Every role-player notices two basic facts about encumbrance after playing for a while:
Thus, the aim of an encumbrance system should be playability; characters
should be able to know exactly how encumbered they are at all times, and
exactly what that means game-wise. This requires that the gradation of the
system be very coarse, which further implies that the system will be mostly
unrealistic. This lack of realism is therefore an inherent flaw and a necessary
feature; in all cases the system should be tempered with common sense.
Essence
The basic measure of the new encumbrance system is the ITEM. A rough measure of an item:
| 1 item ~ 1 longsword ~ 10 pounds ~ 100 coins |
The average person can carry ten (10) items worth of stuff without being encumbered; after that, they lose movement on a 5' per 1i basis, rounded up for fractional items. A person at 0' (or less) movement cannot carry any more items (in addition to being unable to move).
For simplicity, let us denote:
| H | = Half Item | = ½ item | |
| Q | = Quarter Item | = ¼ item. |
The smallest measure of encumbrance will be the quarter item. A single piece of chalk weighs a Q item. 10 pieces of chalk (kept together) also weighs a Q item. While unrealistic, the upshot is that you can use chalk without having to worry about updating your encumbrance total for each piece, or even keep track of how many pieces you have.
The total of items you are currently carrying (i.e. your current
encumbrance) is called your Load.
Quantities
Two factors influence your encumbrance: strength and size. A stronger
person can carry more than a weaker person. Larger creatures
can carry more than smaller creatures.
The most important statistic for your character is your Encumbrance Limit (EL), which is the sum of your Base Encumbrance Limit (BEL) and your Strength Encumbrance Modifier (SEM) * your Encumbrance Factor (EF):
| EF = BEL + (SEM * EF) |
Note that EF = X1 for both Medium and Small size creatures, so for player characters EL simplifies to just BEL + SEM.
BEL and EF comes from your size, and SEM from your STR, according to the charts below.
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For very small and weak creatures, it possible to get a negative EL; in this
case, simply use the EF as the EL.
Examples
A medium-sized Dwarf has a strength of 14. This gives him an EL of 16i (= 10i
BEL + 6i SEM X1). His normal base movement is 30', but since he is wearing
Chain Mail that is reduced by 5' to 25'. His total standard adventuring gear
comes to 14.5i (= 14Hi), which is safely below his EL.
While adventuring, he comes upon 300gp! This adds 3i of encumbrance, bringing his Load to 17.5i. That is 1Hi above his EL of 16i, or 2i since we always round up. That slows him down 10' to 15' (= 25' - 10'), which he feels is too slow. He drops a half item (.5i) to get to exactly 17i, which brings his movement back up to 20' (= 25' - 5').
His Halfling companion, being small-sized and weak (STR 9), is in a much
worse situation. The little guy has a mere 7i EL (= 8i BEL - 1i SEM X1),
which is barely enough to carry essentials like leather armor, weapons, and
clothes. Moreover, given his already low base movement of 20' (from being
Small), he can't really afford to go much over his limit. He's constantly
pestering his big buddies to carry food and other stuff for him.
Specifics
Encumbrance Factor
Player Characters trade movement for items at a 5' for 1i rate, but what
about Colossal sized creatures? Every creature also comes with an
Encumbrance Factor (EF) that makes this tradeoff ratio better or worse.
To illustrate, a Huge giant with STR 22 has a whopping EL of 200i (= 40i BEL + 40i SEM X4). But even moreso, he has an EF of X4. That means that he loses 5' for every 4i over his EL. So he would be slowed 5' up to 204i (inclusive). He'd have to go over 204i (= 200i + 4i) before he would lose another 5' movement.
On the flipside, our little brethren have a steeper ratio. A Diminutive creature with EF X¼ would lose 5' of movement for every Quarter item (= ¼i) over their EL.
The exact formula for calculating movement penalty is:
ROUNDUP(MAX(0,(Load - EL)) / EF) * 5'
EF also determines item weight for other-sized objects, i.e. Clothes for a
Huge creature would ½i X4 = 2i.
Containers
Containers are a special kind of item that can hold other items.
Containers have a Capacity expressed in items and denoted by brackets. So, for example, a typical knapsack would be written
| ¼i | [5i] | Knapsack |
This means the knapsack itself weighs a Quarter item, and it can hold up to five items. All containers with [1i] or greater capacity have their own encumbrance in addition to what they contain. Small containers with less than [1i] capacity are considered part of what they contain. That doesn't mean they have zero encumbrance, it means they have no additional encumbrance when filled. So a filled [H] Flask weighs a H item, but an empty flask would still be a Q item. [Q] Vials are a Q item filled or empty.
Suppose we were taking a trip and packed some travel gear:
| ¼i | [5i] | Knapsack |
| 1i | 8 | Rations {1d, #2} |
| ¼i | 1 | [1i] Wineskin |
| 1i | 4 | Water {1d} |
| 1i | 1 | Tent {1p} |
| ½i | 1 | Camping Eq {1p} |
| ½i | 1 | Survival Kit {1p} |
| ¼i | 1 | Token(s) {#4} (Locket, Headband, Seashell) |
Items listed under a container are assumed to be in it. So here, the 4 days worth of water are in the wineskin container, which is in the knapsack. Items also have extra info in braces, for example {1p} means enough for one person and {1d} means enough for one day.
Let's take a closer look at the contents of this knapsack.
Implied Items
An Implied item usually has no bearing on gameplay and need not be
written on your character sheet. For example, most items are actually
collections of implied items. We write down "Chain Mail" on our character
sheet, and it is implied that it comes with a helm, greaves, padding, straps,
etc. Another classic example of implied items is "Spell Components", which
could imply anything from eye of newt to dew collected under the full moon.
Usually we aren't concerned with such details, so we ignore the implied items
until a player declares a deliberate use for them.
While in their nebulously assumed state, implied items are considered part of the total encumbrance of their collection: "Chain Mail" armor weighs 2 items. When singled out implied items have whatever encumbrance would be reasonable, typically a Q item. Thus, if you removed your helm in order to use it for something, you would still be wearing 2i of Chain Mail and have a chain helm weighing Q items in your hand. If you put it back on, then it would become implied again and you would have only 2i of encumbrance.
In our knapsack above, we have many implied items. Camping Equipment is assumed to have the typical things you would want while camping, including a small pan, towel, etc. A Survival Kit might have a fishing hook, fishing line, etc. We are typically concerned with just the game effect of equipment: A Kit gives a +2 Competence bonus on skill rolls. Everything else is swept under the carpet until we actually need to look there.
So what can we imply and what can't we imply? Here are some guidelines:
Note that for ammunition the #N becomes the multiple at which you can reduce your encumbrance by a Q item. To illustrate, suppose you had a full item of Arrows, or 20 of them. If you fired a couple off, your encumbrance wouldn't change. But once you had only 15 left, you could deduct a Q item from your load. Similarly at 10, 5, and finally when you exhaust them.
Here's a list of the common bundled items:
Tokens are any personal item with sentimental value, say a keepsake,
trophy, or souvenir. The locket given to you by your late husband, the
headband of the ogre you barely defeated with two timely natural 20s, and the
colored seashell from the exotic land you visited are all perfect tokens. As
a general guideline, items that cannot be implied shouldn't be allowed as
tokens. Quest related objects (the goblin banner you need to show to the
duke) cannot be a token while "active", but can become a souvenir after your
quest is finished.
Ready Slots
There is a very special container called the Ready Slot, which
is
| ¼i | 1 | [1i] Ready Slot |
An item is In Hand if you are currently using it. You can have as many things in hand as you have hands.
A Ready item can be drawn / retrieved for a move action in combat. This moves it from your Ready Slot to being In Hand.
A Stored item can be drawn / retrieved for a full round action. In general, these are items in your backpack, sack, coffer, etc., anywhere except your Ready Slots.
Ready slots are implied containers. A Ready Slot for your Longsword is the scabbard hanging off your belt. A Ready Slot for 20 Arrows is a quiver. A Ready Slot for 4 daggers is a bandolier slung across your chest. A Ready slot for Spell Components, two Potions, and a Wand is a belt pouch. All Ready Slots are considered one combined container so that you can ready items over 1i of encumbrance (most notably big weapons). You also don't have to worry about "packing" each slot to a full item, though most players will try to get the very most out of their ready slot total.
Typical candidates for Ready Slots are weapons and magic items. For example:
| 1¼i | 5 | [1i] Ready Slot |
| 2i | 1 | Axe, Great |
| 1i | 1 | Bow, Short |
| 1½i | 30 | Arrow(s) {#5} |
| ¼i | 1 | Potion-Healing |
| ¼i | 1 | Vial-Holy Water |
Ready Slots can be "created" or "destroyed" during game play at the cost of 1
minute per 1i of slot. This is called Repacking and needs to be
declared to the DM.
Assorted
Run speed is always x4, but it is four times your current movement.
You can lift your EL above your head (but are unlikely to be able to move
with it). Any creature can drag 4 x EL x EF at 5' move (including its Load).
Note that the concept of "loads" has gone away; there are no light, medium, and heavy load limits. The only state is a new Condition called Overloaded, which occurs whenever your Load exceeds your EL.
An overloaded person cannot be considered to be resting for the purposes of Fatigue and Exhaustion, even when not moving.
Overloaded sea vessels begin to sink.
When added to the Stat Block for creatures, encumbrance should be appear as "10i EL X1 EF;". As a shorthand, one can use "10iX1".
In general, add 50% to each size value for each extra pair of legs, i.e. x1.5 for quadrupeds, x2 for hexapeds, etc.
Containers: (Security = x1) (Coffer = x2) (Chest = x3) (Trunk = x4)
Ammunition less than a Q item is lost when fired; Q items and above are retrievable after combat. Ammunition can be created (where reasonable) with a Craft Mundane check. So arrows could be made in a forest but not in the desert.
Magic Armor and Magic Shields reduce their encumbrance on a 1i per +1 basis, with a minimum of zero. Thus, Leather +1 weighs a mere ½i when worn, and Leather +2 and above has no encumbrance! Magical armor and shields have the listed encumbrance when carried; the reduction happens only when worn.
Magic items affecting encumbrance are converted in a straighforward way.
Heward's Handy Haversack grants free Ready Slots, Bags of Holding raise your
EL, etc.
Charts
| i | Armor | AC | DEX | ACP | ASF | Move | Type | Cost | DR | ||
| 1.0i | Padded | +1 | 7 | 0 | 1 | 0 | Light | 5gp | 0/- | ||
| 1.5i | Leather | +2 | 6 | 0 | 2 | 0 | Light | 10gp | 0/- | ||
| 2.0i | Studded Leather | +3 | 5 | -1 | 3 | 0 | Light | 25gp | 0/- | ||
| 2.5i | Scale Mail | +4 | 3 | -2 | 4 | -5 | Medium | 50gp | 0/- | ||
| 3.0i | Chain Mail | +5 | 3 | -3 | 5 | -5 | Medium | 150gp | 0/- | ||
| 3.5i | Breastplate | +6 | 3 | -4 | 6 | -5 | Medium | 250gp | 0/- | ||
| 4.0i | Ring Mail | +5 | 2 | -4 | 6 | -10 | Heavy | 350gp | 1/- | ||
| 4.5i | Splint Mail | +6 | 2 | -5 | 7 | -10 | Heavy | 500gp | 1/- | ||
| 5.0i | Banded Mail | +7 | 2 | -6 | 8 | -10 | Heavy | 650gp | 1/- | ||
| 5.5i | Plate, Field | +6 | 1 | -5 | 8 | -15 | War | 800+gp | 2/- | ||
| 6.0i | Plate, Half | +7 | 1 | -6 | 8 | -15 | War | 1,000+gp | 2/- | ||
| 6.5i | Plate, Full | +8 | 1 | -7 | 8 | -15 | War | 1,200+gp | 2/- | ||
| 7.0i | Plate, War | +9 | 1 | -8 | 8 | -15 | War | 1,400+gp | 2/- | ||
| i | Shield | AC | DEX | ACP | ASF | Move | Type | Cost | DR | aka | Cover |
| 1.0i | Shield, Lgt | +1 | 4 | -1 | 2 | 0 | Light | 10gp | 0/- | Buckler | None |
| 2.0i | Shield, Med | +2 | 3 | -2 | 4 | -5 | Medium | 20gp | 0/- | Round | +4 |
| 3.0i | Shield, Hvy | +3 | 2 | -3 | 6 | -10 | Heavy | 30gp | 0/- | Kite | +8 |
| 4.0i | Shield, War | +4 | 1 | -5 | 8 | -15 | War | 50gp | 0/- | Tower | Total |
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| i | Weapon | Dmg | Type | Crit | Rng | Spc | Hvy | Diff | Prf(s) | Special | Hrd\HP | Cost |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ½i | Axe, Lgt | 1d6 | S | 20 | 20' | N | Lgt | Mart | 5\7 | 5gp | ||
| 1i | Axe, Battle | 1d8 | S | 19 | 10' | W | 1h | Mart | 5\10 | 10gp | ||
| 2i | Axe, Great | 1d12 | S | 19 | 5' | W | 2h | Mart | 5\15 | 20gp | ||
| 1½i | Axe, Dwarf | 1d10 | S | 19 | 10' | W | 1h | Exot | 5\10 | 30gp | ||
| 2i | Axe, Orc | 1d8* | S | 19 | 5' | W | 2h | Exot | 5\15 | 60gp | ||
| ½i | Bola | 1d4 | NB | 20 | 10' | N | 1h | Exot | 0\5 | 5gp | ||
| 1i | Bow, Short | 1d6 | P | 19 | 60' | N | 2h | Mart | 5\15 | 30gp | ||
| 1½i | Bow, Long | 1d8 | P | 19 | 100' | N | 2h | Mart | 5\15 | 60gp | ||
| 2i | Bow, Elven | 1d8 | P | 19 | 140' | N | 2h | Exot | 5\15 | 120gp | ||
| ¼i | Club, Lgt | 1d4 | B | 20 | 20' | C | Lgt | Simp | 5\7 | 1gp | ||
| ½i | Club | 1d6 | B | 20 | 10' | N | 1h | Simp | 5\10 | 2gp | ||
| 1i | Club, Hvy | 1d8 | B | 20 | 5' | W | 2h | Simp | 5\15 | 4gp | ||
| ½i | Crossbow, Hnd | 1d4 | P | 19 | 30' | C | 1h | Exot | 5\10 | 100gp | ||
| 1i | Crossbow, Lgt | 1d8 | P | 19 | 80' | N | 2h | Simp | 5\15 | 30gp | ||
| 1½i | Crossbow, Hvy | 1d10 | P | 19 | 120' | N | 2h | Simp | 5\15 | 60gp | ||
| 2i | Crossbow, Rpt | 1d10 | P | 19 | 120' | N | 2h | Exot | 5\15 | 400gp | ||
| ½i | Cudgel | 1d4 | B | 18 | M | C | Lgt | Mart | 5\7 | 5gp | ||
| ¼i | Dagger | 1d4 | S | 20 | 10' | C | Lgt | Simp | 10\12 | 1gp | ||
| ¼i | Dart {T} | 1d4 | P | 20 | 30' | N | 1h | Simp | 0\5 | 1gp | ||
| 1½i | Falchion | 1d8 | S | 18 | M | N | 2h | Mart | 10\20 | 15gp | ||
| ½i | Flail, Lgt | 1d6 | B | 19 | M | C | Lgt | Mart | 5\7 | 5gp | ||
| 1i | Flail | 1d8 | B | 19 | M | N | 1h | Mart | 5\10 | 10gp | ||
| 2i | Flail, Hvy | 2d6 | B | 19 | M | W | 2h | Mart | 5\15 | 20gp | ||
| 2i | Flail, Dire | 1d8* | B | 19 | M | N | 2h | Exot | 5\15 | 60gp | ||
| 1½i | Halberd | 1d10 | P/S | 19 | M | W | 2h | Mart | 5\15 | 15gp | ||
| ½i | Hammer, Lgt | 1d6 | B | 20 | 20' | N | Lgt | Mart | 10\12 | 5gp | ||
| 1i | Hammer, War | 1d8 | B | 19 | 10' | W | 1h | Mart | 10\15 | 10gp | ||
| 2i | Hammer, Great | 1d12 | B | 19 | 5' | W | 2h | Mart | 10\20 | 20gp | ||
| 2i | Hammer, Gnome | 1d8* | B/P | 19 | M | W | 2h | Exot | 10\20 | 60gp | ||
| ¼i | Hatchet, Lgt | 1d4 | S | 20 | 20' | C | Lgt | Simp | 5\7 | 1gp | ||
| ½i | Hatchet | 1d6 | S | 20 | 10' | N | 1h | Simp | 5\10 | 2gp | ||
| 1i | Hatchet, Hvy | 1d8 | S | 20 | 5' | W | 2h | Simp | 5\15 | 4gp | ||
| ½i | Javelin | 1d6 | P | 20 | 20' | N | Lgt | Mart | Set | 10\12 | 5gp | |
| ½i | Kama | 1d6 | S/N | 19 | 10' | C | Lgt | Exot | 5\7 | 10gp | ||
| ½i | Kukri | 1d4 | S | 18 | M | C | Lgt | Mart | 5\7 | 5gp | ||
| 2i | Lance | 1d8 | P | 19 | M | V | 2h | Mart | 5\15 | 10gp | ||
| ½i | Mace, Lgt | 1d6 | B | 20 | M | C | Lgt | Simp | 10\12 | 2gp | ||
| 1i | Mace | 1d8 | B | 20 | M | N | 1h | Simp | 10\15 | 4gp | ||
| 1½i | Mace, Hvy | 1d10 | B | 20 | M | W | 2h | Simp | 10\20 | 6gp | ||
| 1i | Machete | 1d8 | S | 20 | M | N | 1h | Simp | 10\15 | 4gp | ||
| 1½i | Mallet | 1d8 | B | 18 | M | N | 1h | Mart | 5\10 | 15gp | ||
| 1i | Morning Star | 1d6 | B/P | 19 | M | N | 1h | Mart | 5\10 | 10gp | ||
| ½i | Net | 1d4 | NB | 20 | 10' | W | 1h | Exot | 0\5 | 20gp | ||
| ½i | Nightstick | 1d6 | NB | 19 | M | N | 1h | Mart | 0\5 | 10gp | ||
| ½i | Nine-Tails | 1d6 | S/B | 18 | M | C | 1h | Exot | 5\10 | 10gp | ||
| ½i | Nunchaku | 1d6 | B/N | 19 | 10' | C | Lgt | Exot | 5\7 | 2gp | ||
| ¼i | Pick, Lgt | 1d4 | P | 18 | M | C | Lgt | Mart | 10\12 | 3gp | ||
| ½i | Pick | 1d6 | P | 18 | M | N | 1h | Mart | 10\15 | 5gp | ||
| 1½i | Pick, Hvy | 1d8 | P | 18 | M | N | 2h | Mart | 10\20 | 15gp | ||
| ½i | Pike, Lgt | 1d6 | P | 19 | M | C | Lgt | Mart | Set | 10\12 | 5gp | |
| 1i | Pike | 1d8 | P | 19 | M | N | 1h | Mart | Set | 10\15 | 10gp | |
| 2i | Pike, Hvy | 2d6 | P | 19 | M | W | 2h | Mart | Set | 10\20 | 20gp | |
| 2i | Pike, Double | 1d8* | P | 19 | M | N | 2h | Exot | 10\20 | 60gp | ||
| 1i | Pitchfork | 1d8 | P | 20 | M | N | 1h | Simp | 5\10 | 6gp | ||
| 1½i | Pole Arm | 1d10 | P | 20 | M | W | 2h | Simp | Set | 5\15 | 6gp | |
| 2i | Pugrul, Orc | 1d8* | S/B | 19 | M | W | 2h | Exot | 10\20 | 60gp | ||
| 2i | Ranseur | 1d12 | P | 19 | 5' | W | 2h | Mart | 10\20 | 20gp | ||
| ½i | Rapier | 1d6 | P/S | 18 | M | C | 1h | Exot | Set | 5\10 | 20gp | |
| ½i | Rod | 1d6 | B | 18 | M | N | 1h | Mart | 10\15 | 5gp | ||
| ½i | Sabre | 1d6 | S/P | 19 | M | N | 1h | Mart | 10\15 | 10gp | ||
| ½i | Sai | 1d6 | P/N | 19 | 10' | C | Lgt | Exot | 5\7 | 10gp | ||
| ¼i | Sap | 1d4 | NB | 19 | M | C | 1h | Mart | 0\5 | 3gp | ||
| ½i | Scimitar | 1d6 | S | 18 | M | N | 1h | Mart | 0\5 | 10gp | ||
| 1½i | Scythe | 1d10 | S | 20 | M | W | 2h | Simp | 5\15 | 6gp | ||
| .05i | Shuriken | 1d4 | P | 18 | 20' | C | Lgt | Exot | 10\12 | 1gp | ||
| ½i | Sickle | 1d6 | S | 20 | M | C | Lgt | Simp | 5\7 | 2gp | ||
| ¼i | Sling (Bullets) {T} | 1d6 | B | 20 | 50' | N | 1h | Simp | 0\5 | 1gp | ||
| ¼i | Sling (Stones) {T} | 1d3 | B | 20 | 50' | N | 1h | Simp | 0\5 | 1gp | ||
| ¼i | Sling, Halfling {T} | 1d4 | B | 19 | 60' | N | 1h | Exot | 0\5 | 5gp | ||
| ¼i | Spear, Lgt | 1d4 | P | 20 | 20' | C | Lgt | Simp | Set | 5\7 | 1gp | |
| ½i | Spear | 1d6 | P | 20 | 10' | N | 1h | Simp | Set | 5\10 | 2gp | |
| 1i | Spear, Hvy | 1d8 | P | 20 | 5' | W | 2h | Simp | Set | 5\15 | 4gp | |
| 1½i | Spear, Totem | 1d10 | P | 19 | 10' | N | 1h | Exot | Set | 5\10 | 30gp | |
| 1i | Staff | 1d6* | B | 20 | M | N | 2h | Simp | 5\15 | 1gp | ||
| ½i | Stake | 1d6 | P | 20 | M | C | Lgt | Simp | Set | 5\7 | 1gp | |
| ½i | Sword, Short | 1d6 | S | 19 | M | C | Lgt | Mart | 10\12 | 10gp | ||
| 1i | Sword, Long | 1d8 | S | 19 | M | N | 1h | Mart | 10\15 | 15gp | ||
| 2i | Sword, Great | 2d6 | S | 19 | M | W | 2h | Mart | 10\20 | 20gp | ||
| ½i | Sword, Broad | 1d6 | S/B | 19 | M | N | 1h | Mart | 10\15 | 10gp | ||
| 1½i | Sword, Bastard | 1d10 | S | 19 | M | N | 1h | Exot | 10\15 | 30gp | ||
| 2i | Sword, 2 Bladed | 1d8* | S | 19 | M | N | 2h | Exot | 10\20 | 60gp | ||
| 1i | Trident | 1d8 | P | 19 | 10' | W | 1h | Mart | Set | 10\15 | 10gp | |
| 1½i | Truncheon | 1d10 | NB | 19 | M | W | 2h | Mart | 0\10 | 15gp | ||
| 0i | Unarmed | 1d2 | NB | 20 | M | C | Lgt | Simp | 0\2 | 0gp | ||
| 2i | Urgosh, Dwarf | 1d8* | P/S | 19 | M | W | 2h | Exot | Set | 10\20 | 60gp | |
| ½i | Whip | 1d3 | NS | 20 | M | W | 1h | Exot | 0\5 | 1gp | ||
| +½i | Armor Lgt, Bld | 1d4 | S | 20 | M | C | Lgt | Simp | 10\12 | +10gp | ||
| +1i | Armor Med, Bld | 1d6 | S | 20 | M | C | 1h | Simp | 10\15 | +20gp | ||
| +2i | Armor Hvy, Bld | 1d8 | S | 20 | M | C | 1h | Mart | 10\15 | +40gp | ||
| +2i | Armor War, Bld | 1d10 | S | 20 | M | C | 1h | Exot | 10\15 | +80gp | ||
| +½i | Armor Lgt, Grd | 1d4 | B | 20 | M | C | Lgt | Simp | 10\12 | +10gp | ||
| +1i | Armor Med, Grd | 1d6 | B | 20 | M | C | 1h | Simp | 10\15 | +20gp | ||
| +2i | Armor Hvy, Grd | 1d8 | B | 20 | M | C | 1h | Mart | 10\15 | +40gp | ||
| +2i | Armor War, Grd | 1d10 | B | 20 | M | C | 1h | Exot | 10\15 | +80gp | ||
| +½i | Armor Lgt, Spk | 1d4 | P | 20 | M | C | Lgt | Simp | 10\12 | +10gp | ||
| +1i | Armor Med, Spk | 1d6 | P | 20 | M | C | 1h | Simp | 10\15 | +20gp | ||
| +2i | Armor Hvy, Spk | 1d8 | P | 20 | M | C | 1h | Mart | 10\15 | +40gp | ||
| +2i | Armor War, Spk | 1d10 | P | 20 | M | C | 1h | Exot | 10\15 | +80gp | ||
| +0i | Brace Lgt | 1d3 | B | 20 | M | C | Lgt | Simp | 15\17 | +0gp | ||
| +0i | Brace Med | 1d4 | B | 20 | M | C | 1h | Simp | 15\20 | +0gp | ||
| +0i | Brace Hvy | 1d6 | B | 20 | M | C | 1h | Mart | 15\20 | +0gp | ||
| +0i | Brace War | 1d8 | B | 20 | M | C | 1h | Exot | 15\20 | +0gp | ||
| +¼i | Brace Lgt, Bld | 1d4 | S | 20 | M | C | Lgt | Simp | 10\12 | +5gp | ||
| +½i | Brace Med, Bld | 1d6 | S | 20 | M | C | 1h | Simp | 10\15 | +10gp | ||
| +1i | Brace Hvy, Bld | 1d8 | S | 20 | M | C | 1h | Mart | 10\15 | +20gp | ||
| +1i | Brace War, Bld | 1d10 | S | 20 | M | C | 1h | Exot | 10\15 | +40gp | ||
| +¼i | Brace Lgt, Grd | 1d4 | B | 20 | M | C | Lgt | Simp | 10\12 | +5gp | ||
| +½i | Brace Med, Grd | 1d6 | B | 20 | M | C | 1h | Simp | 10\15 | +10gp | ||
| +1i | Brace Hvy, Grd | 1d8 | B | 20 | M | C | 1h | Mart | 10\15 | +20gp | ||
| +1i | Brace War, Grd | 1d10 | B | 20 | M | C | 1h | Exot | 10\15 | +40gp | ||
| +¼i | Brace Lgt, Spk | 1d4 | P | 20 | M | C | Lgt | Simp | 10\12 | +5gp | ||
| +½i | Brace Med, Spk | 1d6 | P | 20 | M | C | 1h | Simp | 10\15 | +10gp | ||
| +1i | Brace Hvy, Spk | 1d8 | P | 20 | M | C | 1h | Mart | 10\15 | +20gp | ||
| +1i | Brace War, Spk | 1d10 | P | 20 | M | C | 1h | Exot | 10\15 | +40gp |
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