
Steve Pulley
Rosalie Ewald
S. Michele Smith
Ray Watters
John Marquis
= Star: a charcter not to be killed off from
the story without the author's consent
= Pawn: a character ultimately at the mercy of any author's whim
Arnold Schwartz
Peki Su Boormasheiv
Bryna
Jacko Jocular
Maurice
Festus (aka RC)
Schaup-Stix
Kidrin Rrau
Speaking of which, "her" is not entirely accurate for Kidrin. She is actually a third gender, neither the gender analogous to "male" or "female" in the nenrau species, but a sort of intermediate gender, just as vital as the other two for reproduction. Still, as the universe is predominantly made up of species with only two sexes, she has been pressured to align with one of the standards (female), for ease of communication. It's a messy subject, but occasionally it comes up.
Physically, she is a 5-foot tall, lithe feline-looking humanoid biped, though in times of great stress she will crouch on all fours, much as humans will assume a fetal position. She is covered in very short, soft, platinum (actually, somewhere between silver and blonde) fur, with slight tufts on her ears and ever-so-slightly darker rings on her tail, which is over two feet long. Her tail provides balance, but is neither prehensile (though she can use it to swat things) nor muscular enough to rest back on (the way a kangaroo might). She tends to keep it close to her body and out of the way. Don't step on it. She has retractable claws, and knows how to use them.
She does wear clothing (comfortable, but utilitarian: a pair of simple loose pants, a loose shirt/blouse, a vest with many pockets, all in solid, fairly neutral colors) but like most Mirraurians, Kidrin is not body-shy. Her use of clothing is standard -- to keep her warm, as her ship, and many spaceports, tend to be on the cold side of comfortable, and to carry small items around with her. She walks on her toes, which, along with the rest of her long feet, are generally wrapped in unassuming suede-like boots.
She has a cybernetic translating device implanted in her skull, with an outlet by her right ear, where she can patch in a small cartridge containing language cards or data crystals. These are basically very snazzy, ultra-miniaturized CD-ROMs that allow her to carry on a conversation in a language not covered by the original implant (which has 34 standard galactic languages available). The implant, upon identifying the language needed, uses a database of vocabulary, grammar, etc., to "reprogram" the nerve impulses coming from the ears, as well as those sent toward the areas which produce speech. The person with the implant thus "hears" the foreign tongue in his own native tongue, and when moving to answer in his native tongue actually speaks in words he does not understand. The sensation takes a while to get used to, but once it works smoothly, it is one of the most tolerable ways to carry on conversations with people with whom you have absolutely no language in common. Kidrin tries to make sure she has the all the languages she'll need on CTC (cybernetic translating card/crystal), because the unit will not respond to a language it does not recognize, and thus is not a "universal translator". It can also be deactivated at will, so foreign phrases like "c'est la vie" can be thrown in without having them translated, or so you can honestly ignore, say, an annoying shopkeeping with the semi-universal hand-gestured excuse for, "I'm sorry, I don't speak your language".
Kidrin is honest (but not foolishly so) and reasonably outgoing, but like all nenrau, she can handle being alone -- as she has been, mostly, for the last 28 Mirraurian months (about 2 Earth years). Her job as a dealer in rare and exotic foodstuffs has gained her many contacts at various interstellar ports along the way, and her charisma and up-front mannerisms have helped her earn a solidly decent reputation among those in the business. Otherwise, she is no one famous. She has a tendency to wander mentally sometimes, and to free-associate without even realizing it, but she is mentally keen. Her aspirations for the future are undecided -- she has talents enough to keep a great deal of options open.
And her favorite food? You guessed it: Farlonian beef-rats!
Shaken, not stirred.
The Silver Claw
The Silver Claw is fast and tough, but it is not
an attack ship. Its small size and great maneuverability make it
a defensive dream, however. This should be kept in mind when deciding
how to best utilize the Claw's capabilities.
The Silver Claw's Computer
Lieutenant Crantran of the Desultory
F'shalla, Captain of the Desultory
His manner is only formal as it needs to be in any given situation --
no more. When not so stressed, he is actually quite personable,
though he leans heavily toward the cynical and sarcastic in his
worldview. His job is important to him, and he feels he deserves the
command of a ship, but he is not the kind to back-stab for personal gain
(climbing in rank, say).
The Black Fleet (taken as a whole; individual ships are
expendable)
There are dozens of "wings" (subgroups) of the fleet, and within each wing are about a score of ships. The names of the ships are "consistent", in some way, within each wing. For example, the High Command wing ships are all intimidating-sounding nouns: the Fury, the Vengeance, the Stratagem, and the Reaper are known examples. Thus, the Firestorm would be an acceptable name to use for a High Command ship, but the Redeemable would have to belong to a different wing. As far as we know, all the ships have one-word names. There may, however, be some wings where all the ships have two- or three-word names.
The Black Fleet was last seen (by an outsider) around a gas giant planet in an unnamed, and largely unimportant, star system. Its destination (and purpose) may have been overheard by Kidrin Rrau.
Cowboy (aka Mike)
Gina