|
qg Lawful Good Regeneration |
C + Good = ig Preservation Reptiles |
Good = g
Plants |
H + Good = cg Birth Insects |
Kg Chaotic Good Rebirth |
|
Law + L = qd Creation Animals |
C + L = id Glow Ice |
LIGHT = d Glory |
H + L = cd Fire Wood |
Chaos + L = Kd Youth Humanoids |
|
Law = q
Golem |
COLD = i Frost |
VOID Neutrality True Earth |
HEAT = c Flame |
Chaos = K
Morphers |
|
Law + D = qD Old Age C |
C + D = iD Beam Crystal |
DARK = D Gloom |
H + D = cD Blaze Coal |
Chaos + D = KD Destruction Slimes |
|
qP Lawful Evil Life Draining |
C + Evil = iP Death Undead |
Evil = P
Trolls |
H + Evil = cP Decay Corroders |
KP Chaotic Evil Life Warping |
|
Earth |
COLD |
DARK |
HEAT |
LIGHT |
|
|
Air |
Fog Utgard |
Thunder Svartalfheim |
Shimmer Muspelheim |
Lightning Alfheim |
C + H = Vortex up D + L = Storm down |
|
Water |
Friva Woden |
Gyoll Hel |
Lava Swergholm |
Vivir Vanaheim |
C + H = Storm up D + L = Vortex down |
|
Air + Water
|
Snow Jotenheim |
Smoke Niffleheim |
Steam Trondheim |
Rainbow Asgard |
C + H = D + L = Vortex & Storm |
Since earth does not mix with anything, there is no mud.
What about senses? D + Air might be sound. Taste? Touch? Sight? Sound? Smell?
Fire is not fed by air nor doused by water. Nor does it give off smoke.
Wood neutralizes crystal, and vice versa.
Luminice neutralizes Coal, and vice versa.
Opposite elements attract. Make it a cube law.
So opposite elements can be used as: a) timepieces, b) warning devices, c) barriers, d) traps
Sight
Humans can see in Light and Void, but not Dark.
Demi-Humans can see in Light and Dark, but not Void.
Bad Guys can see in Void and Dark, but not Light.
Gods in center of planet. Midgard as body of Ymir.
People do not excrete waste when eating lardore.
All poisons are made from minerals. Animal poisons are rare and extremely nasty.
All languages are spoken. Only Norse Runes exist, and all races employ them. Mages know how to use these to create magic.
Caverns getting brighter as you descend (smattering of pressure activated luminice)
Take Oaths on weapons.
Must learn to start speaking swedish and Norse.
Large creatures should be spotted / presence should be felt on a session by session basis.
Frequency and occasions of divine sightings. Exclusively Norse mythos.
High level adventurers should take powerful magic items from low level guys.
Gate like doors (i.e. raise and lower, not side to side).
Waterfall. Frivafall (which becomes snow). Lavafall (which becomes steam).
Scrolls are written using runes.
Winchets, Distillates, Activations
Lakes are formed are with small pieces of True Earth nearby (which deactivates the coral), or water repulsive rocks, etc.
Sacred ground. Temple waterfalls? Scrying glass? Kneeling. Kissing Ground.
How do we handle directions? Up, down, ????
Flesh out Doc on Runoc Magic. Spell-channeling?
What about witches on this world? Want them, or not? Shaman, etc?
Are there cursed magic items?
Travel medium? No wagons, only sleds... Lizard sleds?
Where do shadows fit in a world of light and dark?
What are the 9 world in the tree?
|
Asgard |
Niffleheim |
Jotunheim |
|
Vanaheim |
Trellheim |
Muspelheim |
|
? Alfheim |
Hel |
Utgard |
| alda bergr | Defence of Men |
| alfablot | Charm of Elves |
| baudhillie | Ruler of Battle |
| bragarfull | Leaders Cup. Oaths are sworn over the cup. |
| baragarmal | Poetic Diction |
| burial mound | Traditional Vanir burial. Has door and wooden figures. |
| farmantyr | God of Cargoes |
| friggabi | Giver of Freedom |
| froblod | Sacrifice of human victims. |
| ginnunga | Deceit of Magic |
| herfjoturr | War Fetter |
| hoddmimir | Treasure of Mimir = Wisdom. |
| holmganga | Sword duel used to settle disputes. Also a form of augury, used with prisoners before an undertaking. |
| mjoduidr | Mead Tree |
| modraniht | Mothers Night |
| njardalog | Bath of Njord |
| orms einbani | Sole Slayer of the Serpent |
| pyre | Traditional Aesir burial |
| seidr | Witchcraft ceremony performed by the volva |
| skarparmal | Poetic Diction |
| stars | Chunks of luminice wedged in the ceiling |
| thurse | giant |
| uru | A divine metal |
| valknut | Tetrahedron (three interlocked triangles) |
| veraldar | world (something of Men) |
| vitazgjafi | Certain Giver (said of a field) |
| voluspa | Soothsaying of a volva during the seidr. |
| volva | Seeress |
| wallet | Where food is carried. Also other valuables. |
| weregild | Recompensation. Usually payment of killer to survivors of the slain. |
| "ale brewer" | the sea. Also a reference to Aegir. |
| "Heimdall head" | a sword |
| "Horse of Odin" | Yggdrasil |
| "Kvasir's gift" | poetry |
| "leaf falling" | image of man dying permanently |
| "ship of Ull" | a shield |
| "swear on the Gyoll" | an unbreakable oath |
| "sword of Heimdall" | a head |
| "three plates" | placed at birth for the Norns |
| "tooth gift" | present given to a small child |
| "Be not silent, volva." | "I have spoken unwillingly, now I must be silent." |
Wakes and Sleeps replaces Day and Night. Thus, Noon and Midnight become Midwake and Midsleep. There is no dawn or dusk, at least not downside.
| Sunday | = Ymir's Wake |
| Monday | = Loki's Wake |
| Tuesday | = Tyr's Wake |
| Wednesday | = Odin's Wake |
| Thursday | = Thor's Wake |
| Friday | = Frigga's Wake |
| Saturday | = Surtur's Wake |
A year is ten weeks.
upside and downside are designations for up and down.
| North | = Nord |
| East | = Est |
| South | = Sudd |
| West | = Vest |
All things have names. In particular, weapons have names which must be known before their powers can be activated.
Things which have names:
People
Animals
Weapons
Items
Lands, Zones, Regions
Villages
Clans
Groups
Rite of Passage Names?
Need Lore Check to discover names for magic weapons.
|
Male |
Female |
Place |
Other |
|
Hagbard Hakon Hjalmar Hrafnkell Hymir (giant) Ingjald Lodbrok Olaf Tryggvason Ozurr Ulfr Uggarson Rerir Scyld Scefing Thorbiorn Brunarson Thord Vendel
|
Helgi Hyndla (giantess) Ingimund Gisla Sigrun Sigyn
|
Aggersborg Djeberg Gnipahellir (Cliff Cave) Hvergelmir (River) Stenqvista Thrandheim Trellesborg Vadgelmir (River)
|
Gjallerbru (Echoing Bridge) Groenasund (River?) Hildigoltr (Battle Pig) Hildisvin (Battle Swine) Laradr (Shelterer) Sviagriss (Swedish Piglet) Valsgarde
|
| Gnipahellir | Cliff Cave |
| Nidhogge | Dread Biter |
| Mostraskegg | Bearded Man of Most |
| Skrymir | Big Fellow |
| farmantyr | God of Cargoes |
| fimbulvetr | Great Winter |
| laevateinn | beneath the doors of the dead |
| Darradarljoo | Spear Lay |
| Skald | Poet / Poetic |
Story names: -argadr, -bok, -drapa, * Edda, * Saga, -skald, -skvida, -veda
Sagas: Eyrbyggla, Floamann, Fridjofs, Heimskryngla, Hrafnsmal, Pidrik, Vigaglums, Ynglingatal
Names: Flateyjarbok, Helgasvida, Hymiskvida, Primsvida, Ragnarsdrapa
Combinational Conjugation: when adding of -r use -a conjugation on preceding word. So, Pole of Mimir becomes "mimameidr".
| alda | Men / Mankind |
| alf | Elf |
| aka | Drive |
| angr | Grief |
| -armal | Diction |
| askr | Ash Wood |
| aurr | From a spring |
| bani | Bane, Slayer |
| baud | Ruler |
| berg | Defense |
| beyla | Mead, Bee |
| bjorg | |
| bod(e) | Bode |
| bragi | Leader / Foremost One |
| brid, brig | |
| brising | Brightness / Fire |
| -bru | Bridge |
| -brynd | Spring |
| bursti | Boar |
| byggvir | Barley |
| dur | Day? |
| drasil | Horse. Yggdrasil = Horse of Odin. |
| ein | One, Single, Sole |
| fax | Mane |
| fjord | Fjord |
| fjoturr | Fetter |
| freyr | Lord |
| freyja | Lady |
| frig | Freedom |
| frodr | Wise, Fruitful |
| full | Cup |
| gabi | Give, Giving |
| gard | Garden? |
| gelmir | River |
| gjaller | Caller, Echo |
| gjolp | Howler |
| goltr | Pig |
| greip | Grasper |
| grad | |
| grid | Field? |
| grind | Gate |
| griss | Piglet |
| gudr | Battle |
| gullin | Golden |
| haddr | Woman's Hair |
| hall | Palace |
| heim | Earth / Land |
| her | War |
| hlid | Battle |
| hlokk | Battle |
| holm | Home |
| horr | Flax |
| howe | Hollow, Valley |
| helf | |
| karl | Old Man / Servant |
| kvas | Strong Beer |
| lingar | Family |
| (a)log? | Bath |
| logi | Fire |
| lundr | grove |
| mar(r) | Sea |
| meid | Pole |
| men | Necklace (i.e. Brisingamen, Menglad) |
| modr?- | Mother / Mothers |
| more | Moor |
| niht | Night |
| vc-nir | |
| odr | Fury and Intoxication |
| orm | Serpents |
| pont | Pond / Point? |
| -r | of |
| rata | Nibble |
| reid | Chariot, Thunder |
| salir | |
| sceaf | Sheaf |
| sig | Victory |
| skegg | Beard? |
| skialf | Throne / High Seat? |
| strand | Strand |
| sund | waterway? |
| svart | Darkness |
| svia | Swede / Swedish |
| svin | Swine |
| syr | Sow |
| tosk | Tooth |
| tyr | God |
| ull | Glory, Majesty |
| vista | Vista |
| wif | Women |
| wut | Fury and Intoxication |
All racial stock is now in some way connected to the Norse Gods.
Jormungandr (Midgard Serpent) is father of all dragons. Dragons fathers of all serpents.
Dragons are Great Wyrms, and bore through the ground (rather than fly in the air).
Also, elves are supposed to be Light Elves and dwarves are supposed to be Dark Elves, risen like maggots from the body of Ymir and graced with form and intelligence. Maybe we can incorporate racial adjustments / alignments like this...
Note that Guntir are powerful clerics and illusionists.
Dwarves and Gnomes as central power figures. Xorns rule, dude!
Half-orcs and half-elves are not common.
Humans get stuck to the Yggdrasil tree for rebirth. Other races are buried, etc.
All clothing is in some way equivalent to armor; most are constructed using metal bases.
In fact, no normal clothing is worn. The closest is skins and furs. "Armor" = "Clothing"
Furthermore, there are several classes of armor:
Blood Armor
Alignment Armor (i.e. Law armor and Chaos armor)
Plant Armor (rare and powerful)
Void Armor (even more rare and more powerful)
Clothing made from void / vacuum / earth is impervious to harm by the appropriate elements.
L/D objects are invisible.
H/C objects are ?
Storm and Vortex armor? Oooh: opposing opposites.
All monsters are derived from the alignment chart. They will also have another flavor added, which will consist of:
A metal, gem, or ore
A pure elemental connection
All normal animals regenerate each Wake unless the bones are broken! YES. In fact, most "monsters" will regenerate unless their flesh is burned / bones are broken. Makes sense for bludgeoning weapons for clerics. Wheelah! We might even have bad guys who've harnessed this power... (vampires)
Magic Eating Monsters (?)
Metal Eating Monsters (Rust Monsters)
Pure Metallic Monsters (Copper insects)
Pure Rock Creatures (Obsidimen). Bones = distillates.
Alternative Senses (Motion sensing. Screeling, bats, etc.)
Fungi
Lizards
Vermin (Rats, ?) Need burrowing creatures
Vermin Controllers
Luminice-worms
Light-eaters and accompanying shadows. Dark-eaters. Hot and Cold eaters.
Nasty-Ass Scavengers
Elemental Eaters. Elemental spewers.
Bone monsters which regen flesh.
Seeker creatures.
Bait creatures. This could be funny if the players are the bait...
Magnetite weapons, definitely
Coalava and Luminite in combat. Slings, tipped arrows, etc.
Traps: Teleporters, Warders, Mental, Illusionary, Time, Direction, Senses, etc.
Elemental traps. Floor with luminice, ceiling with coal spikes.
Blocks which cause vortices.
Wood bridge = crystal devastation.
Stalactites.
Here's the beginning set of metals and ores. Convert herbs to earth of some sort? We'll also need to compile the current magical items (i.e. ioun stones, luckstones, etc.)
Lesser Power = 1/ Greater Powers = 2 / Special = 4
|
Metal: |
|
+1 |
+2 |
+3 |
+4 |
+5 |
|
Copper |
+1 |
0 / 0 / N |
- |
- |
- |
- |
|
Silver |
+3 |
2 / 0 / N |
1 / 0 / N |
- |
- |
- |
|
Electrum |
+6 |
3 / 1 / N |
2 / 1 / N |
1 / 1 / N |
- |
- |
|
Gold |
+10 |
5 / 2 / N 3 / 1 / Y |
4 / 2 / N 2 / 1 / Y |
3 / 2 / N 1 / 1 / Y |
2 / 2 / N 0 / 1 / Y |
- |
|
Platinum |
+15 |
8 / 3 / N 6 / 2 / Y |
7 / 3 / N 5 / 2 / Y |
6 / 3 / N 4 / 2 / Y |
5 / 3 / N 3 / 2 / Y |
4 / 3 / N 2 / 2 / Y |
pumice
-stone, -rock, -ore, -ite, -ine, -on
-um, -er, -d
-ate, -ire
|
Ore: |
Effect: |
Activation: |
|
Aerock |
Creates breathable air |
Fire |
|
Aquate |
Create podable water |
Fire |
|
Lardale |
Nourishes humanoids |
Water |
|
Luminice |
Gives off light An ice like rock = solid light |
Pressure |
|
Hematite |
Cures damage |
Water |
|
Inerton |
Unaffected by all magic |
Existence |
|
Magnetite |
|
|
|
Coral |
Absorbs / disburses liquids |
Touch / Pressure |
|
|
|
|
|
Transvestite |
Changes gender |
Contact |
|
Hermaphrodite |
Neuters |
Contact |
|
Strand |
Stringy elastic substance |
Inherent |
|
Igneon |
Moldable resiliant substance |
Cold / Heat |
|
|
Repulsing (water, air, earth, fire) Absorbing / Nulling Bending / Warping / Redirecting Increasing (Stats, Die rolls, etc) Potion Effects Protection / Scroll Effects Attenuate / Amplify Senses Transmutation / Transformation |
Possession Crushing and inhaling Dust spreading Pressure / Expanding Heating / Cooling Mix with (element, etc) Lighting on fire Touch to (flesh, etc) |
|
Gems: |
Effect: |
Activation: |
|
Agate |
Safe and restful sleep |
|
|
Amber |
Cures Diseases |
|
|
Amethyst |
Prevents Drugging |
|
|
Beryl |
Wards off foes |
|
|
Bloodstone |
Weather Control |
|
|
Carbuncle |
Dragon's Sight |
|
|
Carnelian |
Protection From Evil |
|
|
Cats' Eye Agate |
Protection From Spirits |
|
|
Chalcedony |
Wards Off Undead |
|
|
Chrysoberyl |
Protection From Possession |
|
|
Chyrsolite |
Wards Off Spells |
|
|
Chrysoprase |
Invisibility |
|
|
Coral |
Cures Madness, Staunches Bleeding |
|
|
Diamond |
Invulnerability vs. Undead |
|
|
Hematite |
Heals Wounds |
|
|
Jacinth |
Protection From Fire |
|
|
Jade |
Musical Skill? |
|
|
Jasper |
Protection From Venom |
|
|
Jet |
Soul Object Material |
|
|
Lapis Lazuli |
Raises Morale |
|
|
Malachite |
Protection From Falling |
|
|
Sunstone |
Wards Off Spells |
|
|
Moonstone |
Causes Lycanthropy |
|
|
Olivine |
Protection From Spells |
|
|
Onyx |
Discord Among Enemies |
|
|
Peridot |
Wards Enchantments |
|
|
Ruby |
Good Luck |
|
|
Sapphire |
Boosts Magical Abilities |
|
|
Sard |
Benefits Wisdom |
|
|
Serpentine |
Aids Wile And Cunning |
|
|
Topaz |
Wards Off Evil Spirits |
|
|
Turquoise |
Aids Horses / Animals (shatters) |
|
|
|
|
|
Spider Climb
Earth Scry
Earth Swim
Coral Fly
Airy Earth
Pressure
Crystal Shards = Magic missile
Earthbergs? Earth rivers?
Magic 3D maps. Maps as infectious passing?
|
|
|
|