic music effects {CAdv} |
| Lyric Spell | Ex | Spend bardic music uses to cast extra spells {CWar} |
| Obscure Lore | Ex | Gain +4 bonus on bardic knowledge or lore checks {CWar} |
| Subsonics | Ex | Produce bardic music effects very softly {CWar} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat | |
|---|---|---|---|---|---|
| Zen Archery | Prone Attack | Hear the Unseen | Blind Fight |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Blind Fight | Ex | Reroll Conceal, no invis bonus, half speed {Blind Fight; PHB} |
| Hear the Unseen | Ex | Pinpoint a target's location by sound, not sight {CAdv} |
| Prone Attack | Ex | Attack while prone at no penalty, no AC, stand up as swift or free on hit {CWar} |
| Zen Archery | Ex | Sub WIS for DEX for ranged AB {CWar} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat | ||
|---|---|---|---|---|---|---|
| {Draconic Skin; CArc} | {Draconic Resistance; CArc} | {Draconic Presence; CArc} | {Draconic Power; CArc} | {Draconic Flight; CArc} | {Draconic Claw; CArc} | |
| {Dragon Totem; Ebr} | {Draconic Legacy; CArc} | {Draconic Heritage; CArc} | {Draconic Breath; CArc} |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| {Draconic Breath; CArc} | Su | Convert spell energy into a breath weapon |
| {Draconic Claw; CArc} | Su | Gain claws and make a swift claw attack when you cast a spell |
| {Draconic Flight; CArc} | Su | After casting a spell, fly for rest of the round |
| {Draconic Heritage; CArc} | Su | Gain Draconic class skill and a bonus on saves vs sleep |
| {Draconic Legacy; CArc} | Su | Add spells to your spells known |
| {Draconic Power; CArc} | Su | +1 caster lvl and DC for spells of the energy type matching your Draconic heritage |
| {Draconic Presence; CArc} | Su | Strike Fear into lower-lvl opponents when you cast a spell |
| {Draconic Resistance; CArc} | Su | Gain resistance to energy of the type of your Draconic Heritage |
| {Draconic Skin; CArc} | Su | Natural armor increases by 1 |
| {Dragon Totem; Ebr} | Su | Gain energy resistence 5 to 1 type of energy |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| {Gatekeeper Initiate; Ebr} | {Greensinger Initiate; Ebr} | {Warden Initiative; Ebr} |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| {Gatekeeper Initiate; Ebr} | Ex | +2 saves vs aberrations, add spells to spell list, add knowledge-planes as class skill |
| {Greensinger Initiate; Ebr} | Ex | Add bluff, hide, and perform as class skills, add spells to spell list |
| {Warden Initiative; Ebr} | Ex | +2 deflection bonus to AC, add spells to spell list, add climb and jump as class skills |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| {Improved Favored Enemy; CWar} | {Favored Power Attack; CWar} |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| {Favored Power Attack; CWar} | Ex | Trade attack bonus for dmg at greater rate than notmal vs favored enemies |
| {Improved Favored Enemy; CWar} | Ex | +3 bonus on dmg vs favored enemy |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| Elemental Resistance |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Elemental Resistance | Su | BMB 5: Gain energy resistance 10 vs 1 energy type (self stacks) {CDiv-Fav} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat | ||||
|---|---|---|---|---|---|---|---|---|
| {Greater Kiai Shout; CWar} | {Kiai Shout; CWar} | Staredown | Panicking Flourish | Mass Staredown | Inspiring Flourish | Improved Staredown | Frightful Presence |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| {Greater Kiai Shout; CWar} | Ex | Foes who hear your shout may panic |
| {Kiai Shout; CWar} | Ex | Affected opponents become shaken for 1d6 rds |
| Frightful Presence | Ex | draw blade and opponents w/in 30' get panicked (1-4 HD) or shaken (5-19 HD) for 4d6 rds (Will vs 20+CHR) {CWar-Sam} |
| Improved Staredown | Ex | Staredown as move action {CWar-Sam} |
| Inspiring Flourish | Ex | W/ Flourish, allies w/in 30' gain +1 morale to Att, and temp +2 HP, for 2d6 rds {KDD} |
| Mass Staredown | Ex | Staredown for all opponents w/in 30' {CWar-Sam} |
| Panicking Flourish | Ex | w/ Flourish, opponents panicked for 2d6 rds {CWar-Sam} |
| Staredown | Ex | +4 Intimidate; can demoralize opponent as standard action {CWar-Sam} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| {Formation Expert; CWar} |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| {Formation Expert; CWar} | Ex | Lock Shields, Step into Breach, and Wall of Polearms |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| Greater Hexblade's Curse | Dire hexblade's Curse |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Dire hexblade's Curse | Su | L19: As hexblade's curse and greater hexblade's curse, but the penalty becomes -6 {CWar-Hex} |
| Greater Hexblade's Curse | Su | As hexblade's curse, but the penalty is -4 instead of -2. {CWar-Hex} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| Ghost Mind | Ghost Walk | |||
| Ghost Sight |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Ghost Mind | Su | Scry needs DC20+ECL to see. {CAdv-Ninja} |
| Ghost Sight | Su | See invisible / ethereal {CAdv-Ninja} |
| Ghost Walk | Su | Spend 2 Ki power for ethereal jaunt spell {CAdv-Ninja} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| {Ascetic Rogue; CAdv} | {Ascetic Mage; CAdv} | {Ascetic Knight; CAdv} | {Ascetic Hunter; CAdv} | |
| {Devoted Tracker; CAdv} | {Devoted Performer; CAdv} | {Devoted Inquisitor; CAdv} | ||
| {Savage Grapple; CAdv} | {Razing Strike; CAdv} |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| {Ascetic Hunter; CAdv} | Ex | Monk & Ranger lvls stack for unarmed strike dmg, favored enemy bonus improves stunning DC |
| {Ascetic Knight; CAdv} | Ex | Monk & Paladin lvls stack for unarmed strike and smite dmg |
| {Ascetic Mage; CAdv} | Ex | Monk & Sorcerer lvls stack for AC bonus (Cha-based), sacrifice spell to gain bonus on unarmed strike |
| {Ascetic Rogue; CAdv} | Ex | Monk & Rogue lvls stack for sneak att dmg, unarmed strike sneak attack gains improved stunning DC |
| {Devoted Inquisitor; CAdv} | Ex | Use smite evil & sneak attack together to daze a foe |
| {Devoted Performer; CAdv} | Ex | Paladin & Bard lvls stack for smite evil & bardic music |
| {Devoted Tracker; CAdv} | Ex | Special mount becomes animal companion, and paladin & ranger lvls stack for smite evil & wild empathy |
| {Razing Strike; CAdv} | Ex | Spend a spell use to gain attack and dmg bonuses against constructs or undead |
| {Savage Grapple; CAdv} | Ex | Deal sneak attack dmg when grappling in wildshape |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat | |
|---|---|---|---|---|---|
| {Greater Dragonmark; Ebr} | {Lesser Dragonmark; Ebr} | {Least Dragonmark; Ebr} | {Favored in House; Ebr} | {Aberrant Dragonmark; Ebr} |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| {Aberrant Dragonmark; Ebr} | Ex | aberrant dragonmark spell-like ability |
| {Favored in House; Ebr} | Ex | Member of powerful mercantile house; call in favors |
| {Greater Dragonmark; Ebr} | Ex | Greater dragonmark |
| {Least Dragonmark; Ebr} | Ex | least dragonmark |
| {Lesser Dragonmark; Ebr} | Ex | lesser dragonmark |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| {Right of Counsel; Ebr} |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| {Right of Counsel; Ebr} | Ex | Call on undying ancestor for advice |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| {Shifter Multiattack; Ebr} | {Shifter Ferocity; Ebr} | {Greater Shifter Defense; Ebr} | {Shifter Defense; Ebr} | {Longstride Elite; Ebr} | {Healing Factor; Ebr} | {Great Rend; Ebr} | {Great Bite; Ebr} | {Extra Shifter Trait; Ebr} | {Cliffwalker Elite; Ebr} | {Beasthide Elite; Ebr} |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| {Beasthide Elite; Ebr} | Ex | Natural Armor Bonus increases to +4 |
| {Cliffwalker Elite; Ebr} | Ex | Climb speed improves by 10' while shifted |
| {Extra Shifter Trait; Ebr} | Ex | Select a 2nd shifter trait |
| {Great Bite; Ebr} | Ex | Improve critical multiplier to x3 |
| {Great Rend; Ebr} | Ex | Deal 1d4 + 1/2 STR extra dmg when both claw attacks hit |
| {Greater Shifter Defense; Ebr} | Ex | DR 4/silver while shifting |
| {Healing Factor; Ebr} | Ex | Heal when shifting ends |
| {Longstride Elite; Ebr} | Ex | Base land speed improves 10' while shifting |
| {Shifter Defense; Ebr} | Ex | DR 2/silver while shifting |
| {Shifter Ferocity; Ebr} | Ex | Fight w/out penalty while disabled or dying |
| {Shifter Multiattack; Ebr} | Ex | Reduce secondary att penalty w/ natural weapon to -2 |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat | |
|---|---|---|---|---|---|
| {Mithral Fluidity; Ebr} | {Mithral Body; Ebr} | {Improved Fortification; Ebr} | {Improved Dmg Reduction; Ebr} | {Adamantine Body; Ebr} |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| {Adamantine Body; Ebr} | Ex | Armor bonus +8, DR 2/adamantine |
| {Improved Dmg Reduction; Ebr} | Ex | Gain DR 1/adamantine or improve existing DR by 1 |
| {Improved Fortification; Ebr} | Ex | Immunity to critical hits and sneak attacks |
| {Mithral Body; Ebr} | Ex | Armor bonus +5 |
| {Mithral Fluidity; Ebr} | Ex | Increase max dex bonus by 1, reduce armor check penalty by 1 |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| {Repel Aberration; Ebr} |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| {Repel Aberration; Ebr} | Su | Keep aberrations at bay |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| Ranged Sunder | Ranged Pin | Ranged Disarm |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Ranged Disarm | Ex | Use ranged weapon to disarm foe w/in 30' {CWar} |
| Ranged Pin | Ex | Use ranged weapon to grapple foe w/in 30' {CWar} |
| Ranged Sunder | Ex | Use ranged weapon to sunder foe's weapon at reduced penalty {CWar} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| Shield Charge | {Phalanx Fighting; CWar} | |||
| Imp Buckler Defense | Pin Shield |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| {Phalanx Fighting; CWar} | Ex | bonus to AC & reflex saves while fighting in shield wall |
| Imp Buckler Defense | Ex | Apply buckler's shield bonus to AC while using off-hand weapon {CWar} |
| Pin Shield | Ex | render oponent's shield temporarily useless {CWar} |
| Shield Charge | Ex | Free trip at w/ shield during charge {CWar} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| {Elemental Healing; CDiv} | {Elemental Smiting; CDiv} | Grtr Elemental Resist |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| {Elemental Healing; CDiv} | Su | Spend turn to heal nearby elemental |
| {Elemental Smiting; CDiv} | Su | Spend turn to smite elemental |
| Grtr Elemental Resist | Sp | 1/day, allies in 60' gain resistance to cold 5, electricity 5, and fire 5 for (Shaman level rds)? {CDiv-Shu} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat | |
|---|---|---|---|---|---|
| {Communicator; CArc} | {Maximize Spell-like Ability; CArc} | {Innate Spell; CArc} | {Heighten Spell-like Ability; CArc} | ||
| {Night Haunt; CArc} | {Necropolis Born; CArc} | {Spell Hand; CArc} | {Soul of the North; CArc} | {Insightful; CArc} |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| {Communicator; CArc} | Sp | Use Arcane Mark, Message, and Comprehend Language as spell-like abilities 1/day |
| {Heighten Spell-like Ability; CArc} | Sp | Use spell-like ability at higher level up to 3 times/day |
| {Innate Spell; CArc} | Sp | Use spell as a spell-like ability once per round |
| {Insightful; CArc} | Sp | Use Detect Magic, Detect Secret Doors, or Read magic as spell-like abilities 1/day |
| {Maximize Spell-like Ability; CArc} | Sp | Maximize spell-like abilitiy's variable numeric effects up to 3/day |
| {Necropolis Born; CArc} | Sp | Use Cause Fear, Ghost Sound, and Touch of Fatigue as spell-like abilities 1/day |
| {Night Haunt; CArc} | Sp | Use Dancing Lights, Prestidigitation, and Unseen Servant as spell-like abilities 1/day |
| {Soul of the North; CArc} | Sp | use Chill Touch, Ray of Frost, and Resistance as spell-like abilities 1/day |
| {Spell Hand; CArc} | Sp | Use Mage Hand, Open/close, and Tensor's Floating Disk as spell-like abilities 1/day |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat | |
|---|---|---|---|---|---|
| Detect Spirits | Exorcism | Ghost Warrior | Favored of the Spirits | ||
| Follow the Guide | Extra Chastise | Spirit Form | Spirit who Walks | ||
| Rite of Blessing | Guide Magic | Spirit Journey | |||
| Rite of Warding | Smite Spirit | Recall Spirit | Weaken Spirits |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Detect Spirits | Sp | BMB 3: At will Detect Spirits (as detect undead) {CDiv-Sha} |
| Exorcism | Su | BMB 13 force possessing creature or spirit out of body it inhabits by making a class level check vs DC + possessing creature's HD + CHR {CDiv-Sha} |
| Extra Chastise | Ex | Chastise spirits and extra 3 times/day {KDD} |
| Favored of the Spirits | Sp | BMB 19 for 1000 XP, receive instant Heal spell if reduced to 0 HP or 0 ability score; Lasts until discharged, dismissed, or triggered. {CDiv-Sha} |
| Follow the Guide | Su | if affected by enchantment spell or effect and fails save, can reroll 1 rd later at same DC. (only 1 extra reroll) {CDiv-Sha} |
| Ghost Warrior | Su | Weapon gets ghost touch ability while held; use normal AC vs touch attacks of incorporeal creatures {CDiv-Sha} |
| Guide Magic | Su | BMB 10: assign spirit guide to concentrate on one spell or spell-like ability that's maintained through concentration {CDiv-Sha} |
| Recall Spirit | Sp | BMB 11: 1/week, restore life to creature w/in 1 rd of creature's death. As raise dead, but without level-, con-, or spell-loss. Creature restored to -1 hp, but stabilized. {CDiv-Sha} |
| Rite of Blessing | Sp | BMB 4: ward self vs spirits as spell protection from evil; lasts until dismissed or dispelled {CDiv-Sha} |
| Rite of Warding | Sp | BMB 7: W/ 1 minute rite, can ward herself and companions from hostile spirits as spell magic circle vs evil {CDiv-Sha} |
| Smite Spirit | Su | Spend Chastise to smite (add Shaman lvl to dmg) spirit {CDiv-Sha} |
| Spirit Form | Su | 1/day become incorporeal (self stacks) {CDiv-Sha} |
| Spirit Journey | Sp | BMB 17: 1/day; As spell Shadow Walk, but only for self and travel through plane of Spirits {CDiv-Sha} |
| Spirit who Walks | Ex | BMB 20: Treated as fey for purposes of spells and magical effects. Dmg red 5/cold iron {CDiv-Sha} |
| Weaken Spirits | Su | BMB 16: Spend 3d6*n dmg points of chastise to remove spell resistance, overcome dmg reduction / immunity of spirit for n rds. Will save takes 1/2 dmg {CDiv-Sha} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| {Raptor School; CWar} |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| {Raptor School; CWar} | Ex | Eagle's Swoop, Falcon's Feather, Hawk's Eye |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| Urban Tracking | Swift Tracker |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Swift Tracker | Ex | move at normal speed while following tracks without -5 penalty; takes only a -10 penalty (instead -20) when moving twice normal speed. {PHB-Rng} |
| Urban Tracking | Ex | Follow person's trail in urban environments {Ebr} |
| Prereq | Enh Feat | Imp Feat | Gtr Feat | Sup Feat |
|---|---|---|---|---|
| Tactile Trapsmith |
| Name | Ty | Benefit {Old Name; Src} |
|---|---|---|
| Tactile Trapsmith | Ex | Sub DEX for INT to search & disable device checks {CAdv} |
| Name | Lvl | Tree | Ty | Benefit {Old Name; Src} |
|---|---|---|---|---|
| {Aberrant Dragonmark; Ebr} | Enh | Race Dragonmark | Ex | aberrant dragonmark spell-like ability |
| {Adamantine Body; Ebr} | Enh | Race Warforged | Ex | Armor bonus +8, DR 2/adamantine |
| {Arcane Defense; CArc} | Enh | Arcane | Sp | +3 bonus on saves vs specific school of magic |
| {Arcane Mastery; CArc} | Gtr | Arcane | Sp | Take 10 on caster level checks |
| {Ascetic Hunter; CAdv} | Enh | Multiclass | Ex | Monk & Ranger lvls stack for unarmed strike dmg, favored enemy bonus improves stunning DC |
| {Ascetic Knight; CAdv} | Enh | Multiclass | Ex | Monk & Paladin lvls stack for unarmed strike and smite dmg |
| {Ascetic Mage; CAdv} | Enh | Multiclass | Ex | Monk & Sorcerer lvls stack for AC bonus (Cha-based), sacrifice spell to gain bonus on unarmed strike |
| {Ascetic Rogue; CAdv} | Enh | Multiclass | Ex | Monk & Rogue lvls stack for sneak att dmg, unarmed strike sneak attack gains improved stunning DC |
| {Beasthide Elite; Ebr} | Enh | Race Shifter | Ex | Natural Armor Bonus increases to +4 |
| {Cliffwalker Elite; Ebr} | Enh | Race Shifter | Ex | Climb speed improves by 10' while shifted |
| {Communicator; CArc} | Enh | Spell Ability | Sp | Use Arcane Mark, Message, and Comprehend Language as spell-like abilities 1/day |
| {Devoted Inquisitor; CAdv} | Enh | Multiclass | Ex | Use smite evil & sneak attack together to daze a foe |
| {Devoted Performer; CAdv} | Enh | Multiclass | Ex | Paladin & Bard lvls stack for smite evil & bardic music |
| {Devoted Tracker; CAdv} | Enh | Multiclass | Ex | Special mount becomes animal companion, and paladin & ranger lvls stack for smite evil & wild empathy |
| {Draconic Breath; CArc} | Sup | Draconic | Su | Convert spell energy into a breath weapon |
| {Draconic Claw; CArc} | Enh | Draconic | Su | Gain claws and make a swift claw attack when you cast a spell |
| {Draconic Flight; CArc} | Enh | Draconic | Su | After casting a spell, fly for rest of the round |
| {Draconic Heritage; CArc} | Gtr | Draconic | Su | Gain Draconic class skill and a bonus on saves vs sleep |
| {Draconic Legacy; CArc} | Imp | Draconic | Su | Add spells to your spells known |
| {Draconic Power; CArc} | Enh | Draconic | Su | +1 caster lvl and DC for spells of the energy type matching your Draconic heritage |
| {Draconic Presence; CArc} | Enh | Draconic | Su | Strike Fear into lower-lvl opponents when you cast a spell |
| {Draconic Resistance; CArc} | Enh | Draconic | Su | Gain resistance to energy of the type of your Draconic Heritage |
| {Draconic Skin; CArc} | Enh | Draconic | Su | Natural armor increases by 1 |
| {Dragon Totem; Ebr} | Imp | Draconic | Su | Gain energy resistence 5 to 1 type of energy |
| {Elemental Healing; CDiv} | Imp | Shugenja | Su | Spend turn to heal nearby elemental |
| {Elemental Smiting; CDiv} | Imp | Shugenja | Su | Spend turn to smite elemental |
| {Extra Shifter Trait; Ebr} | Enh | Race Shifter | Ex | Select a 2nd shifter trait |
| {Favored in House; Ebr} | Enh | Race Dragonmark | Ex | Member of powerful mercantile house; call in favors |
| {Favored Power Attack; CWar} | Enh | Favored Enemy | Ex | Trade attack bonus for dmg at greater rate than notmal vs favored enemies |
| {Formation Expert; CWar} | Enh | Group Fighting | Ex | Lock Shields, Step into Breach, and Wall of Polearms |
| {Gatekeeper Initiate; Ebr} | Enh | Druid | Ex | +2 saves vs aberrations, add spells to spell list, add knowledge-planes as class skill |
| {Great Bite; Ebr} | Enh | Race Shifter | Ex | Improve critical multiplier to x3 |
| {Great Rend; Ebr} | Enh | Race Shifter | Ex | Deal 1d4 + 1/2 STR extra dmg when both claw attacks hit |
| {Greater Dragonmark; Ebr} | Enh | Race Dragonmark | Ex | Greater dragonmark |
| {Greater Kiai Shout; CWar} | Enh | Flourish | Ex | Foes who hear your shout may panic |
| {Greater Shifter Defense; Ebr} | Enh | Race Shifter | Ex | DR 4/silver while shifting |
| {Greensinger Initiate; Ebr} | Enh | Druid | Ex | Add bluff, hide, and perform as class skills, add spells to spell list |
| {Healing Factor; Ebr} | Enh | Race Shifter | Ex | Heal when shifting ends |
| {Heighten Spell-like Ability; CArc} | Enh | Spell Ability | Sp | Use spell-like ability at higher level up to 3 times/day |
| {Improved Dmg Reduction; Ebr} | Enh | Race Warforged | Ex | Gain DR 1/adamantine or improve existing DR by 1 |
| {Improved Favored Enemy; CWar} | Enh | Favored Enemy | Ex | +3 bonus on dmg vs favored enemy |
| {Improved Fortification; Ebr} | Enh | Race Warforged | Ex | Immunity to critical hits and sneak attacks |
| {Innate Spell; CArc} | Enh | Spell Ability | Sp | Use spell as a spell-like ability once per round |
| {Insightful; CArc} | Enh | Spell Ability | Sp | Use Detect Magic, Detect Secret Doors, or Read magic as spell-like abilities 1/day |
| {Kiai Shout; CWar} | Enh | Flourish | Ex | Affected opponents become shaken for 1d6 rds |
| {Least Dragonmark; Ebr} | Enh | Race Dragonmark | Ex | least dragonmark |
| {Lesser Dragonmark; Ebr} | Enh | Race Dragonmark | Ex | lesser dragonmark |
| {Longstride Elite; Ebr} | Enh | Race Shifter | Ex | Base land speed improves 10' while shifting |
| {Maximize Spell-like Ability; CArc} | Enh | Spell Ability | Sp | Maximize spell-like abilitiy's variable numeric effects up to 3/day |
| {Mithral Body; Ebr} | Enh | Race Warforged | Ex | Armor bonus +5 |
| {Mithral Fluidity; Ebr} | Enh | Race Warforged | Ex | Increase max dex bonus by 1, reduce armor check penalty by 1 |
| {Necropolis Born; CArc} | Enh | Spell Ability | Sp | Use Cause Fear, Ghost Sound, and Touch of Fatigue as spell-like abilities 1/day |
| {Night Haunt; CArc} | Enh | Spell Ability | Sp | Use Dancing Lights, Prestidigitation, and Unseen Servant as spell-like abilities 1/day |
| {Phalanx Fighting; CWar} | Imp | Shield | Ex | bonus to AC & reflex saves while fighting in shield wall |
| {Raptor School; CWar} | Enh | Tactical | Ex | Eagle's Swoop, Falcon's Feather, Hawk's Eye |
| {Razing Strike; CAdv} | Enh | Multiclass | Ex | Spend a spell use to gain attack and dmg bonuses against constructs or undead |
| {Repel Aberration; Ebr} | Enh | Random | Su | Keep aberrations at bay |
| {Right of Counsel; Ebr} | Enh | Race Elf | Ex | Call on undying ancestor for advice |
| {Savage Grapple; CAdv} | Enh | Multiclass | Ex | Deal sneak attack dmg when grappling in wildshape |
| {Shifter Defense; Ebr} | Enh | Race Shifter | Ex | DR 2/silver while shifting |
| {Shifter Ferocity; Ebr} | Enh | Race Shifter | Ex | Fight w/out penalty while disabled or dying |
| {Shifter Multiattack; Ebr} | Enh | Race Shifter | Ex | Reduce secondary att penalty w/ natural weapon to -2 |
| {Soul of the North; CArc} | Enh | Spell Ability | Sp | use Chill Touch, Ray of Frost, and Resistance as spell-like abilities 1/day |
| {Spell Hand; CArc} | Enh | Spell Ability | Sp | Use Mage Hand, Open/close, and Tensor's Floating Disk as spell-like abilities 1/day |
| {Warden Initiative; Ebr} | Enh | Druid | Ex | +2 deflection bonus to AC, add spells to spell list, add climb and jump as class skills |
| Blind Fight | Imp | Circumstance | Ex | Reroll Conceal, no invis bonus, half speed {Blind Fight; PHB} |
| Detect Spirits | Enh | Spirit | Sp | BMB 3: At will Detect Spirits (as detect undead) {CDiv-Sha} |
| Dire hexblade's Curse | Sup | Hex | Su | L19: As hexblade's curse and greater hexblade's curse, but the penalty becomes -6 {CWar-Hex} |
| Disguise Song | Enh | Bard | Ex | Cast spells unobtrusively as part of a performance {Disguise Spell; CAdv} |
| Elemental Resistance | Imp | Favored Soul | Su | BMB 5: Gain energy resistance 10 vs 1 energy type (self stacks) {CDiv-Fav} |
| Exorcism | Imp | Spirit | Su | BMB 13 force possessing creature or spirit out of body it inhabits by making a class level check vs DC + possessing creature's HD + CHR {CDiv-Sha} |
| Extra Chastise | Imp | Spirit | Ex | Chastise spirits and extra 3 times/day {KDD} |
| Extra Music | Enh | Bard | Ex | Gain extra 4 uses/day of bardic music {CAdv} |
| Favored of the Spirits | Sup | Spirit | Sp | BMB 19 for 1000 XP, receive instant Heal spell if reduced to 0 HP or 0 ability score; Lasts until discharged, dismissed, or triggered. {CDiv-Sha} |
| Follow the Guide | Imp | Spirit | Su | if affected by enchantment spell or effect and fails save, can reroll 1 rd later at same DC. (only 1 extra reroll) {CDiv-Sha} |
| Frightful Presence | Sup | Flourish | Ex | draw blade and opponents w/in 30' get panicked (1-4 HD) or shaken (5-19 HD) for 4d6 rds (Will vs 20+CHR) {CWar-Sam} |
| Ghost Mind | Gtr | Ki Ninja | Su | Scry needs DC20+ECL to see. {CAdv-Ninja} |
| Ghost Sight | Imp | Ki Ninja | Su | See invisible / ethereal {CAdv-Ninja} |
| Ghost Walk | Sup | Ki Ninja | Su | Spend 2 Ki power for ethereal jaunt spell {CAdv-Ninja} |
| Ghost Warrior | Gtr | Spirit | Su | Weapon gets ghost touch ability while held; use normal AC vs touch attacks of incorporeal creatures {CDiv-Sha} |
| Greater Hexblade's Curse | Gtr | Hex | Su | As hexblade's curse, but the penalty is -4 instead of -2. {CWar-Hex} |
| Grtr Elemental Resist | Gtr | Shugenja | Sp | 1/day, allies in 60' gain resistance to cold 5, electricity 5, and fire 5 for (Shaman level rds)? {CDiv-Shu} |
| Guide Magic | Imp | Spirit | Su | BMB 10: assign spirit guide to concentrate on one spell or spell-like ability that's maintained through concentration {CDiv-Sha} |
| Hear the Unseen | Imp | Circumstance | Ex | Pinpoint a target's location by sound, not sight {CAdv} |
| Heart Song | Enh | Bard | Ex | Increase bardic music effects {Song of the Heart; Ebr} |
| Imp Buckler Defense | Enh | Shield | Ex | Apply buckler's shield bonus to AC while using off-hand weapon {CWar} |
| Improved Staredown | Gtr | Flourish | Ex | Staredown as move action {CWar-Sam} |
| Inspiring Flourish | Imp | Flourish | Ex | W/ Flourish, allies w/in 30' gain +1 morale to Att, and temp +2 HP, for 2d6 rds {KDD} |
| Lingering Song | Enh | Bard | Ex | Extend duration of bardic music effects {CAdv} |
| Lyric Spell | Enh | Bard | Ex | Spend bardic music uses to cast extra spells {CWar} |
| Mass Staredown | Imp | Flourish | Ex | Staredown for all opponents w/in 30' {CWar-Sam} |
| Obscure Lore | Enh | Bard | Ex | Gain +4 bonus on bardic knowledge or lore checks {CWar} |
| Panicking Flourish | Enh | Flourish | Ex | w/ Flourish, opponents panicked for 2d6 rds {CWar-Sam} |
| Pin Shield | Gtr | Shield | Ex | render oponent's shield temporarily useless {CWar} |
| Prone Attack | Imp | Circumstance | Ex | Attack while prone at no penalty, no AC, stand up as swift or free on hit {CWar} |
| Ranged Disarm | Enh | Range Tactic | Ex | Use ranged weapon to disarm foe w/in 30' {CWar} |
| Ranged Pin | Enh | Range Tactic | Ex | Use ranged weapon to grapple foe w/in 30' {CWar} |
| Ranged Sunder | Enh | Range Tactic | Ex | Use ranged weapon to sunder foe's weapon at reduced penalty {CWar} |
| Recall Spirit | Imp | Spirit | Sp | BMB 11: 1/week, restore life to creature w/in 1 rd of creature's death. As raise dead, but without level-, con-, or spell-loss. Creature restored to -1 hp, but stabilized. {CDiv-Sha} |
| Rite of Blessing | Enh | Spirit | Sp | BMB 4: ward self vs spirits as spell protection from evil; lasts until dismissed or dispelled {CDiv-Sha} |
| Rite of Warding | Enh | Spirit | Sp | BMB 7: W/ 1 minute rite, can ward herself and companions from hostile spirits as spell magic circle vs evil {CDiv-Sha} |
| Shield Charge | Imp | Shield | Ex | Free trip at w/ shield during charge {CWar} |
| Smite Spirit | Imp | Spirit | Su | Spend Chastise to smite (add Shaman lvl to dmg) spirit {CDiv-Sha} |
| Spirit Companion | Gtr | Ally | Ex | Gain spirit beast as animal companion {KDD} |
| Spirit Form | Gtr | Spirit | Su | 1/day become incorporeal (self stacks) {CDiv-Sha} |
| Spirit Journey | Gtr | Spirit | Sp | BMB 17: 1/day; As spell Shadow Walk, but only for self and travel through plane of Spirits {CDiv-Sha} |
| Spirit who Walks | Sup | Spirit | Ex | BMB 20: Treated as fey for purposes of spells and magical effects. Dmg red 5/cold iron {CDiv-Sha} |
| Staredown | Enh | Flourish | Ex | +4 Intimidate; can demoralize opponent as standard action {CWar-Sam} |
| Subsonics | Enh | Bard | Ex | Produce bardic music effects very softly {CWar} |
| Swift Tracker | Gtr | Track | Ex | move at normal speed while following tracks without -5 penalty; takes only a -10 penalty (instead -20) when moving twice normal speed. {PHB-Rng} |
| Tactile Trapsmith | Enh | Trap | Ex | Sub DEX for INT to search & disable device checks {CAdv} |
| Totem Companion | Gtr | Ally | Ex | Gain magical beast as animal companion {Ebr} |
| Urban Tracking | Imp | Track | Ex | Follow person's trail in urban environments {Ebr} |
| Vermin Companion | Imp | Ally | Ex | Gain vermin as companion; add vermin to SNA {Child of Winter; Ebr} |
| Weaken Spirits | Gtr | Spirit | Su | BMB 16: Spend 3d6*n dmg points of chastise to remove spell resistance, overcome dmg reduction / immunity of spirit for n rds. Will save takes 1/2 dmg {CDiv-Sha} |
| Zen Archery | Imp | Circumstance | Ex | Sub WIS for DEX for ranged AB {CWar} |
| Name | Ty | Benefit {Old Name; Src} | Reason |
|---|---|---|---|
| Acrobatics | Ex | +2 to Climb, Jump, and Tumble etc. {CAdv-Ninja} | Supplanted by Ninja Acrobatics Ability |
| Ashbound | Su | X2 duration of SNA, +3 AB luck {Ebr} | Too powerful with new Summon |
| Black Lore of Moil | Sp | Add extra negative energy dmg to necromancy spells {CArc} | Supplanted by School Magnus |
| Blindsense | Su | Spend WS for blindsense 30' {Ebr} | Supplanted by Reshape and Shape Sense |
| Boar's Ferocity | Ex | Fight while at negative HP {CDiv} | Duplicates Diehard too closely |
| Born of 3 Thunders | Sp | Sonic or electricity spells deal both types of dmg {CArc} | Supplanted by Extra Energy |
| Camouflage | Ex | Hide in natural terrain, even if no cover or concealment {PHB-Rng} | Presumed part of Hide in Wilderness |
| Cheetah's Speed | Su | Speed becomes 50' for 1 hr {CDiv} | Supplanted by Reshape and Shape Movement |
| Climb like an Ape | Su | Spend WS for climb movement mode {Ebr} | Supplanted by Reshape and Shape Movement |
| Cougar's Vision | Su | Spend WS for low-light vision {Ebr} | Supplanted by Reshape and Shape Sense |
| Crippling Strike | Ex | L10: Successful flare attack also deals 2 points of Str dmg {PHB-Rog} | Supplanted by Flare Ability |
| Critical Prf | Ex | Remove -4 from confirm of Critical* {KDD} | -4 too cumbersome to remember |
| Death Blow | Ex | Coup de grace as standard action {CAdv} | No Coup de Grace in Kim D&D |
| Disciple of the Sun | Su | Spend extra turn attempt to destroy undead instead of turning {CDiv} | Turn now does damage / robs actions |
| Divine Cleansing | Su | Spend Turn to gain +2 sacred bonus on Fort saves {CWar} | Much fewer Turns now = this feat too weak |
| Divine Metamagic | Su | Spend Turn attempt to enhance spells with metamagic {CDiv} | Much fewer Turns now = this feat too weak |
| Divine Might | Su | Spend Turn to Add Cha bonus to weapon dmg {CWar} | Too close to Smite Evil |
| Divine Resistance | Ex | Spend Turn for all Energy Resistance 5 to allies in 60' for BMB rds {CWar} | Misfit theme-wise |
| Divine Spell Power | Su | Spend Turn to increase caster lvl {CDiv} | Fortify Defining Ability of Wizards |
| Domain Spontaneity | Ex | Spend Turn to spontaneously cast domain spell {CDiv} | Too powerful a tradeoff for Turn |
| Dragon Rage | Ex | Gain energy resistence 10, +2 natural AC when raging {Ebr} | Unneeded with new Bbn DR/none |
| Eagle's Wings | Su | Grow wings for 1 hr {CDiv} | Supplanted by Reshape and Shape Movement |
| Education | Ex | All Knowledge skills are class skills {Ebr} | Supplanted by Consummate Skill |
| Elephant's Hide | Su | gain +7 natural armor bonus for 10 minutes {CDiv} | Supplanted by Reshape and Shape Ability |
| Empower Turning | Su | Can turn more undead {CDiv} | Turn no longer total HD based |
| Great Leap | Ex | +4 Jump as Run, no space {CAdv-Ninja} | Gradually gained in Speed* Tree |
| Greater Ki Dodge | Su | Ki dodge ability now grants total concealment (50% miss chance) {CAdv-Nin} | Supplanted by Ghost Dodge |
| Grizzly's Shape | Ex | Gain claws for 1 hr {CDiv} | Supplanted by Reshape and Shape Ability |
| Hawk's Vision | Su | Spend WS for +8 Spot and halve range increment penalties {Ebr} | Supplanted by Reshape and Shape Sense |
| Heighten Spell | Ex | Cast lower level spell in higher slot {PHB} | Made intrinsic ability of all spellcasters |
| Imp Poison Use | Ex | Apply poison to weapon as move action {PHB} | Should be Use Mundane skill check |
| Imp Smiting | Ex | Aligned Smite (for DR) +1d6 dmg {CDiv} | Split up in Smite Tree |
| Improved Familiar | Su | Gain more combat oriented familiar {CWar} | Supplanted by Familiar Tree |
| Ki Dodge | Su | Spend Ki grant 20% concealment 1 rd as swift, negated by True Seeing, no stack. {CAdv-Nin} | Supplanted by Ghost Dodge |
| Knight Training | Ex | multiclass with paladin levels {Ebr} | All classes multi-classable inherently |
| Leadership | Ex | Gain cohorts and followers {PHB} | Too powerful; replaced with Ally Cohort |
| Leap Attack | Ex | Doubles dmg by power attack on successful charge {CAdv} | Whirlwind is Charge King |
| Lion's Pounce | Ex | Make a full attack on a charge {CDiv} | Supplanted by Reshape and Shape Ability |
| Lord of the Undercold | Sp | Cold spells deal 1/2 negative energy dmg {CArc} | Supplanted by Extra Energy |
| Natural Bond | Ex | Add +3 to effective druid level for companion's abilities {CAdv} | Supplanted by Companion Tree |
| Oaken Resilience | Ex | Become like a tree and gain plant immunities {CDiv} | Supplanted by Reshape and Shape Ability |
| Obtain Familiar | Su | Obtain a familiar (as a wizard does) {CArc} | Familiars are Class Ally |
| Open Minded | Ex | Immediately gain 5 skill points {CAdv} | Supplanted by Skillful Talent |
| Poison Use | Ex | No accidental poisoning {PHB} | Should be Use Mundane skill check |
| Power Throw | Ex | Trade BAB for Dmg up to BAB/2 on thrown {CAdv} | Too simlar to Power Attack |
| Research | Ex | Use knowledge from books, scrolls {Ebr} | Resources already standard kits for Know Skills |
| Scent | Ex | Spend wildshape use to gain scent {Ebr} | Supplanted by Reshape and Shape Sense |
| Serpent's Venom | Ex | Gain a poisonous bite attack for 1 minute {CDiv} | Supplanted by Reshape and Shape Ability |
| Swim like a fish | Su | Swim underwater for 1 hr {CDiv} | Supplanted by Reshape and Shape Movement |
| Tactical Prf | Ex | No -4 on Tactics*, Feint move action, Shield Bash keep bonus {Many; PHB} | -4 too cumbersome to remember |
| Undead Empathy | Su | Use Diplomacy to influence undead {Ebr} | Too Evil Cleric specific |
| Wolverine's Rage | Ex | Enter a rage for 5 rounds {CDiv} | Rage is Class Ability = no dupe in feat |
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